Moves

In PMU, moves are an important objective to look at. What moves the player gives their Pokémon may result in how well the player can progress throughout the game. There is Competitive Battling that has greatly affected how the moves are used and the buffing and nerfing of the moves.

Move mechanics have stayed relatively similar compared to the regular PMD games, so experienced players of the main games may know this already.

Moves
Moves are important in order to achieve progression within the game. There are many different forms of moves; Status, Attack, and then the Attack subcategories of Physical and Special. Status moves inflict an effect onto you or the enemy, such as Paralysis or Poison. Attack moves deal damage to you, the enemy, and sometimes even your friends. Within the Attack moves there are also two categories; Physical and Special. These rely on different stats that the player and the enemy have in order to deal damage.

In Pokemon Mystery Universe there are different categories of range that each move falls into; There is a feature in the game called Single Target moves. This is when a move (generally only Line of Sight and Spray) targets the first enemy that is seen. Making the move unable to target other pokemon untill said Pokémon is defeated or another Pokémon walks in between the player and the Pokémon.
 * Area of Effect - Move hits around you (Square Formation).
 * Line of Sight - Move hits in front of you (Line Formation).
 * Spray - Move increases in range in front (Triangle Formation).
 * Self - Range is 1 tile, directed on you.
 * Floor - Different from Area of Effect, moves here have question marks as range.Magic_room.png

Moves that are used within the game are usually the same as the Pokemon main games or the Pokemon Mystery Dungeon games. A few have been modified or changed, and for good reasons.

Link to Moves that are used in the Main Games

Link to Moves that are used in the Mystery Dungeon Games

Nerfing and buffing are terms used when a move is deemed too powerful or weak and is dealt with accordingly.
 * Range - How far the move can hit.
 * Cooldown - How fast a move can be used repeatedly.
 * Glide - If a move can be used while running.
 * PP - The maximum amount of times the move can be used (Without item help).

Area of Effect
Area of Effect moves have a restriction placed one them. In that all moves that are 3 tiles or higher have their Accuracy and attack power halved.

Line of Sight
Line of Sight moves can have the ability to glide, but if must be a Single Target, or they must have a range of 4 tiles or lower.

Spray
Spray moves that are 2 tiles or less glide most of the time. Spray moves that are 3 tiles or larger and are not Single Target moves have their Accuracy and attack power cut in half.

Self
Self moves vary the most out of the move groups. They always affect the user giving the player a variety a different effects.

Floor
Moves here have question marks are their range. This indicates that the move effects the entire floor. Moves here do not deal damage. They are moves that all do different forms of affects.

Broken
Moves that are Broken  do not  work. This is indicated by a ` next to their name, for example; Theif `. The reason these moves are Broken is usually because of conflicting ideals on how to make the moves work. For example there are different ideas on how to make the move Theif work. Since its effect is stealing the held item of the enemy, this would cause a lot of unrest if used on players.

Trivia

 * There are more moves with Main Game effects then PMD effects despite Pokemon Mystery Universe being based off of a Pokemon Mystery Dungeon game.
 * Unlike Pokemon Mystery Dungeon games, you are allowed to move while using moves such as Fly, Dig, and Bounce.