Moves/Area of Effect

Area of effect moves affect all eight tiles around the user. Area of effect moves will suffer a decrease in power and accuracy the bigger the range is.

!data-sort-type="text"|Name !data-sort-type="number"|Range !data-sort-type="text"|Cooldown !data-sort-type="number"|PP !data-sort-type="text"|Glide !data-sort-type="text"|Pierce !data-sort-type="text"|Effect
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Increases a random stat of the user and allies by 2 stages.
 * Floor
 * Normal
 * 25
 * No
 * Yes
 * Switches the position of the user and allies.
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Cures the bad status conditions of the user and allies' teams.
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Gives the Aurora Veil status to the user and allies' teams. Can only be used in hail.
 * Floor
 * Normal
 * 18
 * No
 * Yes
 * Warps allies to around the user.
 * 2
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage.
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May freeze the target. Accuracy increases to 90% if the target is in hail or snow.
 * 6
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Cannot affect targets with Soundproof or be used when silenced.
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May lower the target's Speed stat by 1 stage. Power is halved in Grassy Terrain.
 * 2
 * Very long
 * 50
 * No
 * Yes
 * Has no effect.
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May confuse the target. Cannot affect targets with Soundproof or be used when silenced.
 * 3
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. Lowers the user's Defense stat by 1 stage. Cannot affect targets with Soundproof or be used when silenced.
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Resets the target's stat changes.
 * 1
 * Normal
 * 14
 * Yes
 * Yes
 * Inflicts damage. Lowers the user's Defense and Special Defense stats by 1 stage.
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Increases allies' Attack and Defense stats by 1 stage.
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Lowers the target's Speed stat by 2 stages unless it is Grass-type. Cannot affect targets with Overcoat.
 * 10
 * Normal
 * 18
 * No
 * Yes
 * Gives the Crafty Shield status to the user and allies.
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Can also cut down small plants when used against one.
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May make the target cringe.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. Ignores the target's Defense and Evasion stat changes.
 * Floor
 * Very long
 * 25
 * No
 * Yes
 * Removes all visible traps, fog, the effects of screens, Safeguard, and Mist.
 * 10
 * Long
 * 8
 * No
 * Yes
 * Puts the target to sleep.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Increases the user and allies' Defense and Special Defense stats by 1 stage.
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase the user's Defense stat by 2 stages.
 * 1
 * Normal
 * 20
 * No
 * Yes
 * The user becomes semi-invulnerable and inflicts damage on its next turn. Pokémon in the middle of Dig can be hit by Fissure and take double damage from Earthquake and Magnitude.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May paralyze the target.
 * 8
 * Long
 * 12
 * No
 * Yes
 * Inflicts 100 damage on the target after it takes two turns.
 * 10
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Power is halved in Grassy Terrain. Can hit and inflicts double damage on targets in the middle of Dig.
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Power is increased each use on a target. Cannot affect targets with Soundproof or be used when silenced.
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Gives the Electric Terrain status to targets that are on the ground.
 * 5
 * Normal
 * 25
 * No
 * Yes
 * Inflicts Embargo on the target.
 * 2
 * Normal
 * 14
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.
 * 2/8
 * Normal
 * 2
 * No
 * Yes
 * Inflicts damage. Range increases from 2 to 8 tiles in Psychic Terrain.
 * 2
 * Very long
 * 16
 * No
 * Yes
 * The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Immobilizes the target.
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Special Defense stat by 2 stages.
 * 2
 * Long
 * 25
 * No
 * Yes
 * Lowers the target's Attack stat by 2 stages.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May increase the user's Special Attack stat by 1 stage.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.
 * 1
 * Normal
 * 15
 * No
 * Yes
 * Faints the target, unless it has Sturdy. Can hit targets in the middle of Dig.
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is increased the lower the user's remaining HP is.
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Lowers the target's Accuracy stat by 1 stage. Temporarily removes darkness from a dungeon floor.
 * 8
 * Normal
 * 16
 * No
 * Yes
 * Restores 50% of the target's HP. Restores 100% of the target's HP in Grassy Terrain.
 * 4
 * Normal
 * 16
 * No
 * Yes
 * Increases the user and target's Defense stat by 1 stage.
 * 4
 * Normal
 * 24
 * No
 * Yes
 * Increases the user and allies' Attack and Special Attack stats by 1 stage if they have Plus or Minus.
 * 6
 * Very long
 * 6
 * No
 * Yes
 * The user charges and increases it and allies' Special Attack, Special Defense and Speed stats and movement speed by 2 stages on its next turn.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Gives the Grassy Terrain status to targets that are on the ground.
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Lowers the target's Attack stat by 1 stage.
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Can hit and inflicts double damage on targets in the middle of Bounce or Fly.
 * Floor
 * Normal
 * 40
 * No
 * Yes
 * Resets the stat changes of the target.
 * Floor
 * Normal
 * 15
 * No
 * Yes
 * Cures the bad status conditions of the user and allies' teams.
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Inflicts Heal Block on the target.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies by 50%.
 * 8
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the target by 50%.
