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Mystery dungeons are the main source of gameplay in Pokémon Mystery Universe. Dungeons are complex structures that typically have a random layout. There are many dungeons, each with different qualities, characteristics, and difficulty. Players explore dungeons as an enterprise, training, completing missions, obtaining recruitable Pokémon, or finding rare items, either solo or with a party or guild. Rather than being able to see and enter dungeons from a list, dungeon entrances can be found throughout and entered from areas in the overworld. HMs may be necessary in order to access some dungeons, or travel through them.

Dungeons can have restrictions such as limiting the amount of items that can be in the inventory when entering, or setting the level of the team's Pokémon for the duration of the dungeon. These are frequently introduced in high-level dungeons.

Being cautious in dungeons is essential. If the player faints as their team's leader and cannot revive nor escape, they must give up, resulting in item loss and putting them back at the Crossroads or their set spawn point.

Components[]

Dungeon Floors[]

Every dungeon has a set amount of floors until the end. Each floor in a dungeon has a randomized layout, along with wild Pokémon and items. Dungeon floors are made up of several rooms and tiles; the main tiles being the floor and walls. Walls arrange the rooms and hallways in dungeons. Dungeons can have other additional tiles, such as water or lava, with certain Pokémon types being able to traverse them while others cannot, unless holding a Mobile Scarf Mobile Scarf or similar items. In order to advance further in dungeons, the player must find and traverse onto the stairs located on a floor, which take you a floor forward in the dungeon.

Although Pokémon and items cannot normally spawn in hallways in the original games, they can in PMU, albeit depending on the dungeon.

Static Traps Chamber

A line of Static Traps in Concealed Laboratory

Traps[]

Traps are a special type of tile, different from floors and walls as they're harmful to the player. Traps appear hidden unless stepped on or revealed through using a basic attack, eating a Gummi or using a See-Trap Orb See-Trap Orb, and can trigger all sort of negative effects when activated. There are a few ways to avoid traps, such as using the moves Rapid Spin (next to one) and Defog or a Trapbust Orb Trapbust Orb to destroy them, or holding a Trap Scarf Trap Scarf which will not trigger them.

Wind

All four wind alerts

Wind[]

Wind is a feature prominent in dungeons to prevent explorers from lingering in a floor for too long. Because of the real-time gameplay, wind is not turn-based but instead goes off a timer unique to the dungeon, which begins to tick after a player's first action upon entering a floor. There will be four messages alerting the player of a strong gust before kicking them out of the dungeon, acting as a give up. As a result, wind can remove many items from the inventory, except if you have an Escape Rope Escape Rope.

Snowveil Den Sealed Chamber

A sealed chamber in Snowveil Den

Sealed Chambers[]

Some dungeons have locked doors set to appear on specific floors, appearing as a small square with a locked door at the bottom. Dungeons typically have only have one or two sealed chambers. If there are two, they contain the same contents.

A Silver Key Silver Key is required to open a sealed chamber. Inside of sealed chambers is a Silver Box Silver Box, which has a chance of holding a silk among other items. The silk's type tends to match the general type of the dungeon the sealed chamber is located in (e.g. Red Silk in a dungeon with many Fire-types).

Rustic Savannah Kecleon Shop

A Kecleon Shop in Rustic Savannah

Kecleon Shops[]

Kecleon Shops can be found in some dungeons on specific floors. The items for sale will vary between each dungeon, however.

Monster Houses[]

Mysterious Jungle Monster House

A Monster House in Mysterious Jungle

Monster Houses, instead of being a room that becomes invaded with lots of Pokémon (usually identified with an abnormal amount of items visible), make up an entire dungeon floor as a single square room floor filled with Pokémon, that can randomly appear upon stair entry on Floor 6 and up in most dungeons. Monster Houses are the only method to recruit Zorua, via the move Sweet Scent, and can likewise be a great spot for training as they have a x1.5 experience boost.

