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Area of effect moves affect all eight tiles around the user. Area of effect moves will suffer a decrease in power and accuracy the bigger the range is.

Name Range Cooldown PP Glide Pierce Effect
Acupressure 5 Normal 40 No Yes Increases a random stat of the user and allies by 2 stages.
Ally Switch Floor Normal 25 No Yes Switches the position of the user and allies.
Aromatherapy 10 Normal 20 No Yes Cures the non-volatile status conditions of the user and allies' teams.
Aromatic Mist 2 Slow 25 No Yes Increases the Special Defense stat of allies by 1 stage. Never misses.
Attack Order 8 Normal 18 No Yes Inflicts damage. Has an increased critical hit rate.
Aurora Veil 5 Normal 30 No Yes Gives the Aurora Veil status to the user and allies' teams. Can only be used in hail.
Beat Up Floor Normal 18 No Yes Warps allies to around the user.
Blast Burn 2 Long 12 No Yes Inflicts damage.
Blizzard 8 Normal 15 No Yes Inflicts damage. May freeze the target. Accuracy increases to 90% if the target is in hail or snow.
Boomburst 6 Normal 18 No Yes Inflicts damage. Cannot affect targets with Soundproof or be used when silenced.
Brutal Swing 2 Normal 30 Yes Yes Inflicts damage.
Bug Buzz 2 Normal 18 No Yes Inflicts damage. May lower the target's Special Defense stat by 1 stage.
Bulldoze 2 Normal 25 No Yes Inflicts damage. May lower the target's Speed stat by 1 stage. Power is halved in Grassy Terrain.
Celebrate 2 Very long 50 No Yes Has no effect.
Chatter 2 Normal 25 No Yes Inflicts damage. May confuse the target. Cannot affect targets with Soundproof or be used when silenced.
Clanging Scales 3 Normal 15 No Yes Inflicts damage. Lowers the user's Defense stat by 1 stage. Cannot affect targets with Soundproof or be used when silenced.
Clear Smog 4 Normal 25 No Yes Inflicts damage. Resets the target's stat changes.
Close Combat 1 Normal 14 Yes Yes Inflicts damage. Lowers the user's Defense and Special Defense stats by 1 stage.
Coaching 8 Normal 20 No Yes Increases allies' Attack and Defense stats by 1 stage.
Cotton Spore 1 Normal 30 Yes Yes Lowers the target's Speed stat by 2 stages unless it is Grass-type. Cannot affect targets with Overcoat.
Crafty Shield 10 Normal 18 No Yes Gives the Crafty Shield status to the user and allies.
Cut 1 Normal 30 Yes Yes Inflicts damage. Can also cut down small plants when used against one.
Dark Pulse 2 Normal 25 No Yes Inflicts damage. May make the target cringe.
Darkest Lariat 2 Normal 20 No Yes Inflicts damage. Ignores the target's Defense and Evasion stat changes.
Defog Floor Very long 25 No Yes Removes all visible traps, fog, the effects of screens, Safeguard, and Mist.
Dark Void 10 Long 8 No Yes Puts the target to sleep.
Dazzling Gleam 2 Normal 20 No Yes Inflicts damage.
Defend Order 1 Normal 16 No Yes Increases the user and allies' Defense and Special Defense stats by 1 stage.
Diamond Storm 8 Normal 15 No Yes Inflicts damage. May increase the user's Defense stat by 2 stages.
Dig 1 Normal 20 No Yes The user becomes semi-invulnerable and inflicts damage on its next turn. Pokémon in the middle of Dig can be hit by Fissure and take double damage from Earthquake and Magnitude.
Discharge 7 Normal 25 No Yes Inflicts damage. May paralyze the target.
Doom Desire 8 Long 12 No Yes Inflicts damage on the target after it takes one turn.
Draco Meteor 10 Long 12 No Yes Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
Earth Power 8 Normal 20 No Yes Inflicts damage. May lower the target's Special Defense stat by 1 stage.
Earthquake 8 Normal 18 No Yes Inflicts damage. Power is halved in Grassy Terrain. Can hit and inflicts double damage on targets in the middle of Dig.
Echoed Voice 2 Normal 25 Yes Yes Inflicts damage. Power is increased each use on a target. Cannot affect targets with Soundproof or be used when silenced.
Electric Terrain 5 Normal 30 No Yes Gives the Electric Terrain status to targets that are on the ground.
Embargo 5 Normal 25 No Yes Inflicts Embargo on the target.
