Murky Trench (MT) is a dungeon located in Archford's Southeastern Village. In order to enter Murky Trench, the player needs an Aquatic Key. One gets an Aquatic Key after completing Boggy Wastes and talking to Ra'akuma the Vaporeon in her house in the Southeastern Village. A way to cross water will also be needed to get to the entrance and use said key. This dungeon is required to go through in order to get HM Dive.
No natural weather is present, but rain will occur due to Politoed's Drizzle, or weather being cleared due to Golduck's Cloud Nine.
Attributes
Traps | |
---|---|
Icon | Name |
Chestnut Trap | |
Mud Trap | |
PP-Zero Trap | |
Selfdestruct Trap | |
Stealth Rock Trap | |
Sticky Trap | |
Warp Trap | |
Wonder Tile |
Murky Pit
After Floor 12, you will reach the end room. In the top middle of the room is HM Dive, with the dungeon's exit above it.
- Morgan: ...Urrrrp. I still feel a bit dizzy...
- Morgan: Why am I even he--
- Morgan: Right! GAREN! I must go back to him. He must be worried sick...!
- Morgan: I can't afford to lose him to these fast currents... Noo...
Secret Room
Murky Trench offers a Secret Room which provides the player with two Deluxe Boxes. This Secret Room can be found on all floors.
Box items:
- Dusk Stone
- X-Ray Specs
- Damp Rock
- Razor Fang
- Razor Claw
- Reaper Cloth
- Revival Herb
- Revive
- Big Nugget
- Big Pearl
- Pearl String
- TM Dark Pulse
- TM Shadow Claw
Pokémon
Pokémon in bold are recruitable, please visit the Recruitable Pokémon page for more information.
Items
Dungeon Objective
The main reason for completion of this dungeon is that at the end, the player can obtain an HM Dive.
Restrictions
- Parties are disbanded when entering the Murky Cavern.
Tips
- There are many Ghost-type Pokémon that can trap the player.
- Many Pokémon have the Ability Pressure.
- While parties are disbanded, Murky Trench can still be done with other people via guilds.