Set Floors[]

AshForestMidpoint11F

A puzzle midpoint in Ash Forest

Midpoints[]

Midpoints or rest points in dungeons are intervals that are not ordinary dungeon floors. They are often accompanied by a Kangaskhan Storage statue and, rarely, a Chimecho Assembly post or heal bed, some furthermore allowing the player to exit out of the dungeon. Dungeons may also have puzzle or maze midpoints to be traversed in order to pursue the rest of the dungeon, these appearing more often than rest areas. Midpoints are commonly seen after boss rooms or around the middle of longer dungeons, as a standard breaking point or connection to a dungeon's deeper continuation.

Glitter Core

Glitter Core, the boss room of Glitter Cavern

Boss Rooms[]

Boss rooms are floors where the boss Pokémon of a given dungeon is fought, should there be any to complete it or proceed further. Boss Pokémon frequently have buffs applied, drops such as Mushroom Mushrooms and Big Mushroom Big Mushrooms, and cannot be recruited (with the exception of Joey at Exbel Woods). Legendary and Mythical boss Pokémon have a chance to drop their Heart Slate Heart Slate, serving as their method of obtainment to players.

After defeating the final boss of a dungeon, there will be warps that lead out of the dungeon or to the end room if there is one. While there are boss rooms, few dungeons have boss Pokémon that will spawn in regular dungeon floors, like Lush Archipelago. Wonder Orbs can still be used in a boss room, unlike in Pokémon Mystery Dungeon.

Sunny Hilltop

Sunny Hilltop, the end room of Sunny Hillside

End Rooms[]

End rooms are characterized by being the very last floor in a dungeon, leading to an exit warp and usually having a reward like boxes; known commonly as end boxes. End rooms may contain additional items such as Poké Poké, or spawnable Pokémon via Honey Honey, all determined by the particular dungeon. Not all dungeons have traditional end rooms, as boss rooms can serve as the end rooms, or the dungeon will just leave the player in the overworld upon entering the last set of stairs.

Secret Rooms[]

RisenDerelictSR

A Secret Room in Risen Derelict

Secret Rooms are floors that can be found in a dungeon by uncovering hidden golden stairs leading to them. What lies in a Secret Room depends on the dungeon. The most common trait Secret Rooms have are Deluxe Box Deluxe Boxes. Some can have unique Pokémon obtainable from them via Honey, even rarely including Legendary Pokémon, among other things.


Weather[]

Weather is a major part of dungeons. Weather can either appear naturally on floors or be set by Abilities or moves of either wild Pokémon or the player. All weather comes with their own effects, and often coordinate with the type of Pokémon found in a dungeon (e.g. Rain in a dungeon with many Water-types). Having weather control is regarded as an important feat for venturing through dungeons smoothly, as weather can not only make wild Pokémon less or more of a threat, but can hinder the player's efficiency unless equipped with the respective Crystal or Gem.

Darkness[]

Darkness is a hazard frequently present in dungeons. The player will have a small radius of light around them, while the remaining floor is obscured. When there is darkness, items and Pokémon cannot be seen unless they are within view range. Vision in darkness can be increased with the Ability Keen Eye, or it can be removed completely in a dungeon floor through eating a Gummi, using a Luminous Orb Luminous Orb or the move Flash, or holding a X-Ray Specs X-Ray Specs or X-Ray Charm X-Ray Charm.

Hunger[]

The active Pokémon will get hungry over time in dungeons, shown by the Belly stat in the menu.

Restrictions[]

There are some restrictions a dungeon, or a dungeon section, may have before the player can enter:

  • Must have a specific type in the team.
  • Must have an empty inventory.
  • Must have no more than a specific amount of items in your inventory.
  • Can only bring a specific amount Pokémon.
  • No experience is gained.
  • No Pokémon can be recruited.
  • The level of the team is temporarily set to a specific number. Whether the present moves are kept or not varies from dungeon to dungeon.
  • Cannot be rescued, meaning party or guild members may not meet up with you.
  • Parties will be disbanded.

