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Spray moves affect targets in a cone in front of the user. Spray moves with a range of no more than two tiles can usually glide. Spray moves will suffer a decrease in power and accuracy the bigger the range is.

Name Range Cooldown PP Glide Pierce Effect
Absorb 2 Normal 40 Yes Yes Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
Acid 2 Normal 30 No Yes Inflicts damage. May lower the target's Special Defense stat by 1 stage.
Acid Spray 2 Normal 30 Yes Yes Inflicts damage. Lowers the target's Special Defense stat by 2 stages. Cannot affect targets with Bulletproof.
After You 5 Normal 25 Yes No Makes the target use one of the moves it currently knows.
Air Cutter 2 Normal 40 Yes Yes Inflicts damage. Has an increased critical hit rate.
Air Slash 2 Normal 30 Yes Yes Inflicts damage. May make the target cringe.
Ancient Power 4 Normal 18 No No Inflicts damage. May increase all of the user's stats by 1 stage.
Apple Acid 4 Normal 20 No Yes Inflicts damage. May lower the target's Special Defense stat by 1 stage.
Aqua Tail 2 Normal 20 Yes Yes Inflicts damage.
Assurance 1 Normal 20 Yes No Inflicts damage. Power is doubled if the user takes damage before using it.
Attract 2 Normal 25 Yes No Infatuates the target if it is the opposite gender. Cannot affect targets with Oblivious or no gender.
Avalanche 5 Normal 18 No Yes The user charges and inflicts damage on its next turn. The attack unleashes automatically and inflicts double damage if the user is hit while charging.
Barrage 4 Very short 50 No No Inflicts damage. Cannot affect targets with Bulletproof.
Bite 1 Normal 40 Yes Yes Inflicts damage. May make the target cringe.
Blue Flare'Broken 3 Normal 10 Yes No Inflicts damage.
Baton Pass 5 Normal 30 No No Gives the target the user's stat changes, volatile status conditions (that aren't team-wide and don't restrict movement), and cosmetic effects.
Bide 1 Normal 18 No Yes The user bides and inflicts damage on its next turn. The damage inflicted is equal to double the user received while biding.
Body Slam 1 Normal 25 Yes No Inflicts damage. May paralyze the target.
Bounce 2 Normal 15 Yes No The user becomes semi-invulnerable and inflicts damage on its next turn. May paralyze the target.
Breaking Swipe 2 Normal 30 Yes Yes Inflicts damage. Lowers the target's Attack stat by 1 stage.
Brine 2 Normal 15 Yes Yes Inflicts damage. Power is doubled if the target is at 50% or less HP.
Burn Up 3 Normal 15 No Yes Inflicts damage and burns out the user. Can only be used with a Fire typing.
Captivate 2 Normal 30 No Yes Lowers the target's Special Attack stat by 2 stages if it is the opposite gender. Cannot affect targets with Oblivious or no gender.
Circle Throw 1 Normal 25 Yes No Inflicts damage and launches the target away from the direction used.
Confuse Ray 2 Normal 18 No Yes Confuses the target.
Confusion 2 Normal 40 Yes Yes Inflicts damage. May confuse the target.
Cross Chop 2 Normal 14 Yes Yes Inflicts damage. Has an increased critical hit rate.
Cross Poison 2 Normal 30 Yes Yes Inflicts damage. May poison the target. Has an increased critical hit rate.
Crunch 1 Normal 30 Yes Yes Inflicts damage. May lower the target's Defense stat by 1 stage.
Crush Claw 2 Normal 25 Yes Yes Inflicts damage. May lower the target's Defense stat by 1 stage.
Decorate 4 Normal 24 No No Increases the target or ally's Attack and Special Attack stat by 2 stages.
Disable 1 Normal 20 No No Seals the target's last used move.
Disarming Voice 2 Normal 30 Yes Yes Inflicts damage. Never misses.
Dive 1 Normal 20 After charging Yes The user becomes semi-invulnerable and inflicts damage on its next turn. Can only be used on water tiles.
Double Hit 1 Normal 18 Yes Yes Inflicts damage twice.
Dragon Claw 2 Normal 30 Yes Yes Inflicts damage.
Dragon Tail 2 Normal 20 Yes Yes Inflicts damage and launches the target away from the direction used.
Draining Kiss 1 Normal 20 Yes No Inflicts damage. Restores HP of the user by 75% of the damage inflicted.
