Traps

Traps are a type of Tile that are usually dangerous to the player when stepped on in dungeons. There are many types and each one has its own effects, and each of those effects happens somewhat randomly. Traps are found in all dungeons and are invisible unless stepped on or attacked (pressing F while pointing in its direction) and do not disappear after triggering.

Although these tiles are known to spawn in rooms large or small, they may rarely spawn in hallways at the corners and entrances into rooms.

Chestnut Trap


This trap, when stepped on, drops chestnuts onto the player's head and causes them to lose 15 HP every time they step on the tile. This only affects the player stepping on the trap.

Self Destruct Trap


Stepping on this trap causes an explosion in which all Pokémon within a 1-tile radius take damage from. It takes half the player's HP and does some damage to wild Pokémon with the exception of Fire-types, who will only take half the damage. However, if it is raining or the Pokémon that steps on the trap has the "Drizzle" or "Damp" then it will not explode no matter how much it is stepped on.

Explosion Trap


Similar to the Self Destruct Trap, this trap also explodes and does damage around a certain radius. Only this one will damage Pokémon within s 2-tile radius and it does twice the damage to wild Pokémon It still takes away half the player's hp though. Same exceptions apply with the "Drizzle" and "Damp" abilities or Rainy weather, and Fire-types still take half the damage.

Grimy Trap


This is one of the most hated traps the game, as it can ultimately end up ruining the journey for the player if stepped on. By stepping on this, edible food items such as apples, bananas, and berries can become Grimy Food. Eating this grimy food will restore a very small amount of belly, but may cause some type of status condition. So in long dungeons such as Harmonic Tower, this trap can end up making your trip a nightmare of hunger. This trap only affects the player stepping on it.

Gust Trap


This trap will send the player stepping on it flying in any direction until they hit a wall, even throwing Pokémon on water and lava tiles from which many will have to warp.

Mud Trap


Stepping on a Mud Trap makes mud splash up at the player and it lowers any one of the Pokémon's stats, including evasion and accuracy.

Pitfall Trap
This trap will send the player one floor below the one they are on currently, so if you were on the 15th floor, stepping on this would send you to the 14th floor below. Teammates are not affected and they can keep going.

Poison Trap


Anyone stepping on this will be afflicted with the "Poisoned" status, making them take damage with every step they take. Steel and Poison-type Pokémon will not be affected.

PP Zero Trap


Pokémon that step on this will have one of their moves' (randomly selected) PP dropped down to 0, only being able to restore this PP with PP Restoring Items.

Seal Trap


Stepping on this trap will have one of the Pokémon's moves sealed, with them not being able to use it for the duration of the stay on that floor. Heal seeds and Healing Wish will get rid of the sealing.

Slow Trap


Pokémon stepping on this tile will have their movement speed slowed, not allowing the Pokémon to be able to sprint, meaning that left shift + arrows will not make it move faster. It will just move at the walking speed. This wears off when going up a floor and only affects the Pokémon that steps on it.

Slumber Trap


Pokémon treading over this will be put to sleep for a random amount of turns, ranging from two through ten turn.

Spin Trap


Pokémon on this trap will become Confused and move in random directions and sometimes take damage when trying to use moves. The confusion is only temporary, however.

Sticky Trap


If a Pokémon stepping on this is equipped with any item such as a Power Band or a Berry, the item will then become sticky and the player will not be able to remove the item or equip another until the stickiness is gone. If the Pokémon has nothing equipped, then a random item in their inventory will become Sticky. The item will cease to be Sticky once the player leaves the dungeon. Until then, the sticky item will just waste space.

Summon Trap


Stepping on this will warp a random amount of Pokémon found on the floor to this trap. It disappears after summoning.

Trip Trap


The Pokémon stepping on this will trip and end up dropping their held item on the ground of the tile.

Warp Trap


Stepping on one of these will warp the player to a random location of the floor. It can be used many times, even for escaping a "monster house."

Grudge Trap
This trap will do a multitude of things. One, it will warp all the Pokémon on the floor to the player. Two, it will enable a "Grudge" status for them, meaning that if you attack them with a move it will reduce your PP to zero.

Random Trap


This trap is very unique, because it can become any trap! Stepping on this will make it one of the many traps in the game, such as Slow, Grudge, Explosion, or Sticky Traps. It affects all the players on that floor, making it one of those traps you really would like to avoid after finding it the first time. This will not work, however, if there is a pokemon with "Drizzle" or "Damp" on the floor.

Shocker Trap


This trap gives the player a "Shocker" status, making the moves they make hit allies on the same floor.

Special Traps
These taps can only be created on the floor.

Spiked Tile


This trap is special because it is not found randomly on the generated dungeon floors. It can only be created by a Pokémon using the move "Spikes" and is not created any other way. This tile will be made under the Pokémon using it. Stepping on this will cause the player to take 20HP of damage.

Toxic Spikes


Similar to the Spiked Tile, Toxic Spikes cannot be found randomely on the floor. It can only be created by using the move "Toxic Spikes," which will create the tile under the Pokémon sing it. Stepping on this trap will cause the Pokémon to become Poisoned. Poison Types are immune to the effect.

Note: These traps can be made more than once and can be found side by side on a floor. They will not be invisible when found.

Usable Traps
Redirection from Items

Items that can be found in Tanren Chambers can be used to lay traps. They are one time use items and can be stacked (Max: 100), they effect the enemy and can only be used in dungeons. Each of these traps are similar to the traps that are found normally in dungeons. Not all Traps found in dungeons have a Usable Trap counterpart.

All usable traps can be encountered in Tanren Chambers.

Trivia

 * If a player and an NPC step on a trap at the same time, both will suffer under the effects.
 * Traps were able to be revealed by clicking. This was changed however for attacking.