Moves

Moves are attacks or skills that Pokémon can use in combat. Pokémon have access to four move slots that can be filled with moves based on the Pokémon's learn-set. Move effects in PMU are similar to the move mechanics of the Pokémon Mystery Dungeon games, however, some moves have been changed in PMU to adapt to the real-time aspect of the game. A move can be used by holding its corresponding key ('W', 'A', 'S', or 'D',) and then pressing 'F'. Pressing F alone will execute the basic attack, which has no type and does not make contact. Moves can also be used and moved to a different slot from the moves menu.

Learning Moves
Most Pokémon will naturally learn moves through level up, and can learn moves through the use of TMs and HMs and move tutors. Pokémon learnsets follow the data from Pokémon Ultra Sun and Ultra Moon. A move can be forgotten without being replaced by another through the moves menu.

Move Categories
PMU moves follow the main series categorization and learnset, with moves having the same 3 categories: physical, special, or status. Typically physical and special moves deal damage, while status moves often affect the user's team. A full list of categorized moves can externally be found here, or on the wiki here.

Variables
Like the main series, all moves have factors that can differ between each other. Some of these factors are unique to PMU.


 * Range - How far a move can hit in tiles.
 * Cool-down - "hit time" internally. How long until another move can be used, sometimes called move speed. The cool down can vary slightly between moves even of the same range, but generally move cool-downs are categorized into either fast, normal, or slow.
 * Glide - "hit freeze" internally. Whether a move can be used while moving without stopping your movement.
 * Pierce - Whether a move can go through multiple targets rather than stopping at the one in sight.
 * PP - Short for Power Points—the maximum amount of times the move can be used without item help. The name of a move will turn red when the PP reaches zero. If the PP of all moves is at zero, Struggle will be used when attempting to execute a move.

Range Types
While range is determined by the amount of tiles it reaches, there are different range types that determine the shape the tiles form.
 * Area of Effect - Move hits around you (square formation).
 * Line of Sight - Move hits in front of you (line formation).
 * Spray - Move hits in a cone in front of you (triangle formation).
 * Self - Move affects only you and/or the player you're on the same tile as.
 * Special - Has a special effect.

There are also moves which are broken. A broken move with   does not have its effect implemented, while a move with   does not function at all and can't be used. A move that only has its effect missing will have one of the range types shown above.

Trivia

 * Unlike in PMD, Pokémon are able to move while using moves such as Bounce, Dig, Dive, Fly, and Phantom Force.