Eruption 2 Normal 14 No Yes Inflicts damage. Power is increased the higher the user's remaining HP is.
Expanding Force 2/8 Normal 2 No Yes Inflicts damage. Range increases from 2 to 8 tiles in Psychic Terrain.
Explosion 2 Very long 16 No Yes The user and target both take damage equal to 50% of their current HP. Cannot be used if the conditions are damp.
Extrasensory 2 Normal 25 Yes Yes Inflicts damage. May make the target cringe.
Fairy Lock 2 Normal 18 No Yes Immobilizes the target.
Fake Tears 1 Normal 30 No Yes Lowers the target's Special Defense stat by 2 stages.
Feather Dance 2 Long 25 No Yes Lowers the target's Attack stat by 2 stages.
Fiery Dance 2 Normal 18 No Yes Inflicts damage. May increase the user's Special Attack stat by 1 stage.
Fire Pledge*Broken 1 Normal 16 No Yes Inflicts damage.
Fissure 1 Normal 15 No Yes Faints the target, unless it has Sturdy. Can hit targets in the middle of Dig.
Flail 2 Normal 30 Yes Yes Inflicts damage. Power is increased the lower the user's remaining HP is.
Flash 2 Normal 15 No Yes Lowers the target's Accuracy stat by 1 stage. Temporarily removes darkness from a dungeon floor.
Floral Healing 8 Normal 16 No Yes Restores 50% of the target's HP. Restores 100% of the target's HP in Grassy Terrain.
Flower Shield 4 Normal 16 No Yes Increases the user and target's Defense stat by 1 stage.
Gear Up 4 Normal 24 No Yes Increases the user and allies' Attack and Special Attack stats by 1 stage if they have Plus or Minus.
Geomancy 6 Very long 6 No Yes The user charges and increases it and allies' Special Attack, Special Defense and Speed stats and movement speed by 2 stages on its next turn.
Gigaton Hammer*Broken 2 Normal 15 No Yes Inflicts damage.
Grass Pledge*Broken 1 Normal 16 No Yes Inflicts damage.
Grassy Terrain 5 Normal 30 No Yes Gives the Grassy Terrain status to targets that are on the ground.
Growl 2 Normal 40 Yes Yes Lowers the target's Attack stat by 1 stage.
Gust 1 Normal 30 Yes Yes Inflicts damage. Can hit and inflicts double damage on targets in the middle of Bounce or Fly.
Haze Floor Normal 40 No Yes Resets the stat changes of the target.
Heal Bell Floor Normal 15 No Yes Cures the non-volatile status conditions of the user and allies' teams.
Heal Block 6 Normal 25 No Yes Inflicts Heal Block on the target.
Heal Order 1 Normal 16 No Yes Restores HP of the user and allies by 50%.
Heal Pulse 8 Normal 16 No Yes Restores HP of the target by 50%.
Healing Wish 8 Normal 18 No Yes Reduces the user's HP to 1. Cures the non-volatile status conditions and fully restores the HP of allies.
Heat Wave 8 Normal 18 No Yes Inflicts damage. May burn the target.
Helping Hand 8 Normal 30 No Yes Increases allies' Attack and Special Attack stats by 1 stage.
Hidden Power 2 Normal 25 Yes Yes Inflicts damage. Typing is random and set when entering a new map.
Hurricane 2 Normal 15 No Yes Inflicts damage. May confuse the target. Accuracy increases if the target is in rain.
Hyper Voice 5 Normal 18 No Yes Inflicts damage. Cannot affect targets with Soundproof or be used when silenced.
Hyperspace Hole 2 Normal 12 No Yes Inflicts damage. Never misses. Bypasses the effects of protective statuses.
Inferno 2 Normal 15 No Yes Inflicts damage and burns the target.
Infestation 1 Normal 25 No Yes Inflicts damage. Traps the target and inflicts damage each turn while trapped.
Ion Deluge 8 Normal 20 No Yes Gives the Ion Deluge status to targets.
Judgment 8 Normal 10 No Yes Inflicts damage.
Lava Plume 7 Normal 25 No Yes Inflicts damage. May burn the target.
Leaf Storm 2 Normal 15 No Yes Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
Leaf Tornado 2 Normal 20 No Yes Inflicts damage. May lower the target's Accuracy stat by 1 stage.
Life Dew 1 Normal 20 Yes Yes Restores HP of the user and allies' teams by 25%.
Light Screen 3 Normal 30 No Yes Gives the Light Screen status to the user and allies' teams.
