Cryptic Chasm

Cryptic Chasm (CCh) is a dungeon in far eastern Tanren, located just past Tanren Desert. is required to reach this dungeon. On Floor 51, the player's party and team will be reset to level 1 (present moves are kept), but experience can be gained in order to prepare for the boss fight at the end. This dungeon boasts a large number of Poison-, Psychic-, and Ground-type Pokémon.

To clear this dungeon, you will need to follow the rules, including picking up Unown Stones, using the move Dig to get an, having a Water- or Ground-type, and using the to progress.

Attributes

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On Floor 50 is a sealed chamber.

Box items:

Prior to the last 10 floors, there is a room where the Engraved Tablet from Cliffside Relic is needed in order to unlock either of the doors. There are two Escape Orbs if the player cannot traverse further from this point. During the final floors, the player's team is reset level 1 while keeping their moves.

Boss
The boss at the end is Mewtwo. Before the battle, Mewtwo appears, and he says that the chasm was disturbed by the player. After explaining some things, he challenges the player. After his defeat, he then explains some more things to the player, and then erases the player's memories of Mewtwo. Mewtwo then bids the player farewell. He has the moves Aura Sphere, Psystrike, Recover, and Thunderbolt.

Boss drop:

Cryptic Chamber
Upon beating the boss, a warp appears that leads to the end room containing two Deluxe Boxes.

Box items:

Azure Relic
The fake ending of Cryptic Chasm, Azure Relic, is reached when the player does not take stairs behind the locked door on Floor 30 of the dungeon, instead taking the normal stairs. There are six different slates written in (hinted at by the Porygon in this room). Deciphered, they say the following:
 * 1) If this is where you ended then you took a false path.
 * 2) Below the center of obscurity lies the key.
 * 3) If you are unknown of origin, then that is all you need to know.
 * 4) By dawn, you must swim the seas. But by dusk, you must walk on land.
 * 5) An odd past awaits you.
 * 6) Ahead lies a creature of unimaginable power.


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There's a single Deluxe Box in the room.

Box items:

Pokémon
''Pokémon in bold are recruitable. Please visit the Recruitable Pokémon page for more information.''


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Items

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Mystery Eggs
Cryptic Chasm has Mystery Eggs that can appear on all floors.


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Dungeon Objective
The main objective is completion. The boss, Mewtwo, has a rare chance of dropping a Golden Mask or its Heart Slate. The Gold Silk for Psychic-types can only be obtained from here. Otherwise rare recruits are here and players may train. Revives, Reviver Seeds, and decent TMs spawn frequently.

Restrictions

 * The level of the team is set to 1 after entering Floor 51.

Rules

 * 1) On Floors 1, 5, 10, 15, 20, and 25, pick up the stones that spell O-R-I-G-I-N respectively.
 * 2) There is a maze after Floor 15. On the bottom right of the maze is the entrance to the Obscure Area. You must have a Pokémon that knows the move Dig to dig into a room underground and obtain an Enigmatic Key (you will only need one as it's infinite use).
 * 3) Open the sealed door blocking stairs on Floor 30 with the Enigmatic Key.
 * 4) *Entering the regular stairs leads to the fake end room with no boss.
 * 5) After Floor 30 there is a warp puzzle with a door at the end of it that requires the Unown stones.
 * 6) *The puzzle is not instanced, so only one player in a party will need to pick up the Unown stones, even though they spawn once for each player.
 * 7) After Floor 40 is a puzzle and a Water- (Dawn/Day) or Ground-type (Dusk/Night) Pokémon is needed to enter the exit at end.
 * 8) Have an Engraved Tablet in your bag to open the final locked doors after Floor 50.

Tips

 * Have a dual Water/Ground-type Pokémon such as Barboach or Wooper for the Cryptic Crossing if you're not sure you'll make it to the end before the time changes. You can also use the move Mud Sport or Water Sport to change your type.
 * Bring a Mobile Scarf/Ghost-type since there may be Nuggets, diamonds, and other valuables in walls.
 * Beware of common counterattacks like Counter and Metal Burst, which could easily make you faint if you attack carelessly.
 * Aftermath could be a problem too.
 * A good level range for Mewtwo would be 19-22.
 * A Pokémon with the move Punishment will help greatly on the boss.

Trivia

 * Cryptic Chasm was created by Festivo.
 * The Floor 40 puzzle used to have timed doors and switches like the first puzzle, but has been changed to be similar to.
 * Some lines spoken by Mewtwo are references to Pokémon movies Mewtwo Strikes Back and Mewtwo Returns.

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