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Experience, or exp, is what determines a Pokémon's level and when it will level up. Experience is primarily earned via defeating enemy Pokémon, though can be earned by other methods such as the Joy Ribbon Joy Ribbon. A player can see their active Pokémon's current and needed experience in the menu, or the team panel shown by a percentage. When in a party, experience will be gained by each member in a party when a Pokémon is defeated, and the explorer kit's party tab shows the experience percent of any party members' active Pokémon. Experience a player gains from a party member is reduced to 1 at a certain distance when there's a gap over 15 between the player and the member who defeated the Pokémon.

Each Pokémon has a base experience yield when defeated. They are in line with the yields in the main series games. Level of defeated Pokémon is also a factor in how much experience is gained on defeat. Experience gained is halved when a Pokémon is defeated using only the basic attack, meaning the use of no moves or items. Pokémon will not provide any experience whem fainted by indirect sources of damage such as status conditions, move recoil, weather, mini-counters, or a level 100.

Level[]

Pokémon will level up when the experience threshold for their current level is met. The highest level a Pokémon can be is 100. Level in Pokémon Mystery Universe has a factor in damage dealt, stats, and recruitment chance. Many Pokémon need to be at a certain level in order to evolve, or learn moves. A Pokémon's level can be seen in the team panel or Chimecho Assembly. Dungeons can temporarily change the levels of the Pokémon in the team, or disable gain of experience.

Players cannot directly see each other's levels, however when a player is clicked, a message will show in the chat, saying that the Pokémon is either "much" or "slightly" more or less experienced than you, or has about the same experience, depending on your active Pokémon's level.

Level Difference Message
5 or less This Pokémon appears to be slightly more experienced than you.
This Pokémon appears to be slightly less experienced than you.
6 or more This Pokémon appears to be much more experienced than you.
This Pokémon appears to be much less experienced than you.
None This Pokémon seems to be about as experienced as you.

Leveling up can be prevented for the active Pokémon if it holds an Everstone Everstone. Level can be decreased or increased if a Doom Seed Doom Seed or Joy Seed Joy Seed is consumed by the active Pokémon.

Experience Per Level[]

Each Pokémon has their respective experience group, but each experience group uses the required experience from the medium slow group. The table below shows the amount of experience needed to level up from the respective level.

Level Experience
1 4
2 8
3 16
4 27
5 38
6 99
7 155
8 215
9 339
10 437
11 543
12 651
13 783
14 943
15 1136
16 1368
17 1647
18 1983
19 2388
20 2876
21 3463
22 4170
23 5021
24 6047
25 7281
26 8768
27 10558
28 12713
29 15309
30 18434
31 22197
32 26729
33 32186
34 38757
35 46670
36 54000
37 55500
38 57000
39 58500
40 60000
41 61500
42 63000
43 63605
44 68147
45 72900
46 77868
47 83058
48 88473
49 94119
50 100000
51 106120
52 112486
53 119101
54 125971
55 133100
56 140492
57 148154
58 156089
59 164303
60 172800
61 181584
62 190662
63 200037
64 209715
65 219700
66 229996
67 240610
68 251545
69 262807
70 274400
71 286328
72 298598
73 311213
74 324179
75 337500
76 351180
77 365226
78 379641
79 394431
80 409600
81 425152
82 441094
83 457429
84 474163
85 491300
86 508844
87 526802
88 545177
89 563975
90 583200
91 622950
92 643485
93 664467
94 685900
95 707788
96 730138
97 752953
98 776239
99 800000

Training[]

Training is an action that involves repeating dungeons for the sole purpose of gaining experience points and levels for the desired Pokémon. While considered a game mechanic it isn't referenced specifically in the game itself.

Items[]

Generally training involves use of items to increase experience gain. Their experience boost affects all team members when held, and have an effect even when held by a Pokémon that has Klutz. Available items include:

There are some held items that gave +50% experience, but only during certain periods:

(these items no longer works even during thier specific dates as of the latest version of the game)

  • Heart of Chocolate Heart of Chocolate (Melted Chocolate when inactive), during February.
  • Lucky Easter Egg Lucky Easter Egg (Unlucky Easter Egg when inactive), during April.
  • Sleigh Bell Sleigh Bell, during winter Holiday Cave.

There are also family items for certain Pokémon families that increase experience gain by +10% for pokemon's of that family. A full list can be found here. These items must be kept in the bag like all other family items. Held items that boost experience stack with family items, but not with other held items. If two or more experience-boosting items are held, the effect is cancelled out completely.

Training also commonly involves use of items to increase Pokémon spawns:

  • Honey Honey is a consumable item that spawns five Pokémon randomly across the floor upon use.
  • Summon Trap Summon Traps are a consumable item that place down a Summon Trap, which spawns five Pokémon when stepped on by an enemy Pokémon, typically surrounding the trap's activation point. Obtained primarily from Tanren Chambers.

Dungeons[]

Dungeon choice for training is most commonly influenced by length, difficulty of completion and type advantage. For recommendations, see Community:Training Locations.

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