Moves/Self

Self moves will only hit the user, and in few cases also affect anyone the user is on top of.

!data-sort-type="text"|Name !data-sort-type="text"|Cooldown !data-sort-type="number"|PP !data-sort-type="text"|Glide !data-sort-type="text"|Effect
 * Normal
 * 30
 * No
 * Increases the user's Defense stat by 2 stages.
 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.
 * Normal
 * 30
 * No
 * Increases the user's Special Defense stat by 2 stages.
 * Normal
 * 30
 * No
 * Gives the user the status.
 * Normal
 * 25
 * No
 * Increases the user's movement speed by 1 stage and halves their weight.
 * style="white-space:nowrap"|
 * Normal
 * 10
 * No
 * Gives the user the status.
 * Normal
 * 30
 * No
 * Increases the user's Defense stat by 2 stages.
 * Normal
 * 16
 * No
 * Halves the user's HP and maximizes its Attack stat.
 * Normal
 * 30
 * No
 * Increases the user's Attack and Defense stats by 1 stage.
 * Normal
 * 30
 * Yes
 * Increases the user's Special Attack and Special Defense stats by 1 stage.
 * Normal
 * 30
 * No
 * Increases the user's Special Defense stat by 1 stage. If an Electric-type move is used the next turn, its power will be doubled.
 * Normal
 * 15
 * No
 * Increases the user's Attack, Defense, and Accuracy stats by 1 stage.
 * Normal
 * 30
 * No
 * The user's type will change to the type of each move it uses.
 * Normal
 * 30
 * No
 * The user's type will change to a random type that resists the type of a move it gets hit by.
 * Normal
 * 30
 * No
 * Increases the user's Defense and Special Defense stat by 1 stage.
 * Normal
 * 10
 * No
 * Increases the user's Defense by 3 stages.
 * Long
 * 20
 * Yes
 * Gives the user the status.
 * Normal
 * 20
 * No
 * the target when used by a Ghost-type. Increases the user's Attack and Defense stats and lowers its Speed stat by 1 when used by any other type.
 * Long
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage. Using Defense Curl will double the power of the moves Ice Ball and Rollout.
 * Very long
 * 10
 * No
 * Gives the user the status.
 * Very long
 * 12
 * No
 * Gives the user the status.
 * Normal
 * 25
 * No
 * Increases the user's Evasion stat by 1 stage.
 * Normal
 * 30
 * No
 * Increases the user's Attack and Speed stats by 1 stage.
 * Normal
 * 18
 * No
 * The user will survive at 1 HP if it takes damage that exceeds its max HP until it gets hit three times or moves.
 * Normal
 * 30
 * No
 * Gives the user the status.
 * Normal
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage. Increases by 2 stages when in sunny weather.
 * Normal
 * 12
 * No
 * Gives the user the status.
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Normal
 * 25
 * No
 * Increases the user's Attack and Accuracy stats by 1 stage.
 * Normal
 * 40
 * No
 * Increases the user's Attack by 1 stage.
 * Normal
 * 30
 * No
 * Restores HP of the user by 1/6 of its max HP for 5-8 turns. The user will be unable to move or switch out for the duration.
 * Normal
 * 25
 * No
 * Increases the user's Defense stat by 2 stages.
 * Normal
 * 16
 * No
 * Gives the user the status. Triggers the Ability Stance Change.
 * Normal
 * 15
 * No
 * Gives the user the status.
 * Normal
 * 10
 * No
 * Gives the user a.
 * Normal
 * 25
 * No
 * Gives the user the status.
 * Normal
 * 20
 * No
 * Gives the user the status.
 * Normal
 * 40
 * Yes
 * Increases the user's Attack stat by 1 stage.
 * Long
 * 16
 * No
 * Gives the user the status.
 * Normal
 * 12
 * No
 * Gives the user a.
 * Normal
 * 18
 * No
 * Increases the user's Evasion stat by 2 stages. The moves Body Slam, Stomp, Dragon Rush, Steamroller, Heat Crash, and Flying Press will have their power doubled and never miss against a Pokémon that used Minimize.
 * Normal
 * 40
 * No
 * Moves affect targets as if they were.
 * Long
 * 20
 * No
 * Gives the user the status.
 * Long
 * 30
 * No
 * Increases the user's Special Attack stat by 2 stages.
 * Normal
 * 16
 * No
 * Swaps the user's Attack and Special Attack stats with its Defense and Special Defense stats.
 * Very long
 * 16
 * No
 * Gives the user the status.
