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Traps are a type of tile in dungeons that are usually dangerous to the player when stepped on. There are many types and each one has its own effects. Traps are invisible until they are stepped on or revealed, using a normal attack on the tile in front, through the Gummi effect, or a See-Trap Orb See-Trap Orb. Traps can be avoided if the active Pokémon holds a Trap Scarf Trap Scarf, or destroyed with a Trapbust Orb Trapbust Orb, using the move Defog, or using the move Rapid Spin next to one. All traps have a chance of not activating when stepped on.

Traps typically spawn only in rooms. They cannot spawn on tiles other than the floor, in front of hallways, or in Monster Houses. The varieties of traps found will differ between dungeons.

Traps[]

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Reason: How or when does slowness from Slow Traps wear off?
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Trap Effect
ChestnutTrap Chestnut Trap Drops chestnuts onto the Pokémon's head and causes them to lose 15 HP every time they step on the trap.
ExplosionTrap Explosion Trap Causes an explosion that deals half of the maximum HP of all Pokémon within its 2-tile radius. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.
FlameTrap Flame Trap Burns the Pokémon, making them take damage when they take a turn and reducing their Attack.
FreezeTrap Freeze Trap Freezes the Pokémon, making them unable to do anything.
GrimyTrap Grimy Trap Edible food items such as apples, bananas, and Berries will become Grimy Food Grimy Food (in the case of Berries, Grimy Berry Grimy Berry). It may grime only one or multiple food items. Eating Grimy Food will restore a smaller amount of Belly and will inflict harm, from stat reduction to status effects. Gummis and frozen items cannot become grimy.
GrudgeTrap Grudge Trap Spawns five Pokémon with the Grudge status, which will deplete the PP of the last move used when the Pokémon is defeated, and disappears after triggering.
GustTrap Gust Trap Sends the Pokémon stepping on it flying in any direction until they hit a blocked tile. Pokémon that are holding an Iron Ball or have the Ability Suction Cups will not be affected.
MudTrap Mud Trap Makes mud splash up at the Pokémon, lowering any one of its stats. Stepping on this trap multiple times will destroy it.
PitfallTrap Pitfall Trap The Pokémon takes 10 damage and is sent a floor down, or forward in dungeons where the floors descend.
PoisonTrap Poison Trap Poisons the Pokémon, making them lose HP with every few steps they take.
PP-ZeroTrap PP-Zero Trap Completely depletes the PP of a randomly selected move.
RandomTrap Random Trap Random Traps will draw the effect of a different trap, based on a list of which it can pull specified by the dungeon. Random Traps will affect all players on the floor.
SealTrap Seal Trap Seals one of a Pokémon's moves. A sealed move cannot be used so long as the player remains on the floor.
SelfdestructTrap Selfdestruct Trap Causes an explosion that deals a quarter of the maximum HP of Pokémon within its 1-tile radius. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.
ShockerTrap Shocker Trap Shocks a Pokémon, which allows its moves to affect both allies and enemies, even if it normally wouldn't.
SlowTrap Slow Trap Lowers the movement speed of a Pokémon by 1 stage.
SlumberTrap Slumber Trap Puts the Pokémon to sleep for four turns.
SpinTrap Spin Trap Confuses the Pokémon, causing it to move in random directions and sometimes damage themselves when trying to use moves. The confusion is only temporary, however. Pokémon with Own Tempo or other status immunity Abilities, items or effects will not be affected.
SpikesTrap Spikes Trap Causes the Pokémon to take damage equal to 1/8 of their HP. Each Spikes Trap will have that damage multiplied by 1, 2, 3 or 4. Spikes Traps can also be created using the move "Spikes". Pokémon that are Flying-type or have the Ability Levitate will not be affected.
SpringTrap Spring Trap The Pokémon is sent a floor up, or down in dungeons where the floors descend.
StaticTrap Static Trap Paralyzes the Pokémon, making it unable to run and sometimes fail to use moves. Electric-type Pokémon will not be affected. Pokémon with Limber or other status immunity Abilities, items or effects will not be affected.
StealthRockTrap Stealth Rock Trap Deals damage depending on the Pokémon's weakness to the Rock-type. It will take 12% HP if neutral to it, 25% if weak, and 50% if 4x weak. It can also be created using the move "Stealth Rock".
StickyTrap Sticky Trap A random item in the player's inventory will become sticky. The item will cease to be sticky once the player uses a Cleanse Orb, talks to Lickilicky, or stores the stickied item. Until then, the sticky item will not work. If the item is held by a Pokémon, it will be unremovable until it is cleaned.
SummonTrap Summon Trap Spawns five Pokémon found on the floor randomly around the current floor and disappears after triggering.
ToxicSpikesTrap Toxic Spikes Trap Causes the Pokémon to take 10 damage and become poisoned and. It can also be created using the move "Toxic Spikes". Pokémon with status immunity Abilities or items will not be poisoned. Pokémon that are Flying-type or have the Ability Levitate will not be affected.
TripTrap Trip Trap Pokémon who step on this trap will trip and drop their held item on the tile, being unable to move or switch until they get up by taking a turn. Pokémon holding a stickied item, undroppable item (e.g. Mystery Eggs) or have an Ability such as Sticky Hold will not drop their held item.
WarpTrap Warp Trap Warps the Pokémon to a random location on the floor. Pokémon that are holding an Iron Ball or have the Ability Suction Cups will not be affected.
WonderTile Wonder Tile Restores any kind of lowered or raised stat, such as Attack or evasion, to its original state. Be careful not to use this trap if you've just used a move like Dragon Dance. They appear commonly, and some dungeons spawn them hidden.

