Moves/Line of Sight



Line of Sight moves can have the ability to glide, but it must be a Single Target move or have a range of no more than 4 tiles.

! style="background:#" data-sort-type="text" |Name ! style="background:#" data-sort-type="number" |Range ! style="background:#" data-sort-type="text" |Cooldown ! style="background:#" data-sort-type="number" |PP ! style="background:#" data-sort-type="text" |Glide ! style="background:#" data-sort-type="text" |Pierce ! style="background:#" data-sort-type="text" |Effect
 * - style="background:#"
 * Accelerock
 * 4
 * Normal
 * 40
 * No
 * No
 * Inflicts damage.
 * - style="background:#"
 * Acrobatics
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Aerial Ace
 * 4
 * Normal
 * 35
 * Yes
 * No
 * Never misses.


 * - style="background:#"
 * Anchor Shot
 * 8
 * Normal
 * 24
 * No
 * No
 * Inflicts target with immoblization.
 * - style="background:#"
 * Aqua Jet
 * 4
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Arm Thrust
 * 2
 * Fast
 * 50
 * Yes
 * No
 * - style="background:#"
 * Aromatic Mist
 * 5
 * Normal
 * 25
 * No
 * No
 * Raises the Special Defense Stat of an ally.
 * - style="background:#"
 * Astonish
 * 2
 * Normal
 * 35
 * Yes
 * No
 * May make the target cringe.
 * - style="background:#"
 * Aura Sphere
 * 10
 * Normal
 * 25
 * Yes
 * No
 * Never misses.
 * - style="background:#"
 * Aurora Beam
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts Damage. May raise the user's Attack Stat by 1 stage.
 * - style="background:#"
 * Baby-Doll Eyes
 * 3
 * Normal
 * 30
 * No
 * No
 * Lowers the target's Attack stat by 1 stage.
 * - style="background:#"
 * Belch
 * 6
 * Normal
 * 16
 * No
 * Yes
 * - style="background:#"
 * Bind
 * 1
 * Normal
 * 30
 * No
 * Yes
 * - style="background:#"
 * Bite
 * 2
 * Normal
 * 40
 * Yes
 * No
 * May make the target cringe.
 * - style="background:#"
 * Blaze Kick
 * 1
 * Normal
 * 13
 * Yes
 * No
 * May burn the target. Has an increased critical hit rate.
 * - style="background:#"
 * Block
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Inflicts immobilization to the target.
 * - style="background:#"
 * Bone Club
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts Damage. May make the target cringe.
 * - style="background:#"
 * Bone Rush
 * 2
 * Fast
 * 50
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Bonemerang
 * 8
 * Fast
 * 35
 * Yes
 * Yes
 * Inflicts Damage.
 * - style="background:#"
 * Brave Bird
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts the user with recoil damage.
 * - style="background:#"
 * Brick Break
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Removes Light Screen, Reflect, and Aurora Veil if the target's not immune to Brick Break.
 * - style="background:#"
 * Bubble
 * 5
 * Normal
 * 45
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Bubble Beam
 * 10
 * Normal
 * 30
 * No
 * Yes
 * May lower the target's speed stat by 1 stage.
 * - style="background:#"
 * Bug Bite
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Eats the target's edible item and gains its effect, if holding any.
 * - style="background:#"
 * Bullet Punch
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Bullet Seed
 * 8
 * Fast
 * 20
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Camouflage
 * 1
 * Normal
 * 30
 * No
 * No
 * - style="background:#"
 * Charge Beam
 * 5
 * Normal
 * 20
 * No
 * Yes
 * Inflicts Damage. May increases the user's Special Attack stat by 1 stage.
 * - style="background:#"
 * Charm
 * 3
 * Normal
 * 30
 * Yes
 * No
 * Lower's the target's Attack stat by 2 stages.
 * - style="background:#"
 * Chip Away
 * 1
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts Damage.
 * - style="background:#"
 * Clamp
 * 1
 * Normal
 * 28
 * No
 * Yes
 * Inflicts damage, traps the targets for 2 turns.
 * - style="background:#"
 * Comet Punch
 * 2
 * Fast
 * 50
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Confide
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Never misses. Lower's the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Constrict
 * 1
 * Normal
 * 35
 * No
 * Yes
 * Inflicts Damage. May lower the target's Speed stat by 1 stage.
 * - style="background:#"
 * Covet
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts Damage. Steals target's held item if the user has no held item.
 * - style="background:#"
 * Crabhammer
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Crunch
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts Damage. May lower the target's Attack stat by 1 stage.
 * 30
 * Yes
 * No
 * Inflicts Damage. May lower the target's Attack stat by 1 stage.


 * - style="background:#"
 * Darkest Lariat
 * 3
 * Normal
 * 16
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Dizzy Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts Damage. May confuse the target.
 * - style="background:#"
 * Double Kick
 * 1
 * Fast
 * 50
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Double Slap
 * 1
 * Fast
 * 50
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Double-Edge
 * 4
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. The user receives recoil damage.