Lucky Chant 5 Normal 30 No Yes Gives the Lucky Chant status to the user and allies' teams.
Lunar Dance 10 Normal 10 No Yes Reduces the user's HP to 1. Cures the non-volatile status conditions and fully restores the HP and 5 PP of allies.
Luster Purge 1 Normal 12 No Yes Inflicts damage. May lower the target's Special Defense stat by 1 stage.
Magma Storm 5 Normal 10 No Yes Inflicts damage. Traps the target and inflicts damage each turn while trapped.
Magnetic Flux 4 Normal 24 No Yes Increases allies' Defense and Special Defense stats by 1 stage if they have Plus or Minus.
Magnitude 8 Normal 20 No Yes Inflicts damage based on the magnitude chosen between 4 and 10 on use, giving the move a power of either 10, 30, 50, 70, 90, 110, or 150. Power is halved in Grassy Terrain.
Memento 10 Normal 18 No Yes Reduces the user's HP to 1. Lowers the target's Attack and Special Attack stats by 2 stages. Warps the user to a random location on the floor.
Milk Drink 10 Normal 16 No Yes Restores HP of the user and allies by 50% of the user's max HP.
Mind Blown 2 Normal 10 No Yes Inflicts damage. The user takes recoil damage equal to half of its max HP.
Mist 8 Normal 30 No Yes Gives the Mist status to the user and allies' teams.
Misty Terrain 5 Normal 30 No Yes Gives the Misty Terrain status to targets that are on the ground.
Moonlight Floor Normal 16 No Yes Restores HP of the user and allies depending on the weather.
Morning Sun Floor Normal 16 No Yes Restores HP of the user and allies depending on the weather.
Mud Sport 7 Normal 25 No Yes Changes the user and allies' typing to Ground.
Muddy Water 8 Normal 25 No Yes Inflicts damage. May lower the target's Accuracy stat by 1 stage.
Nature's Madness 2 Normal 12 No Yes Inflicts damage equal to half of the target's HP.
Night Daze 2 Normal 18 No Yes Inflicts damage. May lower the target's Accuracy stat by 1 stage.
Night Shade 1 Normal 25 No Yes Inflicts damage equal to the user's level.
Noble Roar 2 Normal 35 No Yes Lowers the target's Attack and Special Attack stats by 1 stage.
Odor Sleuth 8 Normal 40 No Yes Exposes the target.
Ominous Wind 8 Normal 15 No Yes Inflicts damage. May increase all the user's stats by 1 stage.
Outrage 2 Normal 16 After first use Yes Inflicts damage and starts rampaging.
Overheat 2 Normal 15 No Yes Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
Pain Split 1 Normal 30 No Yes Takes or restores HP to make the user and target's HP equal.
Parabolic Charge 4 Normal 25 No Yes Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
Petal Blizzard 8 Normal 20 No Yes Inflicts damage.
Perish Song Floor Normal 15 No Yes Inflicts a Perish Count on the target. Cannot affect targets with Soundproof or be used when silenced.
Petal Dance 2 Normal 16 After first use Yes Inflicts damage and starts rampaging.
Poison Powder 2 Normal 35 No Yes Poisons the target unless it is Grass-, Poison- or Steel-type. Cannot affect targets with Overcoat.
Powder Snow 7 Normal 25 No Yes Inflicts damage. May freeze the target.
Psychic Terrain 5 Normal 30 No Yes Gives the Psychic Terrain status to targets that are on the ground.
Psycho Boost 5 Normal 12 No Yes Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
Psystrike 5 Normal 20 No Yes Inflicts damage. The damage taken by the target is based on its Defense stat rather than its Special Defense stat.
Quick Guard 5 Normal 25 No Yes Gives the Quick Guard status to the user and allies.
Rage Powder 1 Normal 30 No Yes Makes the target follow the user. Cannot affect targets with Overcoat.
Rapid Spin 1 Normal 50 Yes Yes Inflicts damage. Frees the user from any move trapping and destroys a revealed trap if used next to one.
Reflect 3 Normal 30 No Yes Gives the Reflect status to the user and allies' teams.
Refresh 1 Normal 30 No Yes Cures the bad status conditions of the user and allies' teams.
Revelation Dance 2 Normal 15 No Yes Inflicts damage. The move type depends on the user's primary type.
Reversal 1 Normal 25 No Yes Inflicts damage. Power is increased the lower the user's remaining HP is.
Roar of Time 15 Very long 10 No Yes Inflicts damage.
Rock Slide 2 Normal 25 No Yes Inflicts damage. May make the target cringe.
