Stats

Stats are a primary function of the game. Each stat is separated into different categories of Attack, Defense, Special Attack, Special Defense, Speed, and HP (Hit Points). In PMU 5 and PMU 6, upon leveling up players would gain points that they could spend to increase stat values, but in PMU 7 stats became set for balancing purposes.

Attack and Defense affect physical moves, while Special Attack and Special Defense affect special moves. To learn more about these moves, see Moves.

HP, Attack, Defense, Special Attack, Special Defense are normally defined by this formula:

$$Stat = (Base + 100) * (Level + 1) / 70 + 10$$

These 6 stats may also have flat increases by other items such as family items.

Attack
The Attack stat determines how much damage a Pokémon deals when using a physical move.

Defense
The Defense stat determines how much damage a Pokémon receives when it is hit with a physical move.

Special Attack
The Special Attack stat determines how much damage a Pokémon deals when using a special move.

Special Defense
The Special Defense stat determines how much damage a Pokémon receives when it is hit with a special move.

Speed
The Speed stat determines how quickly a Pokémon can recover from the cooldown of getting hit.

HP
The Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting.

Evasion
The evasion rate, or evasiveness, determines the probability of dodging an opponent. A full list of Pokémon with access to Evasion increases can be found here.

Accuracy
The accuracy rate determines the probability of hitting a target.

Movement Speed
Movement speed determines the quickness of a Pokémon's movement. Movement speed can only be increased on maps with None or No Penalty Morals.

Attack Speed
Attack speed determines the quickness of a Pokémon's attacks. A full list of Pokémon with access to Attack Speed increases can be found here.

Belly
The Belly determines how long you can last. When the number hits 0, you start losing 5 HP per four steps. Your Belly only drops naturally on maps that have hunger enabled.