 * - style="background:#"
 * Dragon Ascent
 * 5
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage. Lower's the user's Defense and Special Defense stat by 1 stage.
 * - style="background:#"
 * Dragon Breath
 * 10
 * Normal
 * 35
 * No
 * Yes
 * Inflicts Damage. May paralyze the target.
 * - style="background:#"
 * Dragon Hammer
 * 3
 * Normal
 * 24
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Dragon Pulse
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts Damage
 * - style="background:#"
 * Dragon Rage
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts 40 damage no matter what the target is, even if they are immune to Dragon type moves.
 * - style="background:#"
 * Dragon Rush
 * 5
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May cause the target to cringe.
 * - style="background:#"
 * Drain Punch
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Heals the user.
 * - style="background:#"
 * Drill Peck
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Drill Run
 * 3
 * Normal
 * 25
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Dynamic Punch
 * 2
 * Normal
 * 12
 * Yes
 * No
 * Inflicts Damage. Confuses the target.
 * - style="background:#"
 * Electro Ball
 * 8
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage depending on the user's and the target's Speed stat.
 * - style="background:#"
 * Endeavor
 * 1
 * Normal
 * 12
 * Yes
 * Yes
 * Set's the target's health to be the same as the user's current health.
 * - style="background:#"
 * Energy Ball
 * 10
 * Normal
 * 18
 * Yes
 * No
 * May lower the target's Special Defense by 1 stage.
 * - style="background:#"
 * Extreme Speed
 * 5
 * Normal
 * 15
 * Yes
 * No
 * Inflicts Damage.
 * - style="background:#"
 * Facade
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Damage is doubled if the user is inflicted with a Status Condition.
 * - style="background:#"
 * Fake Out
 * 3
 * Normal
 * 20
 * Yes
 * No
 * - style="background:#"
 * Fell Stinger
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Raises the user's Attack stat by 3 when killing an enemy.
 * - style="background:#"
 * Final Gambit
 * 2
 * Normal
 * 10
 * No
 * Yes
 * - style="background:#"
 * Fire Fang
 * 2
 * Normal
 * 24
 * Yes
 * No
 * May burn and/or make the target cringe.
 * - style="background:#"
 * Fire Lash
 * 3
 * Normal
 * 24
 * Yes
 * No
 * Inflicts damage. Lowers the target's Defense stat by 1 stage.
 * - style="background:#"
 * Fire Punch
 * 2
 * Normal
 * 30
 * Yes
 * No
 * May burn the target.
 * - style="background:#"
 * Fire Spin
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Bounds the target and inflicts damage each turn while bound.
 * - style="background:#"
 * Flame Burst
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Also inflicts damage on adjacent targets.
 * - style="background:#"
 * Flame Charge
 * 4
 * Normal
 * 25
 * Yes
 * No
 * Raises the user's Speed stat by 1 stage.
 * - style="background:#"
 * Flame Wheel
 * 2
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Flamethrower
 * 10
 * Normal
 * 25
 * No
 * Yes
 * May burn the target.
 * - style="background:#"
 * Flare Blitz
 * 4
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage. Does recoil damage to the user.
 * - style="background:#"
 * Flash Cannon
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * - style="background:#"
 * Fleur Cannon
 * 10
 * Normal
 * 15
 * Yes
 * No
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
 * - style="background:#"
 * Fly
 * 4
 * Normal
 * 15
 * Yes
 * No
 * Is a two-turn move. The user will be semi-invulnerable.
 * - style="background:#"
 * Focus Blast
 * 10
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Focus Punch
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage, two turn move. Fails if the user's takes damage while charging.
 * - style="background:#"
 * Force Palm
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May paralyze the target.
 * - style="background:#"
 * Foresight
 * 10
 * Normal
 * 40
 * Yes
 * No
 * Makes Ghost-types vulnerable to Normal- and Fighting-type moves.
 * - style="background:#"
 * Foul Play
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Frustration
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Currently does not work.
 * - style="background:#"
 * Fury Attack
 * 1
 * Fast
 * 50
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Glare
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Paralyzes the target.
 * - style="background:#"
 * Grass Whistle
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep.
 * - style="background:#"
 * Guard Split
 * 3
 * Normal
 * 16
 * No
 * No
 * - style="background:#"
 * Guard Swap
 * 6
 * Normal
 * 18
 * No
 * No
 * - style="background:#"
 * Guillotine
 * 1
 * Normal
 * 15
 * Yes
 * Yes
 * Faints the target.
 * - style="background:#"
 * Gunk Shot
 * 10
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage. May poison the target.
 * - style="background:#"
 * Gyro Ball
 * 3
 * Normal
 * 15
 * Yes
 * No
 * Inflicts damage based on both the user and the target's speed.
 * - style="background:#"
 * Hammer Arm
 * 3
 * Very Slow
 * 18
 * Yes
 * No
 * Inflicts damage. Lowers the user's Speed stat by 3 stages.
