Status Condition/Passive Volatile

Passive volatile status conditions are not blocked by status protection. Many are exclusive states on oneself after using certain moves.

Bound
Bound Pokémon will be immobilized for three turns, losing 1/16 of their HP rounded down each turn. This effect is only caused by moves such as Sand Tomb, Whirlpool, Fire Spin, Infestation, etc. If a Pokémon is holding a Shed Shell, has the Ability Run Away or is a Ghost-type, it cannot be bounded.

Follow
When a Pokémon is following another, moves will only target it until it takes three turns. A Pokémon can make others follow it from using the moves Follow Me or Rage Powder, or inflict it on an opponent using the move Spotlight.

Grounded
Grounded Pokémon lose mobility and Ground-type immunity from being Flying-type or the Ability Levitate. Pokémon will become grounded from the move Gravity, by holding an Iron Ball, or being hit by the move Smack Down. When a Pokémon uses the move Roost, it will give them the grounded condition for one step and taking a turn. A Pokémon can become ungrounded from using the moves Magnet Rise, Bounce, and Fly, or being hit by the move Telekinesis or Sky Drop.

Grudge
When a Pokémon has the Grudge status, it will deduct all PP from the move last used on it when it faints. It lasts until the Pokémon is hit twice. A Pokémon obtains the Grudge status from using the move Grudge. A Grudge Trap will also spawn Pokémon with the Grudge status.

Nausea
Nauseated Pokémon cannot use edible items. A Pokémon can become nauseated by consuming an Energy Root.

Mist
Pokémon protected by Mist cannot have their stats lowered by any effects, unless the attacker has Infiltrator. It wears off when hit 25 times or by Defog. The duration can be doubled to 50 when a Light Clay is held by a team member.

Safeguard
Pokémon protected by Safeguard cannot be inflicted with bad status conditions, unless the attacker has Infiltrator. It wears off when hit 25 times or by Defog. The duration can be doubled to 50 when a Light Clay is held by a team member.

Light Screen
Pokémon under the effect of Light Screen have incoming damage from special moves reduced by 0.75x for 25 hits, unless the attacker has Infiltrator. It wears off when hit 25 times, by Defog, or by Brick Break. The duration can be doubled to 50 when a Light Clay is held by a team member.

Reflect
Pokémon under the effect of Reflect have incoming damage from physical moves reduced by 0.75x for 25 hits. If the user is hit by Brick Break, Reflect will be removed, unless the attacker has Infiltrator. It wears off when hit 25 times, by Defog, or by Brick Break. The duration can be doubled to 50 when a Light Clay is held by a team member.

Aurora Veil
Pokémon under the effect of Aurora Veil have incoming damage from physical and special moves reduced by 0.75x for 25 hits. If the user is hit by Brick Break, Aurora Veil will be removed, unless the attacker has Infiltrator. It wears off when hit 25 times, by Defog, or by Brick Break. The duration can be doubled to 50 when a Light Clay is held by a team member.

Substitute
Pokémon with a Substitute are unaffected by stat drops and bad status conditions. The Substitute takes any damage in place of the Pokémon. A Pokémon obtains a Substitute from using the move Substitute with more than 25% of their max HP.

Protect
A Pokémon under the effect of Protect will not take damage until it gets hit. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will still do damage

Rampage
A Pokémon starts rampaging after using the moves Outrage, Thrash, or Petal Dance. It lasts until the move hits 2-5 times.

Rebounds
These statuses rebound damage.

Counter
A Pokémon with Counter up will return double the physical damage it takes to the attacker, if it doesn't faint by it. It wears off after one turn or when hit once.

Destiny Bond
A Pokémon with the Destiny Bond status will return damage it takes to the attacker, if it doesn't faint by it. It wears off after one step.

Mirror Coat
A Pokémon with Counter up will return double the physical damage it takes to the attacker, if it doesn't faint by it. It wears off after one turn or when hit once.

Metal Burst
A Pokémon with Counter up will return 1.5x the damage it takes to opponents within 4 tiles, if it doesn't faint by it. It wears off after one turn or when hit once.

Rolling
A Pokémon starts rolling after using the move Rollout or Ice Ball. It lasts until the move hits five times or misses.

Telekinesis
Pokémon under the effects of Telekinesis are hurled into the air for five turns. They will be immune to Ground-type moves, but moves against them will also never miss.

Electric Terrain
Pokémon under the effect of Electric Terrain have the power of their Electric-type moves increased by 1.5x and cannot be put to sleep. Camouflage will change the user's type to Electric, Secret Power turns into an Electric-type move with a 30% chance of inflicting paralysis, and Nature Power becomes Thunderbolt.

Grassy Terrain
Pokémon under the effect of Grassy Terrain have the power of their Grass-type moves increased by 1.5x, and restore 1/16 of their Pokémon max HP every 10 steps. Camouflage will change the user's type to Grass, Secret Power turns into a Grass-type move with a 30% chance of inflicting sleep, and Nature Power becomes Energy Ball. The moves moves Dig, Earthquake and Magnitude have their power halved against Pokémon in Grassy Terrain. Floral Healing restores 100% HP instead of 50%.

Misty Terrain
Pokémon under the effect of Misty Terrain have the power of their Fairy-type moves increased by 1.5x, cannot be inflicted with non-volatile status conditions, and cannot be put to sleep. Camouflage will change the user's type to Fairy, Secret Power turns into a Fairy-type move with a 30% chance of lowering Special Attack, and Nature Power becomes Moonblast. Dragon moves have their power halved against Pokémon in Misty Terrain.

Psychic Terrain
Pokémon under the effect of Psychic Terrain have the power of their Psychic-type moves increased by 1.5x, and are protected from moves that are 4 or more tiles and aren't line of sight. Camouflage will change the user's type to Psychic, Secret Power turns into a Psychic-type move with a 30% chance of lowering Speed, and Nature Power becomes Psychic. The move Expanding Force has its range increased from 2 tiles to 8.

Wish
A Pokémon that's been wished upon via using the move Wish or Wish being used on it will heal 1/2 of its max HP after being hit twice by a move.