Seafloor Ruins/Central

Central Seafloor Ruins, also called Central SFR, os a continuation dungeon from Seafloor Ruins. It is accessed when the player goes through the puzzle in the Floor 20 Secret Room in Seafloor Ruins with a Sea Dew, to open the locked door both there and the actual entrance to Central, which can be found in the end boxes of Eastern or Western Seafloor Ruins. To solve the puzzle the player must enter the first warp located to the left of the exit at the top, then take the following path:
 * Left
 * Up
 * Right
 * Right
 * Right
 * Right
 * Up
 * Up
 * Down

Its entrance has a storage and assembly for you can only take 3 items and no Pokémon aside from your leader. There has 60 Floors and you start on Floor 22. Every Pokémon in this dungeon is at least part Water-type with some variation in secondary typing, Castform being the only exception to this, but only when the weather isn't rain. Rainy and sunny weather will be encountered.

Floors 21-40
The floor has a deep blue water texture with a mix of tan tiles and violet tiles. The walls are a light shade of purple coral and there is medium sized darkness.

Floors 41-50
The floor is a deep purple ground with sparkles and tan tiles. The walls are purple colored coral with occasional grass on top.

Floors 51-60
The scenery drastically changes into a ruins theme. The floor has deep dark blue water with a mixture of brown tiles and light blue tiles. The walls are made of light blue coral with occasional grass on top.

End Box
In the final room there is a Deluxe Box. The final room looks different compared to the Western and Eastern Seafloor Ruins. There is a 20% chance of obtaining a Wonder Egg.
 * Wonder Egg
 * Golden Apple
 * Big Nugget
 * Big Pearl
 * Nugget
 * Pearl
 * TM Flash Cannon
 * TM Thunderbolt

Secret Room
The lower Secret Room is found from Floors 22 to Floors 50 and contains two Deluxe Boxes. There are 4 switches; 3 are dummy switches (and will do nothing when pressed) while the remaining fourth switch is capable of opening the doors that lead to the boxes. The two switches inside open both of the doors so the player can leave. The upper Secret Room is found on Floors 51 to 59 and contains two Deluxe Boxes.
 * Big Green Apple
 * Big Nugget
 * TM Ice Beam
 * TM Rain Dance
 * TM Scald
 * TM Thunderbolt
 * TM Thunder Wave
 * Water Dust
 * Big Green Apple
 * Golden Apple
 * Big Nugget
 * Big Pearl
 * Relic Vase
 * TM Ice Beam
 * TM Thunderbolt
 * TM Thunder Wave

Secret Chamber
Central Seafloor Ruins has a unique Secret Room; the Secret Chamber, or well known as the "Phione Secret Room". It is found on Floors 51 to Floor 59. This Secret Room contains no Deluxe Boxes but instead a platform where one can summon Phione. Upon entering there is a locked door. The player needs to use Sea Dew to enter the summoning area, and then Wonder Egg on the pedestal inside said area to summon Phione. The Phione has a 100% recruit rate and has a boss buff of 1000 hp. Note that it and the other Secret Room spawn on the same floors, so if Secret Room stairs are found, which one entered is random.

Pokémon
Pokémon in bold are recruitable, please visit the Recruitable Pokémon page for more information.

Mystery Eggs
The following Pokémon can hatch from Central Seafloor Ruins' Mystery Eggs.

Dungeon Objective
Unlike Eastern and Western Seafloor Ruins the objective of this dungeon is to obtain a Wonder Egg or Piplup. Once the player has a Wonder Egg found in the final Deluxe Box they then need to re-enter the dungeon and find the Secret Room on Floor 51+. A Sealed Chamber can be found in this dungeon on Floors 35 and 55, but it is discouraged to open them in this specific continuation of Seafloor Ruins, its Silk can also be found in Southern Sea.

Restrictions

 * 1) The player can only bring in their leader Pokémon.
 * 2) Only 3 items allowed.
 * 3) No experience is gained.
 * 4) Parties are disbanded.

Tips

 * Do not bring in any rare items as the rate of dying is high.
 * But note that Sea Dew and Wonder Eggs cannot be lost.
 * Bring in a counter to status, namely poison and paralysis.
 * Walrein, Seaking, Whiscash and Kingler have their one-hit KO move (Sheer Cold, Horn Drill, Fissure and Guillotine), which may cause an instant game over if the player is out of Revival items and is too low in level.
 * Pokémon with Water Absorb will do well in the dungeon.
 * Due to the inability to gain experience here, level 100s are recommended to use.
 * Use a Pokémon with Frisk as Revives, Reviver Seeds, and Big Green Apples are hidden.

Trivia

 * Central Seafloor Ruins lacks certain things from its Eastern and Western counterparts.
 * This path does not have Sea Dew in its end box, instead it has the Wonder Egg.
 * It does not have any bosses
 * Barring the puzzle needed to enter the dungeon, there are no switches or Seafloor Keys.
 * There is no Secret Room on Floor 40 that is needed to progress through the dungeon.