Moves/Area of Effect

Area of effect moves affect all eight tiles around the user. Area of effect moves will suffer a decrease in power and accuracy the bigger the range is.


 * Acupressure
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Increases a random stat of the user and allies by 2 stages.


 * Ally Switch
 * Floor
 * Normal
 * 25
 * No
 * Yes
 * Switches the position of the user and allies.


 * Aromatherapy
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Cures the bad status conditions of the user and allies' teams.


 * Attack Order
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.


 * Aurora Veil
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Reduces damage taken from special and physical moves by 25% for the user's team and allies for 25 hits. Can only be used in hail.


 * Beat Up
 * Floor
 * Normal
 * 18
 * No
 * Yes
 * Warps allies to around the user.


 * Blast Burn
 * 2
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage.


 * Blizzard
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May freeze the target. Accuracy increases to 90% if the target is in hail or snow.


 * Boomburst
 * 6
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Cannot affect targets with Soundproof or be used when silenced.


 * Brutal Swing
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.


 * Bug Buzz
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.


 * Bulldoze
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May lower the target's Speed stat by 1 stage. Power is halved in Grassy Terrain.


 * Celebrate
 * 2
 * Very long
 * 50
 * No
 * Yes
 * Has no effect.


 * Chatter
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May confuse the target. Cannot affect targets with Soundproof or be used when silenced.


 * Clanging Scales
 * 3
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. Lowers the user's Defense stat by 1 stage. Cannot affect targets with Soundproof or be used when silenced.


 * Clear Smog
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Resets the target's stat changes.


 * Close Combat
 * 1
 * Normal
 * 14
 * Yes
 * Yes
 * Inflicts damage. Lowers the user's Defense and Special Defense stats by 1 stage.


 * Coaching
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Increases allies' Attack and Defense stats by 1 stage.


 * Cotton Spore
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Lowers the target's Speed stat by 2 stages unless it is Grass-type. Cannot affect targets with Overcoat.


 * Crafty Shield
 * 10
 * Normal
 * 18
 * No
 * Yes
 * Protects the user and allies from status moves for 5 hits. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.


 * Cut
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Can also cut down small plants when used against one.


 * Dark Pulse
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May make the target cringe.


 * Darkest Lariat
 * 1
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage. Ignores the target's Defense and Evasion stat changes.


 * Defog
 * Floor
 * Very long
 * 25
 * No
 * Yes
 * Removes all visible traps, fog and the effects of screens, Safeguard, and Mist.


 * Dark Void
 * 10
 * Long
 * 8
 * No
 * Yes
 * Puts the target to sleep.


 * Dazzling Gleam
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.


 * Defend Order
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Increases the user and allies' Defense and Special Defense stats by 1 stage.


 * Diamond Storm
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase the user's Defense stat by 2 stages.


 * Dig
 * 1
 * Normal
 * 20
 * No
 * Yes
 * The user becomes semi-invulnerable and inflicts damage on its next move. Pokémon in the middle of Dig can be hit by Fissure and take double damage from Earthquake and Magnitude.


 * Discharge
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May paralyze the target.


 * Doom Desire
 * 8
 * Long
 * 12
 * No
 * Yes
 * Inflicts 100 damage on the target after it takes two turns.


 * Draco Meteor
 * 10
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.


 * Earth Power
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.


 * Earthquake
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Power is halved in Grassy Terrain. Can hit and inflicts double damage on targets in the middle of Dig.


 * Echoed Voice
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Power is increased each use on a target. Cannot affect targets with Soundproof or be used when silenced.


 * Electric Terrain
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Increases the power of Electric-type moves and prevents sleep. Camouflage will change the user's type to Electric, and Secret Power and Nature Power turn into Electric-type moves. Only hits Pokémon on the ground.


 * Embargo
 * 5
 * Normal
 * 25
 * No
 * Yes
 * Prevents the target from using items.


 * Eruption
 * 2
 * Normal
 * 14
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.