Parties[]

Explorer Kit Party

Dungeons can be entered with more than one player either by being in a party or a guild. A party can be created using the command /createparty or /cp. Up to three other players can join the party, by standing next to the leader and typing /joinparty or /jp, following the leader's username while also being adjacent to them on the same map. From there, players can enter dungeons together once they have all selected "Yes" to the enter prompt of the same dungeon. All online players will need to be on a floor's staircase in order to progress in dungeons.

Being in the same party or guild makes players allied in dungeons; damaging moves will not affect them, but supportive moves such as Helping Hand will. Experience from defeated enemy Pokémon will be gained by every party member. At a certain level range too low from the player that defeated a Pokémon, only 1 Experience will be gained unless the party member is nearby them. Any dialogue in a dungeon will only be seen by a party's leader. Guild meetups are independent from parties. Experience will not be shared to other guild members and stairs can be traversed normally.

A party can be left when outside of a dungeon using /leaveparty or /lp. Escaping a dungeon, as well as some midpoints will remove players from a party. Parties can still be created and joined when inside dungeons. The Explorer Kit has a page that lists all party members and their active Pokémon's HP and experience.

List of Dungeons[]

Below is a list of all non-event dungeons in Pokémon Mystery Universe.

Name Abbr Type Region Floors
Archford Training Dojo ATD Fighting/Grass Archford 40
Archford Tunnel AT Poison/Rock Archford 2
Ash Forest AF Bug/Flying Exbel 33
Ashen Graveyard AG Ghost Exbel 17
Beach Bunker BB Rock/Water Tanren 24
Boggy Wastes Boggy/BW Poison Archford 48
Caustic Sewers Sewers/CS Poison Undercity 30
Ancient Caustic Sewers Sewers/ACS Poison Undercity 15
Cliffside Relic Cliffside/CR Ground Exbel 21
Concealed Laboratory CL Steel/Psychic Winden 40
Crescent Islet CI Bug/Grass Archford 28
Crescent Islet Depths CI Depths Normal/Grass Archford 7
Cryptic Chasm CCh Psychic Tanren 60
Crystal Ruins CR Ice/Water Winden 20
Crystal Castle CC Ice/Ghost Winden 10
Deserted Tomb DT Steel/Rock/Ground Tanren 44
Dragon's Descent DD Dragon Tanren 50
Dragon's Descent Depths DDD Dragon Tanren 20
Dream Grove DG Fairy/Psychic
Dark/Ghost
Undercity 40
Dream Grove (Daydream) Daydream DG/DDG Fairy/Psychic Undercity 40
Dream Grove (Nightmare) Nightmare DG/NDG Dark/Ghost Undercity 40
Dynamo Sands Dynamo/DS Ground/Rock/Electric Tanren 60
Exbel Woods - Normal Exbel 3
Friendship Forest FF Normal/Grass Exbel 5
Frigid Rivulet FR Water/Ice Winden 20
Fruity Grotto FG Grass Exbel 10
Gritty Burrow Gritty/GB Ground Exbel 15
Glitter Cavern GC Rock/Electric/Fairy Winden 36
Happiness Lake HL Water Exbel 8
Harmonic Tower HT Varies Exbel 99
Honeydrop Meadow Honeydrop/HDM Bug Exbel 27
Iceberg Cavern Iceberg/IC Ice/Water Tanren 7-10
Iceberg Frigid Waters IFW Water Tanren 34
Iceberg Adrift Iceberg/IA Ice/Water Tanren 42
Inferno Volcano IV Fire/Ground/Rock Archford 60
Island Garden IG Grass Exbel 13
Jailbreak Tunnel Jailbreak/JT Poison Exbel 12
