Moves/Broken

Broken Moves are moves that do not work. Indicated by a ` next to a moves name, for example; Thief`.

Often these moves are broken due to not being coded, but sometimes moves are broken as a result of conflicting ideas on what effects they should have. For example, Thief's usual effect is to steal a targets held item, where as in PMU this might have strong effects on how the game is played.

Below is a list of moves that are considered broken:
 * Belch
 * Bestow
 * Electrify
 * Fling
 * Happy Hour
 * Hold Back
 * Hold Hands
 * Instruct
 * Ion Deluge
 * King's Shield
 * Mat Block
 * Mimic
 * Powder
 * Psychic Terrain
 * Speed Swap
 * Switcheroo
 * Topsy-Turvy
 * Transform
 * Venom Drench