Tanren Chambers/Water Chamber

Beginning floors (1-30F)
The Begining floors are colored as shallow water and tiles (some cracked), there is light and is common to see wonder traps throughout the chamber, the walls are grey, narrow and common but are always surrounded with deep water.

Lower floors (31-50F)


Lower floors are like previous scenery but adding blue crystal walls around the dungeon and decrease the number of this, but increasing their length a bit. rain and no weather (caused by psyducks ability) are common and posion traps are also common there.

Mid floors (51-70F)


In mid floors the scenery returned as the beginning floors but decreasing the space for walking, also blue tiles appear in it. The floors in general become more narrow and with darkness, increasing pathways.

Upper floors (71-99F)
In Upper floors walls are less common to see, with increasing water and the walking area becomes more close creating easily monster traps. The darkness increase and the tiles become all dark blue.

===Pokemon === This is a list of the different chambers from which you can access from the Water Chamber.

Eggs hatch into Psyduck and Azurril.

Items
The keys are located on floors B10, B12, B37, B55 and B79F.

The items in exit boxes are as follows.


 * B19F (Cleanse Orb, Black Sludge, Twist Band, Reviver Seed, ...)
 * B49F (Shoal Shell, Water Stone, Mystic Water, Blue Bow, WiseGlasses, TM Scald, ...)
 * B74F (Longtoss Orb, Helix Fossil, TM Rain Dance, Torrent Band, Pokédoll, ...)


 * B89F (Damp Rock, TM Thunderbolt, Rare Fossil (10), SlowPokeTail, Full Restore, Beauty Scarf, Relic Statue)


 * B99F (Splash Plate, Escape Rope, Rare Fossil (20), Restore Power...)

Routes
This is a list of the different chambers from which you can access from the Water Chamber.