Dungeons

Mystery Dungeons are the main source of gameplay in Pokémon Mystery Universe. Dungeons are complex structures that typically have a random layout. There are many dungeons, each with different qualities, characteristics, and difficulty. Players explore dungeons as an enterprise, training, completing missions, obtaining recruitable Pokémon, or finding rare items. Rather than being able to see and enter dungeons from a list, dungeon entrances can be found throughout and entered from areas in the overworld. HMs may be necessary in order to access some dungeons, or to travel through them like in Sauna Cavern Depths.

Dungeons can have restrictions such as limiting the amount of items that can be in the bag when entering, or setting the level of the team's Pokémon for the duration of the dungeon.

Being cautious in dungeons is essential. If the player faints as their team's leader and cannot revive, they must give up, resulting in item loss and putting them back at the Crossroads or their set spawn point.

Dungeon Floors
Every dungeon floor has a randomized layout (except for Exbel Woods and Friendship Forest), along with wild Pokémon and items. Dungeon floors are made up of several rooms and tiles; the main tiles being the floor and wall tiles. Wall tiles form the rooms and hallways in dungeons, and can often contain hidden items. Dungeons can have other additional tiles, such as water or lava, with certain types of Pokémon being able to traverse them while others cannot, unless they hold a Mobile Scarf, Magma Emblem or similar items. In order to advance dungeon floors, the player must move onto stairs, which will take you up a floor in the dungeon (or down midway through Gritty Burrow).

Although Pokémon and items cannot normally spawn in hallways, they can in PMU, albeit depending on the dungeon.

Wind
Wind is a feature prominent in dungeons (specially so in Mt. Stormhold) to prevent explorers from lingering in a floor for too long. Because of the real-time gameplay, wind is not turn-based but instead goes off a timer unique to the dungeon, which begins to tick after the player's first action upon entering a floor. There will be 4 messages alerting the player of a strong gust before kicking them out of the dungeon, acting as a give up. As a result, wind can remove many items from the player's inventory except if they have a Escape Rope.

Sealed Chambers
Some dungeons have locked doors set to appear on specific floors, appearing as a small wall square with a light gray lock. In most cases, a dungeon will only have one sealed chamber, but a few have two containing the same contents. To open the locked doors, a Silver Key is required. Inside of sealed chambers is a Box, which has a chance of containing a Silk among other items. The Silk's type reflects the type of the dungeon the sealed chamber was found (e.g. Brown Silk in a dungeon with many Ground-types).

Kecleon Shops
Kecleon Shops can be found in some dungeons on specific floors. The items for sale will vary between each dungeon, however, but usually sell the same items normally found in the dungeon.

Monster Houses
Monster Houses, instead of being a room that becomes invaded with lots of Pokémon—usually identified with an abnormal amount of items visible—, make up an entire dungeon floor as a single square room floor filled with Pokémon, that can randomly appear upon stair entry on Floor 6 and up in most dungeons. Monster Houses are the only method to recruit Zorua, via the use of Honey or the move Sweet Scent, and can likewise be a great spot for training as they have a x1.5 EXP boost.

Midpoints
Midpoints or rest points in dungeons are intervals that are not ordinary dungeon floors. They are often accompanied by a Kangaskhan Storage statue and rarely a Chimecho Assembly post or heal bed, some furthermore allowing the player to exit out of the dungeon. Dungeons may also have midpoints that are puzzles or mazes to be traversed in order to pursue the rest of the dungeon, these appearing more often than rest areas. Midpoints are commonly seen after boss rooms or around the middle of longer dungeons, as a standard breaking point or connection to a dungeon's deeper continuation.

Boss Rooms
Boss rooms are the floors where the boss Pokémon of a given dungeon is fought, should there be any to complete it or proceed further. Boss Pokémon frequently have buffs applied, drops such as Mushrooms and Big Mushrooms, and cannot be recruited (with the exception of Joey at Exbel Woods). Legendary and Mythical boss Pokémon have a chance to drop their Heart Slate, serving as their method obtainment to players. After defeating the final boss of a dungeon, there will be warps that lead out of the dungeon or to the end room if there is one. While there are boss rooms, few dungeons have boss Pokémon that will spawn in the dungeon floors, like Crystal Ruins and Lush Archipelago.

End Rooms
End rooms are characterized by being the very last floor in a dungeon, leading to an exit warp and usually having a reward like boxes; known commonly as end boxes. End rooms may contain other items such as Poké, or spawnable Pokémon via Honey like in Ashen Graveyard, all determined by the particular dungeon. Not all dungeons have traditional end rooms, as boss rooms can serve as the end rooms, or the dungeon will just leave the player in the overworld upon entering the last set of stairs.

Secret Rooms
Secret Rooms are floors that can be found in a dungeon by uncovering hidden golden stairs leading to them. What lies in a Secret Room depends on the dungeon. The most common trait Secret Rooms have are Deluxe Boxes. Some can have unique Pokémon obtainable from them via Honey, even rarely including Legendary Pokémon, among other things. Sometimes, reaching a Secret Room is required for further progression in a dungeon, such as in Seafloor Ruins and Iceberg Cavern.

Weather
Weather is a major part of dungeons. Weather can either appear naturally on floors or be set by Abilities of wild Pokémon encountered. All weather comes with their effects, and often coordinate with the type of Pokémon found in a dungeon (e.g. Rain in a dungeon with many Water-types). Having weather control is regarded as an important feat for venturing through dungeons smoothly, as weather can not only make wild Pokémon more of a threat, but can hinder the player's efficiency unless holding the respective Crystal, Gem or Globe.