Dream Eater 2 Normal 25 Yes Yes Inflicts damage. Restores HP of the user by 50% of the damage inflicted. Can only be used on targets that are asleep.
Dual Chop 1 Normal 25 Yes Yes Inflicts damage twice.
Dual Wingbeat 2 Normal 18 Yes Yes Inflicts damage twice.
Drum Beating 4 Normal 20 No Yes Inflicts damage. Lowers the user's Speed stat by 1 stage.
Eerie Impulse 5 Normal 25 No Yes May lower the target's Special Attack stat by 2 stages.
Egg Bomb 3 Normal 18 No No Inflicts damage. Cannot affect targets with Bulletproof.
Electroweb 3 Normal 25 Yes Yes Inflicts damage. Lowers the target's Speed stat by 1 stage.
Ember 2 Normal 40 Yes Yes Inflicts damage. May burn the target.
Encore 2 Normal 12 Yes No Gives the target an encore. Fails if the target has not used a move yet.
Entrainment 2 Normal 25 No No Gives the target the same Abilities as the user.
Fairy Wind 4 Normal 25 Yes Yes Inflicts damage.
False Swipe 1 Normal 35 Yes Yes Inflicts damage. Leaves the target at 1 HP if it would faint from the damage.
Feint 2 Normal 18 Yes No Inflicts damage. Bypasses the effects of protective statuses.
Feint Attack 2 Normal 35 Yes Yes Inflicts damage. Never misses.
Fire Blast 4 Normal 15 No Yes Inflicts damage. May burn the target.
Fire Fang 1 Normal 35 Yes Yes Inflicts damage. May burn the target or make the target cringe.
Fire Lash 2 Normal 25 Yes Yes Inflicts damage and lowers the target's Defense stat by 1 stage.
Fire Punch 1 Normal 30 Yes No Inflicts damage. May burn the target.
First Impression 3 Normal 18 No No Inflicts damage. Misses targets on a tile directly in front of the user.
Fishious Rend 1 Normal 20 Yes Yes Inflicts damage. Power is doubled if the user has not been hit by the target.
Flatter 2 Normal 25 No No Increases the target's Special Attack stat by 1 stage and confuses them.
Fling*Broken 2 Normal 18 Yes No Inflicts damage.
Flying Press 2 Normal 20 Yes No Inflicts damage. Deals both Fighting-type and Flying-type damage.
Follow Me 5 Normal 30 No Yes Makes the target follow the user. Never misses.
Forest's Curse 5 Normal 30 No Yes Changes the target's type to Grass.
Freeze-Dry 2 Normal 30 Yes Yes Inflicts damage. May freeze the target. Is super effective against Water-type Pokémon.
Frenzy Plant 2 Long 12 Yes Yes Inflicts damage.
Frost Breath 2 Normal 18 Yes Yes Inflicts damage. Always lands a critical hit.
Fury Cutter 1 Normal 30 Yes Yes Inflicts damage.
Fury Swipes 2 Very short 45 Yes Yes Inflicts damage.
Future Sight 2 Normal 18 No No Inflicts damage on the target after it takes one turn.
Gastro Acid 4 Normal 18 No No Nullifies the target's Abilities.
Gear Grind 2 Normal 25 Yes Yes Inflicts damage twice.
Giga Drain 2 Normal 18 Yes Yes Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
Giga Impact 2 Long 12 Yes Yes Inflicts damage.
Glaciate 6 Normal 16 No Yes Inflicts damage. Lowers the target's Speed stat by 1 stage.
Grass Knot 2 Normal 30 Yes Yes Inflicts damage. Power is increased the heavier the target is.
Grav Apple 4 Normal 20 No No Inflicts damage. Lowers the target's Defense stat by 1 stage.
Heart Swap 6 Normal 28 No No Swaps the stat changes of the user and target. Never misses.
Hyper Fang 1 Normal 30 Yes Yes Inflicts damage. May make the target cringe.
Ice Ball 2 Normal 35 Yes No Inflicts damage and starts rolling. Cannot affect targets with Bulletproof.
Icicle Crash 4 Normal 16 No No Inflicts damage. May make the target cringe.
Ice Fang 1 Normal 35 Yes Yes Inflicts damage. May freeze the target or make the target cringe.
Ice Punch 1 Normal 30 Yes No Inflicts damage. May freeze the target.
