Seafloor Ruins/Western

Western Seafloor Ruins, also called West SFR, is a continuation dungeon from Seafloor Ruins. The dungeon is mainly all Water-type with some variation in secondary typing. The level ranges from level 30 to level 85 and there are 60 floors.

There are two bosses, the first is located after the warp puzzle in the floor 40 secret room. The bosses are Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery. Kyogre, the second boss, is found at the end of the dungeon.

To complete this dungeon you must gather a party of three members including yourself to press the switches located on floors 21, 30, 41 and 50.

For a summary on how to beat this dungeon visit Dungeon Objective. If you are looking for Seafloor Ruins click here. If you are looking for Eastern Seafloor Ruins click here. If you are looking for Central Seafloor Ruins click here.

Beginning Floors
The floor is a mixture between three different tiles, a light pink, a light blue and a dark blue tile. The wall is a light pink coral with grass mixed in commonly. There is a medium sized darkness, Rain and Sun are common. This lasts from floor 22 to floor 30.

Lower Floors
The floor has a deep blue water texture with a mix of blue tiles and violet tiles. The walls are a light shade of pink granite and there is a medium sized darkness. Rain weather is common. This lasts from floor 31 to floor 40.

Middle Floors
After completing the warp puzzle the player enters the middle floors. The entire floor has a more underwater theme now with the floor being blue bricks with a mix of a light blue decorative tile and grass. There is seaweed in the hallways that can be walked on. The walls are light pink colored bricks with various tiles on top of it. There is a medium sized darkness and rain is common. This lasts from floor 42 to floor 50.

Upper Floors
The floor no longer looks like an underwater dungeon but rather a crystal cave. The floor has tan tiles on top and blue floor. The walls are made of crystals and there is a medium sized darkness. The weather rain is common and this lasts until the end.

Pokemon
The Pokemon found in Eastern Seafloor Ruins are all Water-Types. There are all forms of evolution with stage 2 evolution being the most common. Pokemon in bold are recruitable, please visit the Recruitable Pokemon page for more information.

Beginning Floors
Most of the Pokemon are second or third stage evolutions. There is almost no recruitable Pokémon here and all the Pokemon are Water-Type. This begins at floor 22 and lasts until floor 30.
 * Omastar


 * Tentacruel


 * Poliwrath


 * Vaporeon


 * Empoleon


 * Starmie


 * Octillery


 * Kingler


 * Dewgong


 * Quagsire


 * Slowbro


 * Azumarill


 * Sealeo


 * Walrein


 * Whiscash


 * Floatzel


 * Seaking


 * Croconaw


 * Gyarados


 * Finneon


 * Lumineon


 * Remoraid


 * Omanyte


 * Feraligatr
 * Mantyke

Lower Floors
The pokemon found here are mainly second and third stage evolutions. They are all Water-Type and mainly use water moves. There are now more recruitable Pokémon, they are all first stage with a recruit rate of 15%. This lasts from floor 22 to floor 40. Piplup spawns during the dusk/night and this lasts from floor 31 to floor 40.
 * Tentacruel


 * Poliwrath


 * Empoleon


 * Starmie


 * Octillery


 * Kingler


 * Dewgong
 * Piplup


 * Quagsire


 * Slowbro


 * Chinchou
 * Azumarill


 * Sealeo


 * Qwilfish
 * Walrein


 * Whiscash


 * Floatzel


 * Seaking


 * Croconaw


 * Feebas
 * Gyarados


 * Lumineon
 * Feraligatr
 * Mantyke

Middle Floors
There are similarities from the previous floors and the Pokemon are largely unchanged. The Pokémon are mostly Water-type but use different moves. Horsea spawns as a recruitable Pokémon during the dawn. This lasts from floor 42 to floor 50.
 * Tentacruel


 * Poliwrath


 * Empoleon


 * Starmie


 * Octillery


 * Kingler


 * Dewgong


 * Quagsire


 * Slowbro


 * Chinchou
 * Azumarill


 * Sealeo


 * Qwilfish
 * Walrein


 * Whiscash


 * Floatzel


 * Horsea
 * Seaking


 * Croconaw


 * Feebas
 * Gyarados


 * Lumineon
 * Feraligatr
 * Mantyke

Upper Floors
More diversity comes but all Pokemon are still Water-Type. This applies to floors 51-60.
 * Tentacruel


 * Poliwrath


 * Empoleon


 * Starmie


 * Octillery


 * Kingler


 * Dewgong


 * Quagsire


 * Slowbro


 * Chinchou
 * Azumarill


 * Sealeo


 * Qwilfish
 * Walrein


 * Whiscash


 * Floatzel


 * Seaking


 * Croconaw


 * Feebas
 * Gyarados


 * Lumineon
 * Feraligatr
 * Mantyke

Boss
There are two bosses, the first is located after the warp puzzle in the floor 40 secret room. The bosses are Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery. Kyogre, the second boss, is found at the end of the dungeon.