 * Expanding Force
 * 2/8
 * Normal
 * 2
 * No
 * Yes
 * Inflicts damage. Range increases from 2 to 8 tiles in Psychic Terrain.


 * Explosion
 * 2
 * Very long
 * 16
 * No
 * Yes
 * The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.


 * Extrasensory
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.


 * Fairy Lock
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Immobilizes the target.


 * Fake Tears
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Special Defense stat by 2 stages.


 * Feather Dance
 * 2
 * Long
 * 25
 * No
 * Yes
 * Lowers the target's Attack stat by 2 stages.


 * Fiery Dance
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May increase the user's Special Attack stat by 1 stage.


 * Fire Pledge
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.


 * Fissure
 * 1
 * Normal
 * 15
 * No
 * Yes
 * Faints the target, unless it has Sturdy. Can hit targets in the middle of Dig.


 * Flail
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is increased the lower the user's remaining HP is.


 * Flash
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Lowers the target's Accuracy stat by 1 stage. Temporarily removes darkness from a dungeon floor.


 * Floral Healing
 * 8
 * Normal
 * 16
 * No
 * Yes
 * Restores 50% of the target's HP. Restores 100% of the target's HP in Grassy Terrain.


 * Flower Shield
 * 4
 * Normal
 * 16
 * No
 * Yes
 * Increases the user and target's Defense stat by 1 stage.


 * Gear Up
 * 4
 * Normal
 * 24
 * No
 * Yes
 * Increases the user and allies' Attack and Special Attack stats by 1 stage if they have Plus or Minus.


 * Geomancy
 * 6
 * Very long
 * 6
 * No
 * Yes
 * The user charges and increases it and allies' Special Attack, Special Defense and Speed stats and movement speed by 2 stages on its next move.


 * Grass Pledge
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.


 * Grassy Terrain
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Increases the power of Grass-type moves and restores 1/16 of the Pokémon's max HP every 10 steps. Camouflage will change the user's type to Grass, and Secret Power and Nature Power turn into Grass-type moves. Halves the power of the moves Dig, Earthquake and Magnitude. Only hits Pokémon on the ground.


 * Growl
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Lowers the target's Attack stat by 1 stage.


 * Gust
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Can hit and inflicts double damage on targets in the middle of Bounce or Fly.


 * Haze
 * Floor
 * Normal
 * 40
 * No
 * Yes
 * Resets the stat changes of the target.


 * Heal Bell
 * Floor
 * Normal
 * 15
 * No
 * Yes
 * Cures the bad status conditions of the user and allies' teams.


 * Heal Block
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Prevents the target from restoring HP for 5 turns.


 * Heal Order
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies by 50%.


 * Heal Pulse
 * 8
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the target by 50%.


 * Healing Wish
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Reduces the user's HP to 1. Cures the bad status conditions and fully restores the HP of allies.


 * Heat Wave
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May burn the target.


 * Helping Hand
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Increases allies' Attack and Special Attack stats by 1 stage.


 * Hidden Power
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Typing is random and set when entering a new map.


 * Hurricane
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May confuse the target. Accuracy increases if the target is in rain.


 * Hyper Voice
 * 5
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Cannot affect targets with Soundproof or be used when silenced.


 * Hyperspace Hole
 * 2
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Never misses. This move will bypass the effects of protective moves.


 * Inferno
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage and burns the target.


 * Infestation
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Judgement
 * 8
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage.


 * Lava Plume
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May burn the target.


 * Leaf Storm
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.


 * Leaf Tornado
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.


 * Life Dew
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Restores HP of the user and allies' teams by 25%.


 * Light Screen
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Reduces damage taken from special moves by 25% for the user's team and allies for 25 hits.


 * Lucky Chant
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Protects the user and allies' teams from critical hits for 5 hits.


 * Lunar Dace
 * 10
 * Normal
 * 10
 * No
 * Yes
 * Reduces the user's HP to 1. Cures the bad status conditions and fully restores the HP and 5 PP of allies.


 * Luster Purge
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.