Icy Wind 4 Normal 30 Yes Yes Inflicts damage. Lowers the target's Speed stat by 1 stage.
Imprison 2 Normal 18 No Yes Seals a random move of the target.
Incinerate 2 Normal 25 Yes Yes Inflicts damage. Destroys one of the target's edible items.
Iron Tail 2 Normal 28 Yes Yes Inflicts damage. May lower the target's Defense stat by 1 stage.
Kinesis 1 Normal 25 No Yes Lowers the target's Accuracy stat by 1 stage.
Knock Off 2 Normal 30 Yes No Inflicts damage. De-equips the target's held item if it is a player.
Land's Wrath 2 Normal 10 No Yes Inflicts damage.
Last Resort 2 Normal 12 Yes Yes Inflicts damage if the user has any moves with no PP left. Power is increased the more moves that do not have PP. Does no damage if it is the only move the user knows.
Leafage 1 Normal 45 Yes Yes Inflicts damage.
Leaf Blade 2 Normal 25 Yes Yes Inflicts damage. Has an increased critical hit rate.
Leech Seed 3 Normal 18 No No Inflicts Leech Seed on the target.
Leer 2 Normal 40 Yes Yes Lowers the target's Defense stat by 1 stage.
Lovely Kiss 1 Normal 18 No No Puts the target to sleep.
Low Sweep 2 Normal 25 Yes Yes Inflicts damage. Lowers the target's Speed stat by 1 stage.
Lunge 2 Normal 25 Yes No Inflicts damage. Lowers the target's Attack stat by 1 stage.
Magnet Bomb 2 Normal 35 No Yes Inflicts damage. Never misses. Cannot affect targets with Bulletproof.
Mega Drain 2 Normal 25 Yes Yes Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
Metal Claw 2 Normal 40 Yes Yes Inflicts damage. May increase the user's Attack stat by 1 stage.
Mud Bomb 3 Normal 20 No No Inflicts damage. May lower the target's Accuracy stat by 1 stage. Cannot affect targets with Bulletproof.
Multi-Attack 2 Normal 16 Yes Yes Inflicts damage. The type of the move will match the user's type.
Mystical Fire 2 Normal 20 Yes Yes Inflicts damage. Lowers the target's Special Attack stat by 1 stage.
Natural Gift 2 Normal 20 Yes No Inflicts damage. The type and power of the move changes depending on the Berry held by the user.
Needle Arm 1 Normal 30 Yes No Inflicts damage. May make the target cringe.
Night Slash 2 Normal 28 Yes Yes Inflicts damage. Has an increased critical hit rate.
Nightmare 2 Normal 25 No Yes Inflicts a nightmare on the target.
Nuzzle 1 Normal 30 No Yes Inflicts damage and paralyzes the target.
Origin Pulse 6 Normal 20 No Yes Inflicts damage.
Payback 1 Normal 25 Yes Yes Inflicts damage. Power is doubled once the user gets hit by the target.
Photon Geyser 3 Normal 12 Yes Yes Inflicts damage. The move becomes Physical or Special depending on which of the user's attacking stats is higher. Never misses.
Play Rough 2 Normal 20 Yes Yes Inflicts damage. May lower the target's Attack stat by 1 stage.
Poison Fang 1 Normal 40 Yes Yes Inflicts damage. May poison the target.
Poison Gas 1 Normal 40 Yes Yes Poisons the target.
Poison Jab 2 Normal 25 Yes Yes Inflicts damage. May poison the target.
Poison Tail 2 Normal 35 Yes Yes Inflicts damage. May poison the target. Has an increased critical hit rate.
Pollen Puff 5 Normal 18 No No Inflicts damage. If the target is an ally, restores HP by 50% of the user's max HP. Cannot affect targets with Bulletproof.
Powder 2 Normal 30 No Yes Inflicts powder on the target.
Power Gem 2 Normal 25 Yes Yes Inflicts damage.
Power Trip 2 Normal 16 Yes Yes Inflicts damage. Power is increased for each positive stat change the user has.
Power Whip 2 Normal 15 Yes Yes Inflicts damage.
Precipice Blades 6 Normal 20 No Yes Inflicts damage.
Present 2 Normal 25 No No Inflicts damage with a base power of 40, 80, or 120, or restores the target's HP by 80.
Psych Up 5 Normal 18 Yes No Copies the target's stat changes, overwriting any the user already had. Never misses.
