PMU 6

PMU 6, as dubbed by the players and staff was a change that occurred over time. One of the largest changes from PMU 5, or the "Stone Age", to PMU 6 was evolution, which was added on the date of April 1st, 2009. PMU 6 was replaced by PMU 7 on September 1st, 2010.

Gameplay
Much like its ancestor and descendant, PMU 5, PMU 6 had similar gameplay and the player would move with the arrow keys and primarily attack with the Control button. Very alike to PMU 5, PMU 6 had also included the Stat System. As the player leveled up, the Stat System would allow the player to distribute three "points" to any stat that suited to his or her liking; although the player could increase any stat through various items found throughout gameplay or trading with another player. During this stage, players were able to recruit Pokémon upon defeating them. Evolution was later added. TMs were still able to be bought or found; similar to PMU 5 they had yet to receive the title of "Moves," which did not come until PMU 7. Many of the dungeons previously available do not exist in the newer PMU 7, although some have been and continue to be re-added, such as Mt. Barricade.

Trivia

 * PMU 6 was the first version to have Shiny Pokémon implemented into the game.
 * PMU 6 gave you 3 skill points for each level gained on a Pokemon. Because there were no limit to how many points you can apply per skill, this allowed players and staff to have high defense or other crazy stats such as dealing 1,000 points of damage to any lower leveled players and taking 5.
 * The game did not have random dungeons or instanced maps. Meaning, players could see each other on random floors. This allowed for some players to see it as a chance to become an outlaw. Others saw it as a chance to get free items and easy dungeon completions for missions.
 * PMU 6 also generated one mission on the Job Board.

Related pages

 * PMU 6 Players
 * PMU 6 Guilds
 * PMU 6 Dungeons