Cryptic Chasm (CCh) is a dungeon in far eastern Tanren, located just past Tanren Desert. HM Rock Climb is required to reach this dungeon. On Floor 51, the player's party and team will be reset to level 1 (present moves are kept), but experience can be gained in order to prepare for the boss fight at the end. This dungeon boasts a large number of Poison-, Psychic-, and Ground-type Pokémon.
To clear this dungeon, you will need to follow the rules, including picking up Unown Stones, using the move Dig to get an Enigmatic Key, having a Water- or Ground-type, and using the Engraved Tablet to progress.
Attributes
Traps | |
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Icon | Name |
Gust Trap | |
Grimy Trap | |
Mud Trap | |
PP-Zero Trap | |
Seal Trap | |
Selfdestruct Trap | |
Shocker Trap | |
Slumber Trap | |
Spikes Trap | |
Spin Trap | |
Stealth Rock Trap | |
Summon Trap | |
Trip Trap | |
Warp Trap | |
Wonder Tile |
Cryptic Chasm starts with little darkness, that increases every change in look.
- Decided to pursue the hidden treasure here - - - but we have - - - many obstacles in front of us. We must - -
- What is this labyrinth? It seems as though there is a shortcut! I wonder if we use the - - -
- An underground tunnel? No, it would have collapsed by now. Perhaps the answer forward is - - - below our noses.
- Such an odd room which such odd - - - made of - - - What do they mean?
- Ahead lies a creature of immense power, we can feel it! Maybe we can - - - this complex being with so many emotions - - -
- Perhaps this room we have reached after - - - is the key? But these patterns don't make any sense.
- It has a labyrinthian mind which is unrivaled. It spares no one! We have tried countless - - - but we can only record our results...
- I don't have it within me? What is this supposed to mean? We hope to figure out soon...
- The creature has created twisted dimensions of its own... It's a fighting machine!
- Please if you are reading this - turn back! If you care about yourself - - - do not try to - - - It shall unleash - -
In the last section of Cryptic Chasm, when an enemy Elgyem spawns on a floor, the music will be changed to PMDB) Final Island.
After Floor 15, there is a maze. The top left corner has the exit to continue, the top right corner has a door the player can open using an Enigmatic Key as a shortcut to the exit, and the bottom right corner has the entrance to the Obscure Area.
In the Obscure Area, there are two tiles where using the move Dig on either will bring you into an underground room with two Enigmatic Keys. There's a Mawile named Gwen in the Obscure Area.
On Floor 30 there will be a sealed door requiring an Enigmatic Key. Taking the regular stairs leads to an early exit.
There is a warp puzzle after Floor 30, if entering the stairs past the sealed door. There are Escape Orbs in the first and last rooms. The door at the end of the puzzle will require each of the Unown stone items found to open. Below is a visual guide using the first left warp.
After Floor 40 is a puzzle with three sections; the player has to step on every tile in their radius in order to get rid of the stones blocking the way. The areas are larger each time thus making it more difficult. If the player steps on the same tile twice, they fall into the Cryptic Drop, and must start from the beginning. Depending on the time of day, the player will need a Water-typedawn and day or a Ground-typedusk and night in order to move onto the next floor when at the exit door. In case the player doesn't have a Pokémon with the right type, there are two Escape Orbs at the end. When in a party with other players, stepping on the tiles at the end of a section will warp the party members to you.
A Spinda named Vertigo is found in the Cryptic Drop.
On Floor 50 is a sealed chamber.
Box items:
Prior to the last 10 floors, there is a room where the Engraved Tablet from Cliffside Relic is needed in order to unlock either of the doors. There are two Escape Orbs if the player cannot traverse further from this point. During the final floors, the player's team is reset level 1 while keeping their moves.
Boss
The boss at the end is Mewtwo. Before the battle, Mewtwo appears, and he says that the chasm was disturbed by the player. After explaining some things, he challenges the player. After his defeat, he then explains some more things to the player, and then erases the player's memories of Mewtwo. Mewtwo then bids the player farewell. He has the moves Aura Sphere, Psystrike, Recover, and Thunderbolt.
Boss drop:
Dialogue:
- ???: ...
- ???: Who dares to disturb me? Reveal yourself!
- Mewtwo: How... How did you manage to get here? More importantly, what purpose do you have here?
- Mewtwo: Why must you interfere with my peace in this chasm where I seek refuge from the futility of Pokemon and all other creation alike?
- Mewtwo: Do you know what it is like to be an unoriginal work of scene? A gene splicing experiment? A clone of another? I wish you could understand, but I am certain that you will never be able to comprehend this feeling.
- Mewtwo: After all, I was created to be a fighting machine, and you will most certainly regret coming here. I wish I could feel sorry for you but I was not created to express such emotions.
- Mewtwo: Can't see it, can you? This void in my being. This lack of purpose in my existence.
- Mewtwo: But for some reason, even with all my emptiness, this chasm is the only place where I can seek refuge from the many problems that lay outside it. The only place where I feel truly at... home.
- Mewtwo: Then why must you interrupt me like this?