Psychic 4 Normal 20 No No Inflicts damage. May lower the target's Special Defense stat by 1 stage.
Psycho Cut 2 Normal 28 Yes Yes Inflicts damage. Has an increased critical hit rate.
Psychic Fangs 1 Normal 20 No Yes Inflicts damage. Removes the target's Light Screen, Reflect, or Aurora Veil.
Psycho Shift 5 Normal 10 No No Cures the non-volatile status condition of the user and inflicts the target with it.
Psyshock 2 Normal 20 Yes Yes Inflicts damage. Damage is based off the user's Special Attack and the target's Defense.
Psywave 6 Normal 25 No Yes Inflicts damage based on the user's level.
Punishment 2 Normal 20 Yes Yes Inflicts damage. Power is increased for each positive stat change the target has.
Purify 2 Normal 30 No No Cures the non-volatile status conditions of the target and restores HP of the user by 50%. Never misses.
Pyro Ball 5 Normal 16 No No Inflicts damage.
Quash 1 Normal 25 No Yes Makes the target cringe.
Razor Shell 2 Normal 20 Yes Yes Inflicts damage. May lower the target's Defense stat by 1 stage.
Razor Wind 7 Normal 18 No Yes The user charges and inflicts damage on its next turn.
Reflect Type 4 Normal 25 No No The user's type changes to match the target's. Never misses.
Retaliate 1 Normal 18 Yes No Inflicts damage. Power is doubled if an ally of the user fainted that floor.
Rising Voltage 5 Normal 20 No Yes Inflicts damage. Power is doubled in Electric Terrain.
Roar 2 Normal 30 No Yes Launches the target away from the direction used.
Rock Throw 2 Normal 30 Yes No Inflicts damage.
Rock Tomb 2 Normal 30 Yes Yes Inflicts damage. Lowers the target's Speed stat by 1 stage.
Role Play 6 Normal 18 No No Gives the user the same Abilities as the target. Never misses.
Rolling Kick 1 Normal 25 Yes Yes Inflicts damage. May make the target cringe.
Sacred Fire 2 Normal 15 Yes Yes Inflicts damage. May burn the target.
Sacred Sword 2 Normal 20 Yes Yes Inflicts damage. Ignores changes to the target's Defense and Evasion stats.
Sand Attack 2 Normal 30 Yes No Lowers the Target's Accuracy stat by 1 stage.
Scald 2 Normal 25 Yes Yes Inflicts damage. May burn the target.
Scorching Sands 2 Normal 25 Yes Yes Inflicts damage. May burn the target.
Secret Power 2 Normal 25 Yes Yes Inflicts damage. Effect changes depending on the environment of the dungeon.
Secret Sword 1 Normal 12 Yes Yes Inflicts damage. Damage is based off the target's Defense.
Seed Bomb 4 Normal 20 No No Inflicts damage. Cannot affect targets with Bulletproof.
Shadow Bone 2 Normal 20 Yes No Inflicts damage. May lower the target's Defense stat by 1 stage.
Shadow Claw 2 Normal 30 Yes Yes Inflicts damage. Has an increased critical hit rate.
Shadow Punch 2 Normal 35 Yes No Inflicts damage. Never misses.
Skill Swap 6 Normal 18 No No Swaps the Abilities of the user and target. Never misses.
Slam 1 Normal 30 Yes No Inflicts damage.
Slash 2 Normal 28 Yes Yes Inflicts damage. Has an increased critical hit rate.
Sludge Bomb 5 Normal 20 No No Inflicts damage. May poison the target. Cannot affect targets with Bulletproof.
Smack Down 2 Normal 30 Yes No Inflicts damage and grounds the target.
Smog 2 Normal 35 Yes Yes Inflicts damage. May poison the target.
Smokescreen 4 Normal 30 No Yes Lowers the target's Accuracy stat by 1 stage.
Snarl 5 Normal 25 No Yes Inflicts damage and lowers the target's Special Attack stat by 1 stage. Cannot affect targets with Soundproof or be used when silenced.
Soak 5 Normal 25 No No Changes the target's type to Water. Never misses.
Solar Blade 2 Normal 18 No Yes The user charges and inflicts damage on its next turn. Charging is skipped if the user is in sun.
Spark 2 Normal 30 Yes Yes Inflicts damage. May paralyze the target.
Spirit Break 2 Normal 30 Yes Yes Inflicts damage and lowers the target's Special Attack stat by 1 stage.
