Community:Tips from Players

Tips from Player is a page that anyone can edit. The goal of this place is for anyone that has a helpful idea or tip to write it down for others to see. It can range from dungeons to arena to even mini games.

The only criteria for this page is that the tip must be helpful in a way.

Tips

 * If you relog, wind will start even if you don't move.
 * Using a Pokémon that starts up a weather can be used for Lickitung hunting.
 * Beginner Band gives a +3% exp boost.
 * Beginner Badge gives +5 to all stats for every team member if held.
 * Mt Skylift is one of the best dungeons to train a level 30 or 40.
 * Ghost types can continue to travel in dungeons if they use Rest or an HP recovering move.
 * Flying and Ghost types will gain a status problem if they travel across the following:
 * Lava (Burn)
 * Hot Water (Burn)
 * Poisoned Water (Poison)
 * Frozen Water (Frozen)
 * Numb Green Water (Paralysis)
 * If you take the Top and then Bottom side of the map in Pitch-Black Abyss you can continue to generate items while minimizing your risks.
 * Defiant will activate on moves that cause the user to lower their own stats.
 * Using a Pokémon with the ability Pick Up in Winden Pass is one of the quickest ways to obtain Heart Scales.
 * Quick Guard protects against all moves that have a range of 3 tiles or higher.
 * Wide Guard protects against all AoEs and Multi-Target Sprays.
 * Golduck with a Damp Rock will always have the ability Swift Swim activated.
 * Despite Pitch-Black Abyss not allowing parties, it is possible to see other guild members.
 * Using a Pokémon with the ability Speed Boost in arena can quicken the rate of Mystery Eggs hatching.
 * Pitch-Black Abyss Eggs take on average around 45 minutes to 1 hour to hatch.
 * Giving a Focus Sash to a level 1 Shedinja will make it impervious to all direct attacks.
 * It is possible to use Role Play or Skill Swap on a Shedinja.
 * Trapped Scarf prevents Ghost types from walking on walls.
 * Make your leader a Pokemon you won't use in battle.
 * For an efficient escape, make your leader hold an Escape Orb.
 * Do missions as soon as possible to increase your storage space.
 * Store money between each dungeon run.
 * You can organize your inventory by clicking and dragging.
 * Get TM Rest as soon as possible for status ailments and restoring HP. Try Winden Pass.
 * When trying to give up, if a message appears to ask for a confirmation then the player will lose items.
 * Traveling on a type-oriented tile then switching to a Pokémon that cannot walk on that certain tile will cause the Pokémon to warp when it attacks.
 * If you're on Hot Water or Lava, you will be Burned.
 * If you're on Poisoned Water, you will be Poisoned.
 * If you're on Frozen Water, you will be Frozen.
 * If you're on Numb Green Water, you will be Paralyzed.