Lake of Acuity Acuity Water Winden 25
Lake of Valor Valor Water Archford 25
Lake of Verity Verity Water Tanren 25
Loch Lenile Cavern Lenile/LLC Water Exbel 38
Lucent Burrow LB Water/Ice Winden 10
Lush Archipelago Lush/LA Bug/Grass Archford 30
Archipelago Thicket AT Bug/Grass Archford 25
Marowak Training Dojo MTD Varies Exbel 5/10/15
Mineral Cavern MC Water Exbel 30
Mistspring Woods Grass/Psychic/Fairy/Ghost Exbel 60
Mt. Barricade Barricade/Barr Rock/Ground Exbel 30
Mt. Moon MM Fairy/Psychic/Normal Archford 60/40
Mt. Skylift Skylift Flying Exbel 36
Mt. Stormhold Stormhold Ice/Flying Winden 29
Murky Trench Murky/MT Ghost/Water Archford 12
Mysterious Jungle MJ Grass/Bug Archford 60
Mystic Coven Mystic/MC Ghost/Psychic Tanren 50
Pebble Cave PC Normal/Ground/Dark Exbel 5
Pebble Cave Depths PCD Varies Exbel 1010
Pitch-Black Abyss PBA Dark/Poison Exbel 1
Razed Fields RF Water/Flying Exbel 1
Risen Derelict RD Water/Ice/Poison Winden 60
Rocky Ravine RoR/RR Grass/Ground Tanren 35
Rocky Shoreline RS Water Tanren 40
Rustic Savannah Rustic/RS Electric/Normal Tanren 28
Sandy Shallows SaSh/SS Water Archford 30
Sauna Cavern Sauna/SC Fire/Rock Winden 28
Sauna Cavern Depths SC Depths Rock Winden 10
Sea Crevice Crevice/SC Ice/Water Tanren 21
Seafloor Ruins SFR Water Archford 41
Eastern Seafloor Ruins East SFR Water Archford 60
Central Seafloor Ruins Central SFR Water Archford 60
Western Seafloor Ruins West SFR Water Archford 60
Seafoam Cove Seafoam Water/Bug Exbel 15
Seaside Cavern Seaside Water Exbel 5
Scorched Grasslands Scorched/SG Fire/Grass Archford 50
Sentimental Aquifer SA Water Exbel 60
Shimmering Seabed Shimmering/SSB/ShS Water Archford 60
Sky Fortress SF Varies Winden 99
Snowveil Den Snowveil/SD Ice/Steel Winden 25
Snowveil Lair Snowveil/SL Ice/Steel Winden 10
Sour Root Cave Sour Root/SRC Bug Exbel 10
Southern Sea SS Water Exbel 25
Southern Sea Depths SS Depths Water Exbel 15
Spectral Thicket Spectral/SpTh Dark/Ghost/Psychic Winden 70
Stark Volcanic Woods Stark/SVW Fire/Grass/Ground Archford 60
Starlit Lagoon Starlit/SL Water/Psychic Archford 60
Sunken Gardens SG Grass/Water Tanren 40
Sunny Hillside Hillside/SH Fire/Grass Exbel 6
Sunrise Temple Sunrise/ST Ground/Fire Tanren 28
Tanren Chambers TC Varies Tanren 99
Tanren Mansion TM/Mansion Ghost Tanren 40
Tanren Courtyard Courtyard Ghost/Poison Tanren 25
Tanren Basement Basement/TB Ghost Tanren 20
Tanren Graveyard Graveyard/TG Ghost Tanren 35
Tanren Mines Mines/TM Ground/Poison Tanren 42
Tanren Mines Depths TM Depths/TMD Ground/Poison Tanren 14
Tanren Training Dojo TTD Fighting/Ground Tanren 36
Tanren Tunnel TT Ground/Poison Exbel 10
Thunderstorm Forest Thunderstorm/TSF Electric/Bug Exbel 20
Far Thunderstorm Forest Far TSF Electric/Bug Exbel 15
Tiny Grotto TG Grass Exbel 5
Undercity Catacombs Catacombs/UC Ghost/Ground Undercity 30
Verdure Bluff Verdure/VB Grass/Ground/Poison Tanren 40
Voltaic Rainforest Voltaic/VR Electric/Bug/Grass Archford 50
Wildfire Hills Wildfire/WH Fire Exbel 20
Winden Forest WF Ice Winden 18
Deep Winden Forest Deep WF Ice Winden 10
Winden Pass WP Ice Winden 10
Winden Training Dojo WTD Fighting/Ice Winden 30
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