Spit Up 2 Normal 20 No Yes Inflicts damage if the user used Stockpile. Power is increased depending on how many times the user stockpiled.
Steel Wing 2 Normal 35 Yes Yes Inflicts damage. May increase the user's Defense stat by 1 stage.
Stone Axe 3 Normal 30 No Yes Inflicts damage.
Stone Edge 4 Normal 18 No No Inflicts damage. Has an increased critical hit rate.
Strength Sap 2 Normal 18 Yes No Lowers the target's Attack stat by 1 stage and heals the user's HP equal to target's Attack stat. Fails if target's Attack stat cannot be lowered.
Struggle 1 Normal Yes*Depending on the move used that triggers Struggle No Inflicts damage. The user takes recoil damage equal to 1/8 of its max HP. This move is used when the user has no available moves with PP.
Struggle Bug 2 Normal 25 Yes Yes Inflicts damage and lowers the target's Special Attack stat by 1 stage.
Super Fang 1 Normal 20 Yes No Inflicts damage equal to half of the target's remaining HP.
Superpower 2 Normal 12 Yes Yes Inflicts damage and lowers the user's Attack and Defense stats by 1 stage.
Sweet Kiss 1 Normal 18 No No Confuses the target.
Swift 2 Normal 35 Yes Yes Inflicts damage. Never misses.
Tail Slap 2 Very short 45 Yes Yes Inflicts damage.
Tail Whip 2 Normal 40 No Yes Lowers the target's Defense stat by 1 stage.
Tar Shot 3 Normal 25 No No Tars the target and lowers the its Speed stat by 1 stage.
Taunt 4 Normal 30 No No Taunts the target, making them unable to use status moves.
Telekinesis 5 Normal 25 No Yes Inflicts Telekinesis on the target. Never misses.
Thousand Arrows`Broken 2 Normal 10 No Yes Inflicts damage.
Thousand Waves 4 Normal 10 No Yes Inflicts damage and immobilizes the target.
Thunder 4 Normal 18 No No Inflicts damage. May paralyze the target. Never misses if the target is in rain.
Thunder Fang 1 Normal 35 Yes Yes Inflicts damage. May freeze the target or make the target cringe.
Thunder Punch 1 Normal 30 Yes No Inflicts damage. May paralyze the target.
Thunder Shock 3 Normal 40 No No Inflicts damage. May paralyze the target.
Thunder Wave 2 Normal 32 No Yes Paralyzes the target.
Tickle 1 Normal 30 Yes Yes Lowers the target's Attack and Defense stats by 1 stage.
Torment 2 Normal 25 No Yes Torments the target.
Toxic 2 Normal 20 No Yes Poisons the target.
Tri Attack 2 Normal 20 Yes Yes Inflicts damage. May burn, paralyze, or freeze the target.
Trick-or-Treat 5 Normal 30 Yes No Changes the target's type to Ghost.
Triple Kick*Broken 2 Short 35 No Yes Inflicts damage.
Trump Card 2 Normal 8 No Yes Inflicts damage. Power is increased the lower PP the move has left. Never misses.
Vacuum Wave 2 Normal 30 Yes Yes Inflicts damage.
Venom Drench 2 Normal 30 No Yes Lowers the target's Attack and Special Attack stats and movement speed by 1 stage if it is poisoned.
Venoshock 3 Normal 20 No No Inflicts damage. Power is doubled if the target is poisoned.
Vice Grip 1 Normal 40 No Yes Inflicts damage.
Vine Whip 2 Normal 40 Yes Yes Inflicts damage.
Vital Throw 2 Normal 18 No Yes Inflicts damage. Never misses.
Waterfall 2 Normal 25 Yes Yes Inflicts damage. May make the target cringe.
Weather Ball 5 Normal 18 No No Inflicts damage. Power is doubled and type changes when used in a weather other than clear. Cannot affect targets with Bulletproof.
Whirlwind 2 Normal 30 No Yes Launches the target away from the direction used.
Wing Attack 2 Normal 35 Yes Yes Inflicts damage.
Worry Seed 6 Normal 18 No No Changes the target's Ability to Insomnia.
X-Scissor 2 Normal 25 Yes Yes Inflicts damage.
Yawn 2 Normal 18 No Yes Makes the target drowsy. Never misses.
Zing Zap 2 Normal 16 No Yes Inflicts damage. May make the target cringe.
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