P.MysteryUniverse Wiki:Manual of Style

This is the manual of style for. While this wiki is free for anyone and everyone to contribute to and edit, it still has certain formalities when it comes to writing on articles, formatting and the like, in order to keep it consistent and adequate.

General Article Style

 * Article titles and headers use (e.g. "Manual of Style", but not "Manual Of Style" or "Manual of style"). When you're unsure about what words should or shouldn't be capitalized, you can always use a converter.
 * Articles don't start with headers.
 * The beginning of an article should have the name or another acceptable sentence/word bolded.
 * Do not copy and paste information (e.g. Ability effect summaries, move descriptions, etc.) from other sites such as . How something works in PMU tends to differ from the main series' and PMD games. Please confirm info you want to put onto the wiki. These sites can still be referenced for things such as what Ability a Pokémon may have, names, and other generally consistent things about the series.
 * Write articles formally with clean grammar.
 * Slang is a no-go.
 * No use of the symbols &, @, or # for shortening what words could be used in place.
 * Contractions (when used appropriately) and proper acronyms are fine. For example, "HP" vs. "Heath Points", given that it's stylized as "HP" in-game, or "PMU" rather than "Pokémon Mystery Universe".
 * "Pokémon" and "Poké" should be used just as so. Do not shorten to "PKMN", "PK", "Mon", etc. An 'e' with the accent (é) should always be included.
 * Acronyms for dungeons are only used in articles when mentioning it at the beginning of the dungeon page and in the master list of dungeons on the Dungeons page itself.
 * While most values are void of decimals in-game, please use commas when necessary for readability. The only exception to this rule is the sell price column on Items/Valuable Items.
 * Pokémon recruit rates (and generally all numbers) should only use a decimal point if the rate/number isn't whole (e.g. "4.5%" but not "5.0%").
 * While third-person perspective is wikiversally preferred, the use of "you" (e.g. "You obtain an Engraved Tablet" vs. "The player obtains an Engraved Tablet") is not strictly forbidden, especially on community articles or pages such as this one. However, a lot of pages shouldn't use it. There's no need to address the reader on the description/usage for items or Abilities, for example.
 * Article text should use American English spelling for words that would otherwise be different in the British English (e.g. "color" or "apologize" vs. "colour" or "apologise").
 * Text in quotation marks and parenthesis should have a period after instead of treating the end of the quote or parenthesis as the end of the sentence it's in.
 * Types are written as "[Type name]-type" (e.g. "Fairy-type") or just "[Type]" for short.
 * Single-digit numbers are written as the word (e.g. "there are two boxes" vs. "there are 2 boxes") unless particularly referencing something that always uses number values like currencies or HP. If the number is in front of a word like "Level" or "Floor", always use the digits. Don't use "1st" or "2nd" instead of "first" and "second" and so on, unless that's how it's stylized in-game (e.g. "1st Place Ribbon").
 * If you need to use a, please use the rather than Tt, as WDSToolTips works for mobile users and can use links and wikitext. Although it should be noted that WDSToolTips aren't perfect and in the case their display breaks or doesn't look right in any given use, Tt can be used instead.
 * When a certain key needs to be specified, use Btn (e.g. "attack using 🇧🇹" vs "attack using F").

All of that being said, oversights happen. Don't fret over mistakes, but fix them if possible and be sure to check your edits if you can. Dialogue should be written as is in-game, typos included.

Personal and Communication Pages
When it comes to personal pages like your userpage, a blog, or messages in Discussions or talk pages, it's fine to type how it is comfortable for you. Personal pages (a blog post or your userpage) are still property of the wiki and available to the public view. The most they'll be tampered with by admins is for readability and general maintenance unless something is requested.

Articles for your guild are considered personal pages to a degree, but should still follow basic formatting simply to not look awful. Beyond this, we require a guild page to be in the Guild and PMU 7 guilds categories.

Capitalization
Capitalization is the term used for making the first letter of a word capital.

