Moves/Self



Self moves are the most varied in regards to their effects.

! style="background:#" data-sort-type="text" |Name ! style="background:#" data-sort-type="text" |Cooldown ! style="background:#" data-sort-type="number" |PP ! style="background:#" data-sort-type="number" |Glide ! style="background:#" data-sort-type="text" |Effect
 * - style="background:#"
 * Acid Armor
 * Normal
 * 30
 * No
 * Raises the user's Defense stat by 2 stages.
 * - style="background:#"
 * Agility
 * Normal
 * 15
 * No
 * Doubles the user's Movement Speed.
 * - style="background:#"
 * Amnesia
 * Normal
 * 30
 * No
 * Raises the user's Special Defense stat by 2 stages.
 * - style="background:#"
 * Aqua Ring
 * Normal
 * 30
 * No
 * Heals the user
 * - style="background:#"
 * Autotomize
 * Normal
 * 25
 * No
 * Doubles the user's Movement Speed.
 * - style="background:#"
 * Baneful Bunker
 * Normal
 * 10
 * No
 * The user is protected from all attacks for 3-6 turns. Poison the target if hit by a physical move.
 * - style="background:#"
 * Barrier
 * Slow
 * 30
 * No
 * Raises the user's Defense stat by 2 stages.
 * - style="background:#"
 * Belly Drum
 * Normal
 * 16
 * No
 * Cuts the user's HP by half. Maximize the user's Attack stat.
 * - style="background:#"
 * Bulk Up
 * Normal
 * 30
 * No
 * Raisess the user's Attack and Defense stat by 1 stage.
 * - style="background:#"
 * Calm Mind
 * Normal
 * 30
 * Yes
 * Raises the user's Special Attack and Special Defense stat by 1 stage.
 * - style="background:#"
 * Charge
 * Normal
 * 30
 * No
 * Raises the user's Special Defense stat by ? stages. Next electric move used by the user has ? times the power.
 * - style="background:#"
 * Coil
 * Normal
 * 15
 * No
 * Raises the user's Attack, Defense, and Accuracy stat by 1 stage.
 * - style="background:#"
 * Conversion
 * Normal
 * 30
 * No
 * - style="background:#"
 * Conversion 2
 * Normal
 * 30
 * No
 * - style="background:#"
 * Cosmic Power
 * Normal
 * 30
 * No
 * Raises the user's Defense and Special Defense stat by 1 stage.
 * - style="background:#"
 * Cotton Guard
 * Normal
 * 10
 * No
 * Raises the user's Defense by 3 stages.
 * - style="background:#"
 * Counter
 * Normal
 * 30
 * Yes
 * Returns double the damage taken to the target. Fails if it's not hit by a physical move.
 * - style="background:#"
 * Curse
 * Normal
 * 20
 * No
 * Curses the target when used by a Ghost-type. Raises the user's Attack and Defense stats and lowers their Speed stat by 1.
 * - style="background:#"
 * Defense Curl
 * Normal
 * 40
 * Yes
 * Raises the user's Defense stat by 1 stage.
 * - style="background:#"
 * Destiny Bond
 * Slow
 * 10
 * No
 * If the target attacks the user while Destiny Bond is active, they'll be dealt the same amount of damage the user took.
 * - style="background:#"
 * Detect
 * Slow
 * 12
 * No
 * The user is protected from all attacks (except explosions) for 3-6 turns.
 * - style="background:#"
 * Double Team
 * Slow
 * 25
 * No
 * Raises the user's Evasion stat by 1 stage.
 * - style="background:#"
 * Dragon Dance
 * Normal
 * 30
 * No
 * Raises the user's Attack and Speed stat by 1 stage.
 * - style="background:#"
 * Endure
 * Normal
 * 18
 * No
 * Allows the user to survive on 1 HP.
 * - style="background:#"
 * Focus Energy
 * Normal
 * 30
 * No
 * Raises the user's critical hit rate.
 * - style="background:#"
 * Geomancy
 * - style="background:#"
 * Growth
 * Normal
 * 30
 * No
 * Raises the user's Attack and Special Attack stat by 1 stage. Raises by 2 stages if Sunny weather is active.
 * - style="background:#"
 * Grudge
 * Normal
 * 12
 * No
 * If the target defeats the user while Grudge is active, their last used move loses all its PP.
 * - style="background:#"
 * Harden
 * Normal
 * 40
 * Yes
 * Raises the user's Defense stat by 1 stage.
 * - style="background:#"
 * Hone Claw
 * Slow
 * 25
 * No
 * Raises the user's Attack and Accuracy stat by 1 stage.
 * - style="background:#"
 * Howl
 * Normal
 * 40
 * No
 * Raises the user's Attack by 1 stage.
 * - style="background:#"
 * Ingrain
 * Normal
 * 30
 * No
 * The user cannot move nor switch for 16-30 turns, and gains 10 HP the second turn and every five turns after that.
 * - style="background:#"
 * Iron Defense
 * Normal
 * 25
 * No
 * Raises the user's Defense stat by 2 stages.
 * - style="background:#"
 * King's Shield
 * Normal
 * 16
 * No
 * The user is protected from all attacks for 3-6 turns. Lowers the target's Attack stat by ? stage if hit by a physical move.