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Reduces the user's HP to 1. Cures the bad status conditions and fully restores the HP of allies.
 * 8
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May burn the target.
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Increases allies' Attack and Special Attack stats by 1 stage.
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Typing is random and set when entering a new map.
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May confuse the target. Accuracy increases if the target is in rain.
 * 5
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Cannot affect targets with Soundproof or be used when silenced.
 * 2
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Never misses. Bypasses the effects of protective statuses.
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage and burns the target.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Gives the Ion Deluge status to targets.
 * 8
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May burn the target.
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Restores HP of the user and allies' teams by 25%.
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Gives the Light Screen status to the user and allies' teams.
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Gives the Lucky Chant status to the user and allies' teams.
 * 10
 * Normal
 * 10
 * No
 * Yes
 * Reduces the user's HP to 1. Cures the bad status conditions and fully restores the HP and 5 PP of allies.
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * 5
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 4
 * Normal
 * 24
 * No
 * Yes
 * Increases allies' Defense and Special Defense stats by 1 stage if they have Plus or Minus.
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage based on the magnitude chosen between 4 and 10 on use, giving the move a power of either 10, 30, 50, 70, 90, 110, or 150. Power is halved in Grassy Terrain.
 * 10
 * Normal
 * 18
 * No
 * Yes
 * Reduces the user's HP to 1. Lowers the target's Attack and Special Attack stats by 2 stages. Warps the user to a random location on the floor.
 * 10
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies by 50% of the user's max HP.
 * 2
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. The user takes recoil damage equal to half of its max HP.
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Gives the Mist status to the user and allies' teams.
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Gives the Misty Terrain status to targets that are on the ground.
 * Floor
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies depending on the weather.
 * Floor
 * Normal
 * 16
 * No
 * Yes
 * Restores HP of the user and allies depending on the weather.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Changes the user and allies' typing to Ground.
 * 8
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.
 * 2
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage equal to half of the target's HP.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage equal to the user's level.
 * 2
 * Normal
 * 35
 * No
 * Yes
 * Lowers the target's Attack and Special Attack stats by 1 stage.
 * 8
 * Normal
 * 40
 * No
 * Yes
 * Exposes the target.
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase all the user's stats by 1 stage.
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage and starts rampaging.
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Takes or restores HP to make the user and target's HP equal.
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
 * 8
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.
 * Floor
 * Normal
 * 15
 * No
 * Yes
 * Inflicts a Perish Count on the target. Cannot affect targets with Soundproof or be used when silenced.
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage and starts rampaging.
 * 2
 * Normal
 * 35
 * No
 * Yes
 * Poisons the target unless it is Grass-, Poison- or Steel-type. Cannot affect targets with Overcoat.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May freeze the target.
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Gives the Psychic Terrain status to targets that are on the ground.
 * 5
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
 * 5
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. The damage taken by the target is based on its Defense stat rather than its Special Defense stat.
 * 5
 * Normal
 * 25
 * No
 * Yes
 * Gives the Quick Guard status to the user and allies.
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Makes the target follow the user. Cannot affect targets with Overcoat.
 * 1
 * Normal
 * 50
 * Yes
 * Yes
 * Inflicts damage. Frees the user from any move trapping and destroys a revealed trap if used next to one.
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Gives the Reflect status to the user and allies' teams.
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Cures the bad status conditions of the user and allies' teams.
 * 2
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. The move type depends on the user's primary type.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Power is increased the lower the user's remaining HP is.
 * 15
 * Very long
 * 10
 * No
 * Yes
 * Inflicts damage.
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May make the target cringe.
 * 4
 * Normal
 * 16
 * No
 * Yes
 * Increases the user and target's Attack and Special Attack stats by 1 stage if it is Grass-type.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. When an ally that has Round is in the move's range, the ally also uses Round and its power will be doubled. Cannot affect targets with Soundproof or be used when silenced.
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Gives the Safeguard status to user and allies' teams.
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 10
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May burn the target. Cannot affect targets with Bulletproof.
 * 15
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 2 stages.
 * 1
 * Very long
 * 15
 * No
 * Yes
 * The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.
 * 2
 * Normal
 * 15
 * Yes
 * Yes
 * The user becomes semi-invulnerable and inflicts damage on its next turn. Bypasses the effects of Protect.
 * 1
 * Normal
 * 15
 * No
 * Yes
 * Faints the target, unless it has Sturdy or is an Ice-type.
 * 3
 * Normal
 * 10
 * No
 * Yes
 * The user charges and inflicts damage on its next turn.
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase all of the user's stats by 1 stage.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep. Cannot affect targets with Overcoat.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May poison the target.
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Can only be used while asleep. May make the target cringe. Cannot affect targets with Soundproof or be used when silenced.
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Restores HP of the user and allies by 50% of the user's max HP.
 * 8
 * Very long
 * 12
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and cures a burned target. Cannot affect targets with Soundproof or be used when silenced.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Immobilizes the target.
 * 1
 * Normal
 * 18
 * No
 * Yes
 * Reduces the PP of the target's last used move by 7.
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts 5 damage.