Usable Traps[]

Atraps

Some traps have item counterparts that can be found in Tanren Chambers and other certain dungeons. They are stackable, and using them lays a trap on the tile the player is standing on if permitted. They are one time use and will still be consumed if used under conditions where a trap cannot be laid. Only enemy Pokémon and players not within the same party as the trap setter can activate traps. Not all usable traps are available.

IS Item Summary
Chestnut TrapChestnut TrapA trap that pelts the victim with chestnuts. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Explosion TrapExplosion TrapA trap that explodes on contact. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Grimy TrapGrimy TrapA trap which causes some of the victim's supplies become grimy. Use it in a dungeon to place the trap tile on the ground.
Locations
Grudge TrapGrudge TrapA trap which summons Pokemon with grudge status. Use it in a dungeon to place the trap on the ground.
Locations
Gust TrapGust TrapA trap which sends the victim flying in a random direction. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Mud TrapMud TrapA trap which splashes mud at the victim. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Pitfall TrapPitfall TrapA trap which sends the victim to the floor below. Use it in a dungeon to place the trap tile on the ground.
Locations
Poison TrapPoison TrapA trap which poisons the victim. Use it in a dungeon to place the trap tile on the ground.
Locations
Random TrapRandom TrapA trap with a random outcome. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Seal TrapSeal TrapA trap which seals one of the victim's moves. Use it in a dungeon to place the trap tile on the ground.
Locations
Selfdestruct TrapSelfdestruct TrapA trap which explodes on contact. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Shocker TrapShocker TrapA trap which gives the victim the Shocker status. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Slow TrapSlow TrapA trap which slows the victim. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Slumber TrapSlumber TrapA trap that puts the victim to sleep. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Spikes TrapSpikes TrapA trap which hurts the victim with spikes. Use it in a dungeon to place the trap tile on the ground.
Locations
Spin TrapSpin TrapA trap which spins the victim around causing confusion. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Stealth Rock TrapStealth Rock TrapA trap which causes damage if stepped on. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Sticky TrapSticky TrapA trap which stickies one of the victim's items. Use it in a dungeon to place the trap tile on the ground.
Locations
Summon TrapSummon TrapA trap which summons other Pokémon when stepped on. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 200
Locations
Toxic Spikes TrapToxic Spikes TrapA trap which poisons the victim on contact. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Trip TrapTrip TrapA trap which trips the victim. Use it in a dungeon to place the trap tile on the ground
Rarity: 1
Sell Price: 50
Locations
Warp TrapWarp TrapA trap which warps the victim to a random tile. Use it in a dungeon to place the trap tile on the ground.
Rarity: 1
Sell Price: 50
Locations
Wonder TileWonder TileA trap which removes stat changes. Use it on a dungeon to place the trap tile.
Rarity: 1
Sell Price: 50
Locations

Trivia[]

  • If a player steps on a trap at the same time as an enemy Pokémon, the trap affects the enemy Pokémon as well. Normally, enemy Pokémon will be unaffected by traps, unless they're placed by a player.
  • Grudge Traps used to give all enemy Pokémon on the floor the Grudge status.
  • Traps were able to be revealed by clicking. This was changed however to attacking (the same was done to hidden items).
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