 * - style="background:#"
 * Laser Focus
 * Normal
 * 15
 * No
 * - style="background:#"
 * Lock-On
 * Normal
 * 10
 * No
 * - style="background:#"
 * Magic Coat
 * Normal
 * 25
 * No
 * - style="background:#"
 * Magnet Rise
 * Normal
 * 20
 * No
 * Makes the user immune to ground moves for ? turns.
 * - style="background:#"
 * Meditate
 * Normal
 * 40
 * Yes
 * - style="background:#"
 * Metal Burst
 * Slow
 * 16
 * No
 * Inflicts half the damage it has taken to all nearby targets.
 * - style="background:#"
 * Mind Reader
 * Normal
 * 12
 * No
 * - style="background:#"
 * Minimize
 * Normal
 * 18
 * No
 * Raises the user's Evasion stat by 2 stages.
 * - style="background:#"
 * Miracle Eye
 * Normal
 * 40
 * No
 * - style="background:#"
 * Mirror Coat
 * Slow
 * 20
 * No
 * Returns double the damage taken to the target. Fails if it's not hit by a Special move.
 * - style="background:#"
 * Nasty Plot
 * Slow
 * 30
 * No
 * Raises the user's Special Attack stat by 2 stages.
 * - style="background:#"
 * Power Trick
 * Normal
 * 16
 * No
 * Swaps the user's Attack and Special Attack stat with Defense and Special Defense stat.
 * - style="background:#"
 * Protect
 * Slow
 * 16
 * No
 * The user is protected from all attacks (except explosions) for 3-6 turns.
 * - style="background:#"
 * Quiver Dance
 * Normal
 * 30
 * No
 * Raises the user's Special Attack, Special Defense, and Speed stat by 1 stage.
 * - style="background:#"
 * Rage
 * Normal
 * 30
 * Yes
 * - style="background:#"
 * Recover
 * Normal
 * 18
 * No
 * Heals the user for half of it's maximum HP.
 * - style="background:#"
 * Recycle
 * Normal
 * 18
 * No
 * Cleans the grime off of the user's grimy food, restoring it to the food item it once was.
 * - style="background:#"
 * Rest
 * Normal
 * 16
 * No
 * Fully heals the user's HP and status conditions, but puts it to sleep for 2 turns.
 * - style="background:#"
 * Rock Polish
 * Normal
 * 15
 * No
 * Doubles the user's Movement Speed.
 * - style="background:#"
 * Roost
 * Normal
 * 18
 * No
 * Heals the user for half of it's maximum HP. Fails if the user's not on a floor tile. The user losing it's flying typing or the ability Levitate for ? tiles.
 * - style="background:#"
 * Sharpen
 * Slow
 * 30
 * No
 * - style="background:#"
 * Shell Smash
 * Slow
 * 25
 * No
 * Raises the user's Attack, Special Attack, and Speed stat by 2 stages. Lower's the user's Defense and Special Defense by 1 stage.
 * - style="background:#"
 * Shift Gear
 * Normal
 * 16
 * No
 * - style="background:#"
 * Shore Up
 * Normal
 * 10
 * No
 * Heals the user.
 * - style="background:#"
 * Slack Off
 * Slow
 * 18
 * No
 * Heals the user.
 * - style="background:#"
 * Snatch
 * Normal
 * 16
 * No
 * - style="background:#"
 * Spiky Shield
 * Normal
 * 16
 * No
 * The user is protected from all attacks for 3-6 turns. Damages the target if hit by a physical move.
 * - style="background:#"
 * Stockpile
 * Normal
 * 35
 * Yes
 * - style="background:#"
 * Substitute
 * Normal
 * 16
 * No
 * Removes 1/4 HP from the user, creates a substitute.
 * - style="background:#"
 * Swallow
 * Normal
 * 20
 * No
 * Heals the user depending on the amount of stockpile the user has. Removes all stockpile once used.
 * - style="background:#"
 * Swords Dance
 * Normal
 * 30
 * No
 * Raises the user's Attack stat by two stages.
 * - style="background:#"
 * Synthesis
 * Normal
 * 15
 * No
 * Heals the user's for half of it's maximum HP. Heals for double amount if Sunny weather is active.
 * - style="background:#"
 * Tail Glow
 * Normal
 * 30
 * No
 * Raises the user's Special Attack stat by 3 stages.
 * - style="background:#"
 * Wish
 * Normal
 * 15
 * No
 * Heals the user or a team member's HP by half of their maximum HP.
 * - style="background:#"
 * Withdraw
 * Normal
 * 40
 * Yes
 * Raises the user's Defense stat by 1 stage.
 * - style="background:#"
 * Work Up
 * Slow
 * 30
 * No
 * Raises the user's Attack and Special Attack stat by 1 stage.
 * }
 * Normal
 * 15
 * No
 * Heals the user or a team member's HP by half of their maximum HP.
 * - style="background:#"
 * Withdraw
 * Normal
 * 40
 * Yes
 * Raises the user's Defense stat by 1 stage.
 * - style="background:#"
 * Work Up
 * Slow
 * 30
 * No
 * Raises the user's Attack and Special Attack stat by 1 stage.
 * }