 * 3
 * Long
 * 30
 * No
 * Yes
 * Puts the target to sleep unless it is Grass-type. Cannot affect targets with Overcoat.
 * 1
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. Power is doubled if the user's last move missed.
 * 2
 * Short
 * 10
 * Yes
 * Yes
 * Inflicts damage based on the user's amount of stat boosts.
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Paralyzes the target unless it is Grass- or Electric-type. Cannot affect targets with Overcoat.
 * 7
 * Normal
 * 22
 * No
 * Yes
 * Inflicts damage and allows the user to travel on water tiles. Can also be used to travel to different areas in the overworld.
 * 9
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Evasion stat by 1 stage. May spawn a recruitable Zorua when in a Monster House.
 * 15
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage on targets that are the same Type as the user.
 * 8
 * Normal
 * 25
 * no
 * Yes
 * Increases the user and allies' Speed stat by 2 stages.
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Confuses the target.
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage and starts rampaging.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May paralyze the target.
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May make the target cringe.
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and makes the target sleepless.
 * 5
 * Long
 * 7
 * No
 * Yes
 * Inflicts 18 damage.
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage and launches the user away from the direction used.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Changes the user and allies' typing to Water.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.
 * 2
 * Normal
 * 14
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 5
 * Normal
 * 10
 * No
 * No
 * Gives the Wide Guard status to the user and allies.
 * }
 * Increases the user and target's Attack and Special Attack stats by 1 stage if it is Grass-type.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. When an ally that has Round is in the move's range, the ally also uses Round and its power will be doubled. Cannot affect targets with Soundproof or be used when silenced.
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Gives the Safeguard status to user and allies' teams.
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 10
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May burn the target. Cannot affect targets with Bulletproof.
 * 15
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 2 stages.
 * 1
 * Very long
 * 15
 * No
 * Yes
 * The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.
 * 2
 * Normal
 * 15
 * Yes
 * Yes
 * The user becomes semi-invulnerable and inflicts damage on its next turn. Bypasses the effects of Protect.
 * 1
 * Normal
 * 15
 * No
 * Yes
 * Faints the target, unless it has Sturdy or is an Ice-type.
 * 3
 * Normal
 * 10
 * No
 * Yes
 * The user charges and inflicts damage on its next turn.
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May increase all of the user's stats by 1 stage.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep. Cannot affect targets with Overcoat.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May poison the target.
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Can only be used while asleep. May make the target cringe. Cannot affect targets with Soundproof or be used when silenced.
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Restores HP of the user and allies by 50% of the user's max HP.
 * 8
 * Very long
 * 12
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and cures a burned target. Cannot affect targets with Soundproof or be used when silenced.
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Immobilizes the target.
 * 1
 * Normal
 * 18
 * No
 * Yes
 * Reduces the PP of the target's last used move by 7.
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts 5 damage.
 * 3
 * Long
 * 30
 * No
 * Yes
 * Puts the target to sleep unless it is Grass-type. Cannot affect targets with Overcoat.
 * 1
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. Power is doubled if the user's last move missed.
 * 2
 * Short
 * 10
 * Yes
 * Yes
 * Inflicts damage based on the user's amount of stat boosts.
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Paralyzes the target unless it is Grass- or Electric-type. Cannot affect targets with Overcoat.
 * 7
 * Normal
 * 22
 * No
 * Yes
 * Inflicts damage and allows the user to travel on water tiles. Can also be used to travel to different areas in the overworld.
 * 9
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Evasion stat by 1 stage. May spawn a recruitable Zorua when in a Monster House.
 * 15
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage on targets that are the same Type as the user.
 * 8
 * Normal
 * 25
 * no
 * Yes
 * Increases the user and allies' Speed stat by 2 stages.
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Confuses the target.
 * 2
 * Normal
 * 16
 * After first use
 * Yes
 * Inflicts damage and starts rampaging.
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May paralyze the target.
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May make the target cringe.
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and makes the target sleepless.
 * 5
 * Long
 * 7
 * No
 * Yes
 * Inflicts 18 damage.
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage and launches the user away from the direction used.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Changes the user and allies' typing to Water.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.
 * 2
 * Normal
 * 14
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 5
 * Normal
 * 10
 * No
 * No
 * Gives the Wide Guard status to the user and allies.
 * }
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May paralyze the target.
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May make the target cringe.
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage and makes the target sleepless.
 * 5
 * Long
 * 7
 * No
 * Yes
 * Inflicts 18 damage.
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage and launches the user away from the direction used.
 * 7
 * Normal
 * 25
 * No
 * Yes
 * Changes the user and allies' typing to Water.
 * 1
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage.
 * 2
 * Normal
 * 14
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 5
 * Normal
 * 10
 * No
 * No
 * Gives the Wide Guard status to the user and allies.
 * }
 * Yes
 * Inflicts damage. Power is increased the higher the user's remaining HP is.
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * 5
 * Normal
 * 10
 * No
 * No
 * Gives the Wide Guard status to the user and allies.
 * }
 * No
 * No
 * Gives the Wide Guard status to the user and allies.
 * }