Moves

Moves are a fundamental mechanic of PMU. The moves available to a player depends on their Pokémon and can effect the player's progression rate. Move mechanics in PMU are similar to the Pokémon Mystery Dungeon games; however, some moves have been buffed or nerfed in order to level the playing field.

Moves
Moves come in two different forms: Status and Attack. Attack moves have two subcategories: Physical and Special. Status moves inflict a status condition on the targeted Pokémon, such as Paralysis or Poison, without dealing additional damage; Attack moves deal damage and some may inflict a status effect as well. The damage delt from a Physical or Special attack relies on the target's Defense or Special Defense, respectively.

In Pokemon Mystery Universe there are different categories of range that each move falls into: Single Target moves, generally Line of Sight and Spray moves, damage only the first enemy in that range, meaning that in order to target other Pokémon in that range, the first Pokémon must be defeated, moved, or otherwise removed from that range. Alternatively, another enemy Pokémon may walk in between the target and the player, causing the move to then hit that Pokémon.
 * Area of Effect - Move hits around you (Square Formation).
 * Line of Sight - Move hits in front of you (Line Formation).
 * Spray - Move increases in range in front (Triangle Formation).
 * Self - Move affects only you.
 * Front - Move affects only the tile directly in front of you.
 * Floor - Different from Area of Effect, moves here have question marks as range.Magic_room.png

The move available in PMU come from either the main series Pokémon games or the Mystery Dungeon spin-offs. A list of moves in the main games can be found here and a list of moves in the Mystery Dungeon games can be found here.

Some moves have been nerfed or buffed in PMU if they have been deemed too strong or too weak, respectively. Such changes may affect:
 * Range - Where the move hits on the map.
 * Cooldown - The speed between using a move in succession.
 * Glide - Whether or not a move can be used while running.
 * PP - The maximum amount of times the move can be used (without item help).

Area of Effect
Area of Effect moves have a restriction placed on them. All moves that are 3 tiles or higher have their Accuracy and attack power halved.

Line of Sight
Line of Sight moves can have the ability to glide, but if must be a Single Target, or they must have a range of 4 tiles or lower.

Spray
Spray moves that are 2 tiles or less glide most of the time. Spray moves that are 3 tiles or larger and are not Single Target moves have their Accuracy and attack power cut in half.

Self
Self moves vary the most out of the move groups. They always affect the user giving the player a variety a different effects.

Floor
Moves here have question marks for their range. This indicates that the move effects the entire floor. Moves here do not deal damage. They are moves that have a variety of effects.

Broken
Moves that are Broken  do not  work. This is indicated by a ` next to their name, for example: Theif `. The reason these moves are Broken is usually because of conflicting ideals on how to make the moves work. For example there are different ideas on how to make the move Theif work. Since its effect is stealing the held item of the enemy, this would cause a lot of unrest if used on players.

Trivia

 * There are more moves with Main Game effects then PMD effects despite Pokemon Mystery Universe being based off of a Pokemon Mystery Dungeon game.
 * Unlike Pokemon Mystery Dungeon games, you are allowed to move while using moves such as Fly, Dig, and Bounce.