Tanren Chambers/Water Chamber

Beginning floors (1-30F)
The beginning floors are colored as shallow water and tiles (some cracked), there is light and is common to see wonder traps throughout the chamber, the walls are grey, narrow and common but are always surrounded with deep water.

Lower floors (31-50F)


Lower floors are like previous scenery but adding blue crystal walls around the dungeon and decrease the number of this, but increasing their length a bit. rain and no weather (caused by psyducks ability) are common and poison traps are also common there.

Mid floors (51-70F)


On the mid floors, the scenery returned as the beginning floors but decreasing the space for walking, also blue tiles appear in it. The floors in general become more narrow and with darkness, increasing pathways.

Upper floors (71-99F)
In Upper floors walls are less common to see, with increasing water and the walking area becomes more close creating easily monster traps. The darkness increase and the tiles become all dark blue.

Pokémon
This is a list of the different chambers from which you can access from the Water Chamber.

Eggs hatch into Psyduck and Azurril.

Items of interest
The following are items which are absent or rare outside of Tanren Chamber. This section is specific to the items which can be found within the dungeons and not the end boxes.

'Note: The items in italics'' are the ones which have not been re-discovered after the July 2017 TC Update. The other items have been confirmed while the ones in italics used to exist prior to the update and their current status is unknown.'''