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Stats are a primary function of the game. Each stat is separated into different categories of Attack, Defense, Special Attack, Special Defense, Speed, and HP (Hit Points). Belly is also a stat exclusive to Pokémon Mystery Dungeon games. In PMU 5 and PMU 6, upon leveling up players would gain points that they could spend to increase stat values, but in PMU 7 stats became set off each Pokémon's base stat total for balancing purposes and accuracy to the games.

HP, Attack, Defense, Special Attack, Special Defense are normally defined by this formula:

The current value of each of those stats for the active Pokémon can be seen in the team panel at the top of the game screen.

These six stats can have flat increases by items such as scarves, family items, and dusts and silks. Abilities (such as Flare Boost or Hustle) or other items such as Choice items or Pokémon-specific items will indirectly increase these stats; they will not be shown visually in the team panel but will be in effect all the same.

List of Stats[]

Attack[]

The Attack stat determines how much damage a Pokémon deals when using a physical move.

Defense[]

The Defense stat determines how much damage a Pokémon receives when it is hit with a physical move.

Special Attack[]

The Special Attack stat determines how much damage a Pokémon deals when using a special move.

Special Defense[]

The Special Defense stat determines how much damage a Pokémon receives when it is hit with a special move.

Speed[]

The Speed stat determines how quickly a Pokémon can recover from the cooldown of getting hit (known as "hitstun").

HP[]

Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting.

Evasion[]

Evasiveness affects the probability of dodging an opponent's move. A full list of Pokémon with access to evasion increases can be found here.

Accuracy[]

Accuracy affects the probability of hitting a target.

Movement Speed[]

Movement speed determines the quickness of a Pokémon's movement. Movement speed cannot be altered outside of None (dungeons) or No Death Penalty morals or arenas.

Belly[]

Belly messages in Battle Log

Belly is a stat that depletes over time for the active Pokémon, in dungeons only. Every 10 steps, 10 basic attacks, or two turns will deplete 1 Belly. The current amount of Belly can be seen in the ButtonEscape.png menu. The base Belly size is 100, and it can be increased eating certain consumables while full, but some food items increase Belly size without it needing to be full. Each member of the team has an individual Belly stat.

Belly will display three messages in the Battle Log when it reaches 20, 10, and 0. When Belly is fully depleted, the Pokémon will lose 5 HP every five steps until the Belly is above 0. Going from a dungeon floor to a set floor or leaving a dungeon entirely will reset Belly to full, including resetting any size increases. Most edible items will fill Belly by some amount, as well as all seeds, Berries and Gummis.

Some held items affect Belly:

  • A Stamina Band Stamina Band doubles the amount of steps, moves and basic attacks until Belly loss
  • A Diet Ribbon Diet Ribbon decreases steps until Belly loss to 5
  • A Heal Ribbon Heal Ribbon decreases steps until Belly loss, but increases HP regained from moving if Belly is above 0
  • A Tight Belt Tight Belt causes Belly to not lower at all from moving outside of walls
  • A Munch Belt Munch Belt decreases turns until Belly loss to 1 and basic attacks until Belly loss to 2, but increases the holder's attacking stats
  • Leftovers Leftovers cause taking turns or using basic attacks to not lower Belly

Technicalities[]

The counter for usage of turns is shared by all Pokémon, rather than only counting turns used by the active one. Steps will also be counted even if outside of a dungeon. Meaning that for example, 7 steps can be taken before entering a dungeon, and when a dungeon is entered, 3 steps inside will lower Belly.

Temporary Changes[]

Using certain moves, items, or certain Abilities coming into effect can increase or decrease a stat (other than HP or Belly) for the duration a Pokémon is on a map/dungeon floor, or the duration the item is being held or kept in the bag. These modifications also won't be seen visually in the team panel. Temporary stat changes can be reset back to normal by some moves, or by stepping on a Wonder Tile.

Stat changes for stats other than movement and attack speed can go up to 10 stages, rather than 6 like in the main series. How many stages a stat was affected by a change can be told by the message in the Battle Log. While a stat can be lowered from its increases, a stat that's gone into the negatives from stat drops currently does not have an effect on move calculations.

Change Text Stages
Increase [Pokémon]'s [stat] rose slightly. 1 stage
Decrease [Pokémon]'s [stat] fell slightly.
Increase [Pokémon]'s [stat] rose sharply! 2 stages
Decrease [Pokémon]'s [stat] fell harshly!
Increase [Pokémon]'s [stat] rose drastically! 3+ stages
Decrease [Pokémon]'s [stat] fell drastically!
Increase [Pokémon]'s [stat] can't go higher! Max
Decrease [Pokémon]'s [stat] can't go lower!

Movement speed can be altered by three stages. When increased, it affects speed when running with ButtonShift.png. When decreased, the Pokémon can no longer run, or its walking speed becomes slower. Running at normal speed can be considered transitioning to +1 movement speed.

Text Stage
[Pokémon] is at quarter speed! Stage -3
[Pokémon] is at half speed! Stage -2
[Pokémon] was slowed! Stage -1
[Pokémon] is at normal speed! Stage 0
N/A Stage +1
[Pokémon] is at double speed! Stage +2
[Pokémon] is at quadruple speed! Stage +3
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