Rototiller 4 Normal 16 No Yes Increases the user and target's Attack and Special Attack stats by 1 stage if it is Grass-type.
Round 2 Normal 20 No Yes Inflicts damage. When an ally that has Round is in the move's range, the ally also uses Round and its power will be doubled. Cannot affect targets with Soundproof or be used when silenced.
Safeguard 5 Normal 40 No Yes Gives the Safeguard status to user and allies' teams.
Sand Tomb 1 Normal 30 No Yes Inflicts damage. Traps the target and inflicts damage each turn while trapped.
Searing Shot 10 Normal 12 No Yes Inflicts damage. May burn the target. Cannot affect targets with Bulletproof.
Seed Flare 15 Normal 12 No Yes Inflicts damage. May lower the target's Special Defense stat by 2 stages.
Self-Destruct 1 Very long 15 No Yes The user and target both take damage equal to 50% of their current HP. Cannot be used if the conditions are damp.
Shadow Force 2 Normal 15 Yes Yes The user becomes semi-invulnerable and inflicts damage on its next turn. Bypasses the effects of Protect.
Sheer Cold 1 Normal 15 No Yes Faints the target, unless it has Sturdy or is an Ice-type.
Shell Trap 3 Normal 10 No Yes The user charges and inflicts damage on its next turn.
Silver Wind 8 Normal 15 No Yes Inflicts damage. May increase all of the user's stats by 1 stage.
Sing 1 Normal 25 No Yes Puts the target to sleep.
Sleep Powder 1 Normal 25 No Yes Puts the target to sleep. Cannot affect targets with Overcoat.
Sludge Wave 2 Normal 20 No Yes Inflicts damage. May poison the target.
Snore 2 Normal 25 No Yes Inflicts damage. Can only be used while asleep. May make the target cringe. Cannot affect targets with Soundproof or be used when silenced.
Soft-Boiled 10 Normal 15 No Yes Restores HP of the user and allies by 50% of the user's max HP.
Spacial Rend 8 Very long 12 No Yes Inflicts damage. Has an increased critical hit rate.
Sparkling Aria 2 Normal 18 No Yes Inflicts damage and cures a burned target. Cannot affect targets with Soundproof or be used when silenced.
Spider Web 2 Normal 18 No Yes Immobilizes the target.
Spite 1 Normal 18 No Yes Reduces the PP of the target's last used move by 7.
Splash 1 Normal 40 Yes Yes Inflicts 5 damage.
Spore 3 Long 30 No Yes Puts the target to sleep unless it is Grass-type. Cannot affect targets with Overcoat.
Stomping Tantrum 2 Normal 20 No Yes Inflicts damage. Power is doubled if the user's last move missed.
Stored Power 2 Short 10 Yes Yes Inflicts damage based on the user's amount of stat boosts.
Stun Spore 2 Normal 30 No Yes Paralyzes the target unless it is Grass- or Electric-type. Cannot affect targets with Overcoat.
Surf 7 Normal 22 No Yes Inflicts damage and allows the user to travel on water tiles. Can also be used to travel to different areas in the overworld.
Sweet Scent 9 Normal 30 No Yes Lowers the target's Evasion stat by 1 stage. May spawn a recruitable Zorua when in a Monster House.
Synchronoise 15 Normal 15 No Yes Inflicts damage on targets that are the same Type as the user.
Tailwind 8 Normal 25 No Yes Increases the user and allies' Speed stat by 2 stages.
Teeter Dance 10 Normal 15 No Yes Confuses the target.
Thrash 2 Normal 16 After first use Yes Inflicts damage and starts rampaging.
Thunderbolt 2 Normal 20 No Yes Inflicts damage. May paralyze the target.
Twister 2 Normal 30 No Yes Inflicts damage. May make the target cringe.
Uproar 4 Normal 18 No Yes Inflicts damage and makes the target sleepless.
Volt Switch 1 Normal 20 Yes Yes Inflicts damage and launches the user away from the direction used.
Water Sport 7 Normal 25 No Yes Changes the user and allies' typing to Water.
Water Pledge*Broken 1 Normal 16 No Yes Inflicts damage.
Water Spout 2 Normal 14 No Yes Inflicts damage. Power is increased the higher the user's remaining HP is.
Whirlpool 1 Normal 25 No Yes Inflicts damage. Traps the target and inflicts damage each turn while trapped.
Wide Guard 5 Normal 10 No No Gives the Wide Guard status to the user and allies.
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