Tables
!style="background-color:#"|Example text !style="background-color:#"|Example text
 * - style="background:#"
 * Example data
 * Example data
 * }

Tables are what is used on several pages, such as item pages, to display data or to make things look nice. For the latter,  s can be used for the same purpose. When you add a table on an article, it should have specific styling, and there are some templates to automatically put the code of the start of a table:

TableHeader/TableHeader2, PokemonTable/t, ItemTable/t, ShopTable/t, and EggTable/t.

Generic tables usually use the vanilla TableHeader, as the last four are meant for dungeon pages. Each of these templates has parameters for certain customization if needed, which can be read into on their pages.

To make a table for basic usage, put  on a page, and follow that up with   under it, then some text after the horizontal bar. This adds an actual header, signifying what the data under it represents.

Under the header(s) you will need to start a row by adding, then some cells with the data you want to display by using a horizontal bar similarly to adding a header. You'll need as many cells as there are headers so there aren't empty blocks. Add more lines and cells as needed and close the table by putting  on a new line.

The code of the example table:

!style="background-color:#"|Example text !style="background-color:#"|Example text
 * - style="background:#"
 * Example data
 * Example data
 * }

The color of the TableColor and header templates can be changed to a region's color scheme if appropriate.

Opinion and Bias
Being that this is a wiki, which is meant to share knowledge and information with others, we are obviously to write things from a mostly neutral standpoint. The word "mostly" is used due to the existence of community pages and the "Tips" section used on some dungeon pages.

For example, the Good Training Locations page. Most of the dungeons listed here are widely agreed on to be good for training. One person could disagree on one dungeon there or another. Hence why it's a community—or, "meta" page. These pages exist due to being historic and PMU itself being community-based. They still end up helping others and that's the purpose of a wiki so they live.

Tips on dungeon pages should be relevant to the dungeon and simplified. In a dungeon that has Fire-types, you can suggest running with a Pokémon that has Thick Fat, rather than putting "use Mobile Scarf with 4x speed nub" which is just forcing your playstyle on others. There's also no need to suggest something like your entire set-up when you beat the dungeon. There is a general tips page and you can always make a blog post for an in-depth dungeon guide.

Dialogue
How dialogue is displayed depends on the article and where in-game: Dialogue from stories use listed text, and should be in a collapsed  unless the dialogue is only a few dialog boxes long. The name of the speaker should be italicized. When the player is addressed or says something, use "[Player Name]". For actions in dialogue not lead by a speaker's name with a colon, use an indent instead of an asterisk (':' behind text on a new line). It should be noted that there are cases where story dialogue doesn't have names at all. In said cases, names shouldn't be added unless there's multiple speakers that need to be differentiated. When the story allows a choice, display the choices bolded and indented [Like this]. The text specific to that choice should be indented as well.
 * For NPCs you press F to talk to and in set dungeon floors, it should be conveyed in a table with NPCHeader and Dialogue (example: Grassroot Town, Sunny Hillside). Only use NPCHeader in dungeon pages if there's more than one NPC in one of its maps. If the NPC has more than one dialog box of text, keep everything in one paragraph. An NPC like this with dialogue choices should have the menu text bolded, and the dialogue for that choice indented (example: Housing Center). When the player is addressed, use " [Player Name] ".
 * For dungeon bosses, there's a template specifically for it: BossDialogue. See the third method.
 * For any other story dialogue (such as the Exbel Woods tutorial), see below.

Wiki Barry gives you an example in the next few lines.
 * Wiki Barry: This is a sample. Hello there, [Player Name].
 * Wiki Barry hopes you have a good day.
 * [Say thanks]
 * [Player Name]: Why thank you.
 * [Say nothing]
 * [Player Name]: ...


 * Wiki Barry: Shall we meet again.

In-game Signs

 * Some dungeons have signs in them (Ash Forest, Concealed Laboratory). ChatSign should be used for them.
 * Not inherently a sign but some dungeons or areas have notices (Mt. Skylift). Notices will have black text and grey (#808080 specifically) text. Use Color to color the text appropriately, wrap the entire text in quotes and also italicize it.

