Moves

In the game moves are an important objective to look at. What moves the player gives his Pokemon may result in how well the player can progress in the game. There are many different objectives that can be done with moves. Most of the time moves are used to kill enemies, this results in moves being used for training; the repeated killing of NPCs in order to raise a Pokemon level. There is also Competitive Battling that has greatly affected how the moves are used and the Buffing and Nerfing of the moves.

Moves
Moves are important in order to achieve progression within the game. There are many different forms of moves such as Status moves; moves that inflict an effect onto you or the enemy. There is also Attack moves; moves that deal damage to you or the enemy. Within the Attack moves there is also two categories, Physical and Special. These rely on different stats that the player and the enemy have in order to deal damage.

In Pokemon Mystery Universe there are different categories of range that each move falls into. There is a feature in the game called Single Target moves. This is when a move (generally only Line of Sight and Spray) target the first enemy that is seen. Making the move unable to target other pokemon untill said pokemon is defeated or another pokemon walks in between the player and the pokemon.
 * Area of Effect - Move hits everywhere (Square Formation)
 * Line of Sight - Move hits in front (Line Formation)
 * Spray - Move increases in range in front (Triangle Formation)
 * Self - Range is 1 tile on you
 * Room - Different from Area of Effect, moves here have question marks as range

Moves that are used within the game are usually the same as the Pokemon Main Games or the Pokemon Mystery Dungeon Games. With few being changed and if so for a valid reason.

Link to Moves that are used in the Main Games

Link to Moves that are used in the Mystery Dungeon Games

Nerfing and Buffing are when a move is deemed to Powerful or Weak and is dealt with accordingly.
 * Range - How far the move can hit
 * Cooldown - How fast a move can be used repeatedly
 * Glide - If a move can be used while running
 * PP - How often a move can be used

Area of Effect
Area of Effect moves have a restriction placed one them. In that all moves that are 3 Tiles or higher have their Accuracy and Power halved.

Line of Sight
Line of Sight moves can have the ability to glide, but if must be a Single Target, or they must have a range of 4 Tiles or Lower.

Spray
Spray moves that are 2 Tiles or less Glide most of the time. Spray moves that are 3 Tiles or Larger and are not Single Target moves have their Accuracy and Power cut in half.

Self
Self moves vary the most out of the move groups. They always affect the user giving the player a variety a different effects. The moves dispite having the lowest range in the game usually do not Glide.

Broken
Moves that are Broken  do not  work. This is indicated by a ' next to their name, for example Theif '. The reason these moves are Broken is usually because of conflicting ideals on how to make the moves work. For example there are different ideas on how to make the move Theif work. Since its effect is stealing the held item of the enemy, this would cause a lot of unrest if used on players.

Trivia

 * There are more moves with Main Game effects then PMD effects despite Pokemon Mystery Universe being based off of a Pokemon Mystery Dungeon Game
 * Unlike Pokemon Mystery Dugneon games you are allowed to move while using moves such as Fly, Dig, and Bounce.