- Mewtwo: You see, this chasm... there is a reason why it is shrouded in mystery. Some secrets are not meant to be revealed.
- Mewtwo: Nobody was supposed to come here. And all those who have met with a terrible fate.
- Mewtwo: And I am afraid it will be no different for you. I do not want to fight you but by coming here you leave me no choice.
- Mewtwo: Since were were never meant to meet, I fear I must...
- Mewtwo: I must erase you from existence.
- Mewtwo: Maybe then, you will be able to experience what I feel. Deepest apologies, traveller, but I will not allow you to go any further.
- Mewtwo: Brace yourself, for this is your end!
- Mewtwo: How could someone such as yourself put up such a fight against me?
- Mewtwo: What does a simple being such as yourself possess that I do not? Is it perhaps the ability to be motivated by emotions, or the determination to proceed?
- Mewtwo: A 'venture of science' such as myself may not be aware of such complexity...
- Mewtwo: I see now that the circumstances of birth are irrelevant; it is what you do with the gift of life that determines who you are.
- Mewtwo: But do not mistake this for my defeat. That is impossible. I am merely weakened by your power, and fighting you any longer will only further threaten the harmony in the chasm.
- Mewtwo: However. When you leave this place, I shall erase all our memories of ever having met. I feel it is better that way, do you not agree?
- [Player Name]: ...!
- Mewtwo: Then I must make my leave, stranger. Yes. Stranger. For that is all you will ever be if we ever meet again. Farewell.
Cryptic Chamber
Upon beating the boss, a warp appears that leads to the end room containing two Deluxe Boxes.
Box items:
- Mobile Scarf
- Link Cable
- Up-Grade
- Dubious Disc
- Dusk Stone
- Reaper Cloth
- Max Potion
- Full Restore
- Max Revive
- Escape Rope
- Relic Statue
- Relic Crown
- TM Shadow Ball
- TM Sludge Bomb
Azure Relic
The fake ending of Cryptic Chasm, Azure Relic, is reached when the player does not take stairs behind the locked door on Floor 30 of the dungeon, instead taking the normal stairs. There are six different slates written in caesar cipher (hinted at by the Porygon in this room). Deciphered, they say the following:
- If this is where you ended then you took a false path.
- Below the center of obscurity lies the key.
- If you are unknown of origin, then that is all you need to know.
- By dawn, you must swim the seas. But by dusk, you must walk on land.
- An odd past awaits you.
- Ahead lies a creature of unimaginable power.
NPCs |
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There's a single Deluxe Box in the room.
Box items:
- Dark Dust
- Psyche Dust
- Shady Dust
- Steel Dust
- Shiny Stone
- Silver Key
- Restore Power
- Nugget
- Big Nugget
- TM Flash Cannon
Pokémon
Pokémon in bold are recruitable. Please visit the Recruitable Pokémon page for more information.
Items
Mystery Eggs
Cryptic Chasm has Mystery Eggs that can appear from Floor 1 to 50.
Dungeon Objective
The main objective is completion. The boss, Mewtwo, has a rare chance of dropping a Golden Mask or its Heart Slate. The Gold Silk for Psychic-types can only be obtained from here. Otherwise rare recruits are here and players may train. Revives, Reviver Seeds, and decent TMs spawn frequently.
Restrictions
- The level of the team is set to 1 after entering Floor 51.
Rules
- On Floors 1, 5, 10, 15, 20, and 25, pick up the stones that spell O-R-I-G-I-N respectively.
- There is a maze after Floor 15. On the bottom right of the maze is the entrance to the Obscure Area. You must have a Pokémon that knows the move Dig to dig into a room underground and obtain an Enigmatic Key (you will only need one as it's infinite use).
- Open the sealed door blocking stairs on Floor 30 with the Enigmatic Key.
- Entering the regular stairs leads to the fake end room with no boss.
- After Floor 30 there is a warp puzzle with a door at the end of it that requires the Unown stones.
- The puzzle is not instanced, so only one player in a party will need to pick up the Unown stones, even though they spawn once for each player.
- After Floor 40 is a puzzle and a Water- (Dawn/Day) or Ground-type (Dusk/Night) Pokémon is needed to enter the exit at end.
- Have an Engraved Tablet in your bag to open the final locked doors after Floor 50.
Tips
- Have a dual Water/Ground-type Pokémon such as Barboach or Wooper for the Cryptic Crossing if you're not sure you'll make it to the end before the time changes. You can also use the move Mud Sport or Water Sport to change your type.
- Bring a Mobile Scarf/Ghost-type since there may be Nuggets, diamonds, and other valuables in walls.
- Beware of common counterattacks like Counter and Metal Burst, which could easily make you faint if you attack carelessly.
- Aftermath could be a problem too.
- A good level range for Mewtwo would be 19-22.
- A Pokémon with the move Punishment will help greatly on the boss.
Trivia
- Cryptic Chasm was created by Festivo.
- The Floor 40 puzzle used to have timed doors and switches like the first puzzle, but has been changed to be similar to Wallace's Gym.
- Some lines spoken by Mewtwo are references to Pokémon movies Mewtwo Strikes Back and Mewtwo Returns.