Item Pages

 * Items are displayed in tables; there should be columns for the item sprite, item name, description, and location always. Some tables don't have a location column when it's one or a few items being described and the location is mentioned in text. This is the only case where the location column can be excluded.
 * The locations go on a list, in alphabetical order, separated by commas. Where applicable, the lists go in this order: Dungeon names, shops, missions, then other miscellaneous methods of obtaining the item, all on separate lines.
 * Ss should be used in locations on item pages. See the page for how to use it.
 * Use Navbox/Items at the end of item pages.

Ability Pages

 * All pages should have two headers at the least; "Effect" and "Pokémon with [Ability]".
 * If a Pokémon in the list of Pokémon with the Ability is not able to be obtained by players in PMU yet, put  after its name.
 * There are items in PMU which give the effect of an Ability. Please make sure that these are referenced on the page of the real Ability. These items also sometimes give text different from the actual Ability in the Battle Log when taking effect. Have a screenshot of both (example: Strong Jaw).
 * For pictures, see Images.

Images

 * General images/Game images
 * Preferably, player names, the mini HP bar, and minimap should be off, and the Battle Log shouldn't be visible. Unless otherwise necessary, the maximum size for manual in-game screenshots is 640 by 480, meaning they should only ever show the game screen.
 * Conversely, it's preferred to take screenshots at the game's true resolution, i.e. don't take a screenshot while using methods to enlarge or magnify the screen.
 * Image names should be relevant to the image. If you use the screenshot function, please don't leave the filename as "Screenshot[#]" when uploading; give it a relevant name.
 * File titles should use title case.
 * Avoid using .jpgs and .jpegs when possible or any low quality images.
 * Avoid uploading images with a capitalized file extension (e.g. ".png" vs ".PNG" ).
 * Not mandatory, but if possible get screenshots during day, because the other times alter the game's colors.
 * Categorize uploaded images. All categories for images can be seen here. Do not put images in Category:Images directly unless it genuinely does not fit any of the current categories.


 * Dungeon page images
 * Common images on dungeon pages have a specific convention for naming. See P.MysteryUniverse Wiki:Dungeon Template and Template:Infobox Dungeon.
 * Images for bosses should not be a screenshot of the map, but an in-dialogue screenshot, ideally on a dialog where the boss or bosses are in position, as that usually tells where the actual NPC will spawn, helping attentive people.

 Sprite used for:
 * Sprites
 * When uploading item sprites PMU uses, rip them from Items.png in the client (Pokemon Mystery Universe\GFX\Items). This can be done easily using a tool such as paint.net. Images of sprites should be transparent, have no unneeded empty space, and be added to the Category:Sprites category, along any existing sub-categories if necessary.
 * If uploading a sprite that is from the main series and therefore has an actual name, upload the sprite with that name; create a redirect with the name of the PMU item that uses the sprite (it gets awkward when a sprite is named after a specific PMU item but shares a sprite with another PMU item; more "general" filenames alleviate this).
 * If an item uses a sprite already uploaded to the wiki, make the item name a redirect to that sprite's file (e.g. make a page named " " with the text " "), and list the item names in the file description like so:
 * Item name
 * Item name...
 * For tiles, if an image of one needs to be ripped for one reason or another, one can use the "/edithouse" command, find the tile in the map editor, and screenshot it.
 * Every portrait from Pokémon Super Mystery Dungeon/Gates to Infinity has been uploaded here. There's no need to upload basic portraits if you need to use them.


 * Ability images
 * Use Abilimg to display the image for an Ability. See the page for parameters but generally all you need to do is have Abilimg on the page.
 * For pages that require two or more images comparing something, put all instances of Abilimg in a table with a   and use the   parameter (again example: Strong Jaw).
 * The filenames of multiple images for a single Ability should be "[Ability] 1.png", "[Ability] 2.png", etc.—or in the case of Abilities with an Ability item, "[Ability] [Item Name]".
 * Most of the time Ability images should depict the Ability activating a message in the Battle Log. In the case of certain Abilities like Pixilate or Liquid Voice, make sure it's clear the effect is working (i.e. make it clear you're attacking something that's weak to a move due to being affected by the Ability).
 * In the case of Abilities where the effect is only seen visually like Chlorophyll, record a gif with and without the Ability (if you're unsure how to record a gif or what to use for it, we suggest LICEcap).
 * Add uploaded Ability images to the Ability Images category.