 * Magma Storm
 * 5
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Magnetic Flux
 * 4
 * Normal
 * 24
 * No
 * Yes
 * Increases allies' Defense and Special Defense stats by 1 stage if they have Plus or Minus.


 * Magnitude
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage based on the magnitude chosen between 4 to 10 on use, giving the move a power of either 10, 30, 50, 70, 90, 110, or 150. Power is halved in Grassy Terrain.


 * Memento
 * 10
 * Normal
 * 18
 * No
 * Yes
 * Reduces the user's HP to 1. Lowers the target's Attack and Special Attack stats by 2 stages. Warps the user to a random location on the floor.


 * Milk Drink
 * 10
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies by 50% of the user's max HP.


 * Mind Blown
 * 2
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. The user takes recoil damage equal to half of its max HP.


 * Mist
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Protects the user and allies' teams from stat drops for 25 hits.


 * Misty Terrain
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Increases the power of Fairy-type moves, decreases the power of Dragon-type moves, and prevents non-volatile status conditions. Camouflage will change the user's type to Fairy, and Secret Power and Nature Power turn into Fairy-type moves. Only hits Pokémon on the ground.


 * Moonlight
 * Floor
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies depending on the weather.


 * Morning Sun
 * Floor
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies depending on the weather.


 * Mud Sport
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Changes the user and allies' typing to Ground.


 * Muddy Water
 * 8
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.


 * style="white-space:nowrap"|Nature's Madness
 * 2
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage equal to half of the target's HP.


 * Night Daze
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.


 * Night Shade
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage equal to the user's level.


 * Noble Roar
 * 2
 * Normal
 * 35
 * No
 * Yes
 * Lowers the target's Attack and Special Attack stats by 1 stage.


 * Odor Sleuth
 * 8
 * Normal
 * 40
 * No
 * Yes
 * Exposes the target, making moves bypass their increased Evasion and Normal- or Fighting-type immunity.


 * Ominous Wind
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase all the user's stats by 1 stage.


 * Outrage
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage for 2 to 5 turns, then confuses the user.


 * Overheat
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.


 * Pain Split
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Takes or restores HP to make the user and target's HP equal.


 * Parabolic Charge
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.


 * Petal Blizzard
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.


 * Perish Song
 * Floor
 * Normal
 * 15
 * No
 * Yes
 * Inflicts a Perish Count on the target. Cannot affect targets with Soundproof or be used when silenced.


 * Petal Dance
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage for 2 to 5 turns, then confuses the user.


 * Poison Powder
 * 2
 * Normal
 * 35
 * No
 * Yes
 * Poisons the target unless it is Grass-, Poison- or Steel-type. Cannot affect targets with Overcoat.


 * Powder Snow
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May freeze the target.


 * Psychic Terrain
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Increases the power of Psychic-type moves and protects Pokémon from moves 4 or more tiles away unless it is line of sight. Camouflage will change the user's type to Psychic, and Secret Power and Nature Power turn into Psychic-type moves. Only hits Pokémon on the ground.


 * Psycho Boost
 * 5
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.


 * Psystrike
 * 5
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. The damage taken by the target is based off of its Defense stat rather than its Special Defense stat.


 * Quick Guard
 * 5
 * Normal
 * 25
 * No
 * Yes
 * Protects the user and allies from moves 4 or more tiles away for 2 hits. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.


 * Rage Powder
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Makes the target's moves only affect the user for 3 turns. Cannot affect targets with Overcoat.


 * Rapid Spin
 * 1
 * Normal
 * 50
 * Yes
 * Yes
 * Inflicts damage. Frees the user from any move trapping and destroys a revealed trap if used next to one.


 * Reflect
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Reduces damage taken from physical moves by 25% for the user and allies' teams for 25 hits.


 * Refresh
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Cures the bad status conditions of the user and allies' teams.


 * Revelation Dance
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. The move type depends on the user's primary type.


 * Reversal
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Power is increased the lower the user's remaining HP is.