The fake end boss has a horde of Tentacruel and Quagsire attacking the player. Once the player finds the first boss, the player witnesses a Phione being attacked by Sharpedo, Crawdaunt, Kingdra and a Tentacruel. Phione flees, and the three summon Team Razor Shell and attack. After defeat, they leave, but afterwards, they plan to take the treasure.

Once the player reaches Floor 60, the player finds Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery defeated. The player approaches, but as soon as the player gets close, Kyogre, thinking that the player is a backup, attacks. After a brutal battle, Kyogre refuses to give up and tries to use Hyper Beam. Just as the player is about to meet his/her brutal end, Manaphy barges in and blocks the Hyper Beam. Manaphy then tells Kyogre that the player is an ally. This causes Kyogre to gain the player's trust, and then, Manaphy offers to show the player where the treasure is, and Kyogre tells the player to follow Manaphy while Kyogre finishes off Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery to make sure they never come back again, and then bids the player farewell.

Mystery Egg
Mystery Egg can be found in the dungeon the following Pokemon can hatch from it.
 * Magikarp
 * Azurill
 * Corsola
 * Seel
 * Slowpoke
 * Finneon
 * Goldeen
 * Clamperl (invisible)

Items
The items that are found in Western Seafloor Ruins are all the necessary items required for an explorer, except instead of Apples, there are Green Apples.

Final Room
In the final room there is a Deluxe Box. The Deluxe Box has a 20% chance of Sea Dew which is necessary to enter Central Seafloor Ruins.
 * Sea Dew
 * Big Pearl
 * Pearl
 * Nugget
 * Big Nugget
 * Pearl Necklace
 * Golden Apple
 * TM Thunderbolt

Secret Room
Aside from the floor 40 secret room all Seafloor Ruin dungeons have the same normal Secret Rooms. They each contain 2 Deluxe Box.

Lower Secret Room
The Lower Secret Room is found from floors 22 to floors 50. There are 4 switches, 3 are dummies and 1 is capable of opening the doors that lead to the boxes. The two switches inside open both of the doors.
 * TM Thunder Wave
 * Pearl Necklace
 * Big Nugget
 * Big Green Apple
 * TM Ice Beam
 * TM Thunderbolt

Upper Secret Room
The Upper Secret Room is found on floors 51 to 60 and there are two Deluxe Boxes.
 * TM Thunder Wave
 * Pearl Necklace
 * Big Nugget
 * Big Green Apple
 * TM Ice Beam
 * TM Thunderbolt

Floor 40 Secret Room
On floor 40 there will always be a special secret room that is marked by a different tile compared to the others.

Once inside the player must complete the warp puzzle that begins. The path to complete the warp puzzle is the following;
 * Top-Right
 * Bottom
 * Top-Left
 * Bottom-Left
 * Bottom-Right
 * Bottom
 * Top
 * Bottom-Right
 * Bottom-Left
 * Right
 * Left
 * Lower Left

Floor 41
After the player completes the warp puzzle and defeats the bosses they will end up at floor 41. In this floor the player have 3 choices to select from. To change to Eastern Seafloor Ruins the player must use the Seafloor Key that must be obtained during a previous run and unlock a sealed stair to continue.
 * Continue on Western Seafloor Ruins
 * Change to Eastern Seafloor Ruins
 * Exit and collect a Deluxe Box

To continue on Western Seafloor Ruins three people are needed, including yourself. The players must press all the switches at once to unlock the second sealed stair to continue.

To exit the dungeon the player can simply enter the normal stairs and collect a Deluxe Box. There is nothing noteworthy inside of it except TM Psychic.

Dungeon Objective
There are many different reasons to enter this dungeon. Horsea and Piplup are only found in Western Seafloor Ruins and the dungeon gives large amounts of experience for training. This dungeon is the only dungeon where you can find TM Thunder.

The main reason for the creation of Western Seafloor Ruins is for Sea Dew. It is found in the Deluxe Box located at the end of the dungeon. The chance of obtaining one is 20% and Sea Dew is required to enter Central Seafloor Ruins.

To complete this dungeon the player must press two switches on floor 21 and continue to the sealed stair. Afterwards on floor 30 two switches must be pressed again. On floor 40 locate the secret room, complete the warp puzzle and defeat the bosses. At floor 41 three players are needed to press the switches at the same time to continue, and at floor 50 three players are needed to press the switches to continue. Afterwards climb up the dungeon and defeat the boss.

Tips

 * Do not rely on Electric-Type moves to face the first boss as Seaking will prevent that
 * Do not enter the normal stairs found on floor 40.
 * The stair will instantly warp you out without waiting for your partners.
 * Pokemon with Water Absorb will do well in the dungeon.

Trivia

 * Eastern Seafloor Ruins and Western Seafloor Ruins both have Sea Dew.
 * This is the only dungeon where Kyogre, Phione and Manaphy appear as storyline characters.
 * The counterpart dungeon; Inferno Volcano is much less complex than Seafloor Ruins.
 * Inferno Volcano also features a less intricate plot.
 * Both dungeons have 60 floors.
 * Both dungeons have their respective weather legendary as the final boss.
 * This is the only dungeon that requires three switches to be pressed to complete the dungeon.
 * Floor 58 has ruins that contain a Deluxe Box.