 * - style="background:#"
 * Head Charge
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Recoil damage received by the user.
 * - style="background:#"
 * Head Smash
 * 3
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage. Recoil damage received by the user.
 * - style="background:#"
 * Headbutt
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. May cause the target to cringe.
 * - style="background:#"
 * Heart Stamp
 * 2
 * Normal
 * 30
 * No
 * No
 * Inflicts damage. May cause the target to cringe.
 * - style="background:#"
 * Heat Crash
 * 3
 * Normal
 * 18
 * Yes
 * No
 * Inflicts damage depending on the target's weight.
 * - style="background:#"
 * Heavy Slam
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage based on both the user and the target's Speed stat.
 * - style="background:#"
 * Hex
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage, damage doubles if the target is inflicted with a status condition.
 * - style="background:#"
 * High Horsepower
 * 4
 * Normal
 * 20
 * No
 * No
 * Inflicts damage.
 * - style="background:#"
 * High Jump Kick
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage If missed, the users receive recoil damage, as well as dashing to a wall straigh ahead.
 * - style="background:#"
 * Horn Attack
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Horn Drill
 * 1
 * Normal
 * 15
 * Yes
 * Yes
 * Faints the target.
 * - style="background:#"
 * Horn Leech
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage, recovers 50% of damage dealt.
 * - style="background:#"
 * Hydro Cannon
 * 12
 * Slow
 * 12
 * No
 * Yes
 * Inflicts damage, user recharges.
 * - style="background:#"
 * Hydro Pump
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Hyper Beam
 * 10
 * Slow
 * 12
 * No
 * Yes
 * Inflicts damage, user recharges.
 * - style="background:#"
 * Hyper Fang
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage, may cause the target to cringe.
 * - style="background:#"
 * Hypnosis
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Cause the target to sleep.
 * - style="background:#"
 * Ice Beam
 * 10
 * Normal
 * 20
 * No
 * Yes
 * May freeze the target.
 * - style="background:#"
 * Ice Punch
 * 2
 * Normal
 * 30
 * Yes
 * No
 * May freeze the target.
 * - style="background:#"
 * Icicle Spear
 * 8
 * Fast
 * 45
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Iron Head
 * 2
 * Normal
 * 28
 * Yes
 * No
 * May make the target cringe.
 * - style="background:#"
 * Leech Life
 * 5
 * Normal
 * 20
 * Yes
 * No
 * Recovers the user's HP by half the damage inflicted on the opponent.
 * - style="background:#"
 * Liquidation
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Magical Leaf
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Never misses.'
 * - style="background:#"
 * Mimic
 * 1
 * Normal
 * 17
 * No
 * No
 * Currently does not work.
 * - style="background:#"
 * Moonblast
 * 8
 * Normal
 * 18
 * Yes
 * No
 * May lower the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Phantom Force
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Is a two-turn move. The user will be semi-invulnerable. Bypasses Protect and Detect.
 * - style="background:#"
 * Poison Sting
 * 3
 * Normal
 * 50
 * Yes
 * No
 * May poison the target.
 * - style="background:#"
 * Quick Attack
 * 4
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Razor Leaf
 * 8
 * Normal
 * 40
 * No
 * No
 * Has an increased critical hit rate.
 * - style="background:#"
 * Return
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Currently does not work.
 * - style="background:#"
 * Rock Climb
 * 2
 * Fast
 * 20
 * Yes
 * No
 * May confuse the target.
 * - style="background:#"
 * Rock Smash
 * 1
 * Normal
 * 25
 * Yes
 * No
 * May lower the target's Defense stat by 1 stage.
 * - style="background:#"
 * Shadow Ball
 * 10
 * Normal
 * 20
 * Yes
 * No
 * May lower the target's Special Defense stat by 1 stage.
 * - style="background:#"
 * Shadow Sneak
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Shock Wave
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Never misses.
 * - style="background:#"
 * Solar Beam
 * 10
 * Normal
 * 10
 * No
 * Yes
 * Is a two-turn move.
 * - style="background:#"
 * Spectral Thief
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Side effects currently does not work.
 * - style="background:#"
 * Spirit Shackle
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Immobilizes the target.
 * - style="background:#"
 * String Shot
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Lowers the target's Speed stat by 1 stage.
 * - style="background:#"
 * Sucker Punch
 * 3
 * Normal
 * 16
 * Yes
 * Yes
 * Only hits when the target uses a damaging move.
 * - style="background:#"
 * Tackle
 * 1
 * Normal
 * 45
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Thunder Punch
 * 2
 * Normal
 * 30
 * Yes
 * No
 * May paralyze the target.
 * - style="background:#"
 * Will-o-Wisp
 * 2
 * Normal
 * 17
 * No
 * No
 * Burns the target.
 * - style="background:#"
 * Water Shuriken
 * 6
 * Fast
 * 50
 * Yes
 * No
 * Inflicts damage.
 * }
 * Yes
 * No
 * Inflicts damage.
 * }