 * Roar of Time
 * 15
 * Very long
 * 10
 * No
 * Yes
 * Inflicts damage.


 * Rock Slide
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May make the target cringe.


 * Rototiller
 * 4
 * Normal
 * 16
 * No
 * Yes
 * Increases the user and target's Attack and Special Attack stats by 1 stage if it is Grass-type.


 * Round
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. When an ally that has Round is in the move's range, the ally also uses Round and its power will be doubled. Cannot affect targets with Soundproof or be used when silenced.


 * Safeguard
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Protects the user's team and allies from bad status conditions for 25 hits.


 * Sand Tomb
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Searing Shot
 * 10
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May burn the target. Cannot affect targets with Bulletproof.


 * Seed Flare
 * 15
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 2 stages.


 * Self-Destruct
 * 1
 * Very long
 * 15
 * No
 * Yes
 * The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.


 * Shadow Force
 * 2
 * Normal
 * 15
 * Yes
 * Yes
 * The user charges and inflicts damage on its next move. The user is invulnerable while charging. This move will bypass the effects of protective moves.


 * Sheer Cold
 * 1
 * Normal
 * 15
 * No
 * Yes
 * Faints the target, unless it has Sturdy or is an Ice-type.


 * Shell Trap
 * 3
 * Normal
 * 10
 * No
 * Yes
 * The user charges and inflicts damage on its next move.


 * Silver Wind
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase all of the user's stats by 1 stage.


 * Sing
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep.


 * Sleep Powder
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep. Cannot affect targets with Overcoat.


 * Sludge Wave
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May poison the target.


 * Snore
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Can only be used while asleep. May make the target cringe. Cannot affect targets with Soundproof or be used when silenced.


 * Soft-Boiled
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Restores HP of the user and allies by 50% of the user's max HP.


 * Spacial Rend
 * 8
 * Very long
 * 12
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.


 * Sparkling Aria
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and cures a burned target. Cannot affect targets with Soundproof or be used when silenced.


 * Spider Web
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Immobilizes the target.


 * Spite
 * 1
 * Normal
 * 18
 * No
 * Yes
 * Reduces the PP of the target's last used move by 7.


 * Splash
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts 5 damage.


 * Spore
 * 3
 * Long
 * 30
 * No
 * Yes
 * Puts the target to sleep unless it is Grass-type. Cannot affect targets with Overcoat.


 * Stomping Tantrum
 * 1
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.


 * Stored Power
 * 2
 * Short
 * 10
 * Yes
 * Yes
 * Inflicts damage based on the user's amount of stat boosts.


 * Stun Spore
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Paralyzes the target unless it is Grass- or Electric-type. Cannot affect targets with Overcoat.


 * Surf
 * 7
 * Normal
 * 22
 * No
 * Yes
 * Inflicts damage and allows the user to travel on water tiles. Can also be used to travel to different areas in the overworld.


 * Sweet Scent
 * 9
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Evasion stat by 1 stage. May spawn a recruitable Zorua when in a Monster House.


 * Synchronoise
 * 15
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage on targets that are the same Type as the user.


 * Tailwind
 * 8
 * Normal
 * 25
 * no
 * Yes
 * Increases the user and allies' Speed stat by 2 stages.


 * Teeter Dance
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Confuses the target.


 * Thrash
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage for 2 to 5 turns, then confuses the user.


 * Thunderbolt
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May paralyze the target.


 * Twister
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May make the target cringe.


 * Uproar
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and makes the target sleepless.


 * Vacuum-Cut
 * 5
 * Long
 * 7
 * No
 * Yes
 * Inflicts 18 damage.


 * Volt Switch
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage and launches the user away from the direction used.


 * Water Sport
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Changes the user and allies' typing to Water.


 * Water Pledge
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.


 * Water Spout
 * 2
 * Normal
 * 14
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.


 * Whirlpool
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Wide Guard
 * 5
 * Normal
 * 10
 * No
 * No
 * Protects the user and allies from area of effect moves for 2 hits. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.
 * }