Spectral Thicket

Spectral Thicket (Spectral, SpTh) is a dungeon found southwest of Frigid Heights. The dungeon consists of mostly Dark-, Ghost-, and Bug-types. It has three routes available to be taken at its midpoint after Floor 20; Ghost, Dark, or Psychic, which require a Pokémon of the corresponding type on the team.

After going through the first part of one of the aforementioned route, Spectral Thicket's main path can be chosen at the second midpoint—after Floor 40. It requires a party of two to three players to press switches and open the entrance to the path. You may also use the key found in the end room to unlock the path if you have beaten Spectral Thicket before.

Attributes

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A fork is reached after Floor 20. This is where the player must pick between the Ghost, Dark, or Psychic Spectral Thicket routes and continue through them, starting on Floor 21 of the chosen path. A Pokémon of one of the respective types is required to pick one, otherwise you cannot continue and must escape using the warp.

Floor 40 leads to another fork, wherein the available routes to be chosen and the restrictions are the same, but an entrance to continue on the regular Spectral Thicket route is accessible. One switch is located on the pathways to the type-restricted routes, which removes the respective blocks to the main route entrance. Due to this, two or three players are needed to hit all three switches in time and get to the main path entrance. Alternatively, if you have a and have beaten Spectral Thicket's main path already, the locked door in the bottom-right can be opened to continue the main path instead.

Spectral Thicket Glade
After completing 10F, there is a boss consisting of three Lampents and one Mandibuzz.

They know the following moves:
 * Mandibuzz: Air Slash, Block, Foul Play, Torment
 * Lampent: Confuse Ray, Dark Pulse, Overheat, Psychic

Twirltongue Clearing
After Floor 55, the player will be fighting Incineroar, Oranguru, and Gengar of Team Tactful Tension; who the player met at the beginning of the entrance to Spectral Thicket.

They know the following moves:
 * Incineroar: Roar, Revenge, Darkest Lariat, Fire Fang
 * Oranguru: Light Screen, Safeguard, Extrasensory, Reflect
 * Gengar: Venoshock, Drain Punch, Foul Play, Shadow Ball

Boss drop:

Marshwalker's Mire
After Floor 70, the player will be fighting Marshadow, which Marshadow reminds the player of its dream of expanding Spectral Thicket. Also saying that the player will not ruin its dream, and challenges the player to battle with 11 illusions that it will create. After defeat, Marshadow tells the player that its dream is ruined. The other final bosses from the different paths confront Marshadow for its fabrication, and taking their treasure to fullfill its dream. This forces Marshadow to leave and peace inside Spectral Thicket was restored.

They know the following moves:
 * Marshadow (Real): Shadow Ball, Spectral Thief, Drain Punch, Superpower
 * Marshadow (Illusion): Rolling Kick, Shadow Sneak, Pursuit, Drain Punch

Boss drop:

Clearing of Resolution
After defeating Marshadow, this is the end room. It contains two Deluxe Boxes and a Spectral Key on the side.

Box items:

Pokémon
''Pokémon in bold are recruitable. Please visit the Recruitable Pokémon page for more information.''


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Items

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Dungeon Objective
This dungeon is exclusive to Furfrou and Winter Deerling outside Holiday Cave. This is also the only dungeon where Rowlet and Ralts appear as wild recruits. You may also obtain Marshadow's Heart Slate.

Rules

 * 1) You must have either a Dark-, Ghost-, or Psychic-type in order to take one of the other routes and reach the main route entrance.
 * 2) Guild meetup is disabled from floor 41F and up.

Trivia

 * Spectral Thicket was released on the 16th of January in 2021, as part of the Winden-East Expansion.
 * The first version of Spectral Thicket was created by Nuxl. During development of the Winden-East Expansion, it was reworked and finalized by Syni.
 * All three Spectral Diary pages may be found throughout the dungeon, giving the story of someone who worked for the lumber mill was collecting firewood inside the dungeon, who got lost and was consumed by the evil spirit.