 * Normal
 * 30
 * No
 * Increases the user's Special Attack, Special Defense, and Speed stats by 1 stage.
 * Normal
 * 30
 * Yes
 * The user will become.
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.
 * Normal
 * 18
 * No
 * A Grimy Food or Grimy Berry held by the user will be turned back into the original item it was if applicable.
 * Normal
 * 16
 * No
 * The user will go to for 3 turns, fully restoring its HP and curing any non-volatile status conditions.
 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.
 * Normal
 * 18
 * No
 * The user, restoring 50% of its max HP and losing its Flying type. Cannot be used on tiles other than the ground.
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 1 stage.
 * Normal
 * 25
 * No
 * Increases the user's Attack, Special Attack, and Speed stats by 2 stages. Lowers the user's Defense and Special Defense stats by 1 stage.
 * Normal
 * 16
 * No
 * Increases the user's Speed stat by 2 stages and Attack stat by 1 stage.
 * Normal
 * 16
 * No
 * Restores HP of the user by 75% in sandstorm and 50% otherwise.
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.
 * Normal
 * 16
 * No
 * Gives the user the status.
 * Normal
 * 16
 * No
 * Gives the user the status.
 * Normal
 * 35
 * Yes
 * The user will stockpile energy, up to 3 times, increasing its Defense and Special Defense each time. At least 1 stockpile is needed to use the moves Swallow and Spit Up.
 * Normal
 * 16
 * No
 * Takes 1/4 of the user's HP, creating a.
 * Normal
 * 20
 * No
 * Restores HP of the user if it used Stockpile. Restores more HP depending on how many times the user stockpiled.
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 2 stages.
 * Normal
 * 15
 * No
 * Restores HP of the user depending on the weather.
 * Normal
 * 30
 * No
 * Increases the user's Special Attack stat by 3 stages.
 * Normal
 * 25
 * No
 * Teleports the user and targets on the same tile to a random ground tile on the floor.
 * Normal
 * 15
 * No
 * Makes a upon the user and allies on the same tile.
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Long
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
 * }
 * Normal
 * 30
 * Yes
 * The user will become.
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.
 * Normal
 * 18
 * No
 * A Grimy Food or Grimy Berry held by the user will be turned back into the original item it was if applicable.
 * Normal
 * 16
 * No
 * The user will go to for 3 turns, fully restoring its HP and curing any non-volatile status conditions.
 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.
 * Normal
 * 18
 * No
 * The user, restoring 50% of its max HP and losing its Flying type. Cannot be used on tiles other than the ground.
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 1 stage.
 * Normal
 * 25
 * No
 * Increases the user's Attack, Special Attack, and Speed stats by 2 stages. Lowers the user's Defense and Special Defense stats by 1 stage.
 * Normal
 * 16
 * No
 * Increases the user's Speed stat by 2 stages and Attack stat by 1 stage.
 * Normal
 * 16
 * No
 * Restores HP of the user by 75% in sandstorm and 50% otherwise.
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.
 * Normal
 * 16
 * No
 * Gives the user the status.
 * Normal
 * 16
 * No
 * Gives the user the status.
 * Normal
 * 35
 * Yes
 * The user will stockpile energy, up to 3 times, increasing its Defense and Special Defense each time. At least 1 stockpile is needed to use the moves Swallow and Spit Up.
 * Normal
 * 16
 * No
 * Takes 1/4 of the user's HP, creating a.
 * Normal
 * 20
 * No
 * Restores HP of the user if it used Stockpile. Restores more HP depending on how many times the user stockpiled.
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 2 stages.
 * Normal
 * 15
 * No
 * Restores HP of the user depending on the weather.
 * Normal
 * 30
 * No
 * Increases the user's Special Attack stat by 3 stages.
 * Normal
 * 25
 * No
 * Teleports the user and targets on the same tile to a random ground tile on the floor.
 * Normal
 * 15
 * No
 * Makes a upon the user and allies on the same tile.
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Long
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
 * }
 * 20
 * No
 * Restores HP of the user if it used Stockpile. Restores more HP depending on how many times the user stockpiled.
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 2 stages.
 * Normal
 * 15
 * No
 * Restores HP of the user depending on the weather.
 * Normal
 * 30
 * No
 * Increases the user's Special Attack stat by 3 stages.
 * Normal
 * 25
 * No
 * Teleports the user and targets on the same tile to a random ground tile on the floor.
 * Normal
 * 15
 * No
 * Makes a upon the user and allies on the same tile.
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Long
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
 * }
 * Makes a upon the user and allies on the same tile.
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Long
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
 * }
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
 * }