Darkness
Darkness is a condition that can be present in dungeons. The player will constantly have a radius of light around them while the rest of the floor is more dim. When there is darkness, items and Pokémon cannot be seen unless they are in the range of view. Vision in darkness can be increased with the Ability Keen Eye, or removed completely in a dungeon floor through eating a Gummi, using a Luminous Orb, using the move Flash, or holding a X-Ray Specs or X-Ray Charm.

Restrictions
There are some restrictions a dungeon, or a dungeon section, may have before the player can enter:
 * Must have a specific type in the team.
 * Must have an empty inventory.
 * Must have no more than a specific amount of items in your inventory.
 * Can only bring a specific amount Pokémon.
 * No experience is gained.
 * No Pokémon can be recruited.
 * The level of the team is temporarily set to a level or reset to 1. Whether the present moves are kept or not varies from dungeon to dungeon.
 * Cannot be rescued, meaning party or guild members may not meet up with you.
 * Parties will be disbanded.

List of Dungeons
Below is a list of all dungeons in Pokémon Mystery Universe.

! style="background:#"|Name ! style="background:#"|Abbreviation(s) ! style="background:#"|Type ! style="background:#"|Region ! style="background:#"|Floors ! style="background:#" data-sort-type="number" The whole number is the minimum level. The numbers afterward are the maximum level and the floor count. Ex. data-sort-value="[First Level].[Second Level][Floor Count] |Level range
 * - style="background:#"
 * Archford Training Dojo
 * ATD
 * Fighting/Grass
 * Archford
 * 40
 * data-sort-value="45.6040"|45-60
 * - style="background:#"
 * Archford Tunnel
 * AT
 * Poison/Rock
 * Archford
 * 2
 * data-sort-value="24.3002"|24-30
 * - style="background:#"
 * Ash Forest
 * Ash/AF
 * Bug/Flying
 * Exbel
 * 33
 * data-sort-value="50.6033"|50-60
 * - style="background:#"
 * Ashen Graveyard
 * AG
 * Ghost
 * Exbel
 * 20
 * data-sort-value="60.7020"|60-70
 * - style="background:#"
 * Beach Bunker
 * BB
 * Rock/Water
 * Tanren
 * 24
 * 25-40
 * - style="background:#"
 * Boggy Wastes
 * Boggy/BW
 * Poison
 * Archford
 * 48
 * data-sort-value="50.6548"|50-65
 * - style="background:#"
 * Caustic Sewers
 * Sewers/CS
 * Poison
 * Undercity
 * 30
 * data-sort-value="65.7530"|65-75
 * - style="background:#"
 * Ancient Caustic Sewers
 * Sewers/ACS
 * Poison
 * Undercity
 * 15
 * data-sort-value="70.8015"|70-80
 * - style="background:#"
 * Cliffside Relic
 * Cliffside/CR
 * Ground
 * Exbel
 * 21
 * data-sort-value="20.3021"|20-30
 * - style="background:#"
 * Crescent Islet
 * CI
 * Bug/Grass
 * Archford
 * 28
 * data-sort-value="45.5528"|45-55
 * - style="background:#"
 * Crescent Islet Depths
 * Deep CI
 * Normal/Grass
 * Archford
 * 7
 * data-sort-value="50.6507"|50-65
 * - style="background:#"
 * Cryptic Chasm
 * CCh
 * Psychic
 * Tanren
 * 60
 * data-sort-value="60.7060"|60-70
 * - style="background:#"
 * Crystal Ruins
 * CR
 * Ice/Ghost
 * Winden
 * 20
 * data-sort-value="35.4120"|35-41
 * - style="background:#"
 * Crystal Castle
 * CC
 * Ice/Ghost
 * Winden
 * 10
 * data-sort-value="41.4510"|41-45
 * - style="background:#"
 * Deserted Tomb
 * DT
 * Steel/Ghost
 * Tanren
 * 44
 * data-sort-value="50.6544"|50-65
 * - style="background:#"
 * Dragon's Descent
 * DD
 * Dragon
 * Tanren
 * 50
 * data-sort-value="70.9050"|70-90
 * - style="background:#"
 * Dragon's Descent Depths
 * DDD
 * Dragon
 * Tanren
 * 20
 * data-sort-value="80.9920"|80-100


 * - style="background:#"
 * Dream Grove (Daydream)
 * Daydream DG
 * Fairy/Psychic
 * Undercity
 * 40
 * data-sort-value="45.5540"|45-55
 * - style="background:#"
 * Dream Grove (Nightmare)
 * Nightmare DG
 * Dark/Ghost
 * Undercity
 * 40
 * data-sort-value=45.5540"|45-55
 * - style="background:#"
 * Dynamo Sands
 * Dynamo/DS
 * Ground/Rock/Electric
 * Tanren
 * 60
 * data-sort-value="70.10060"|70-100
 * - style="background:#"
 * Exbel Woods
 * EW
 * Normal
 * Exbel
 * 3
 * data-sort-value="1.0303"|1-3
 * - style="background:#"
 * Friendship Forest
 * FF
 * Normal/Grass
 * Exbel
 * 5
 * data-sort-value="15.2505"|15-25
 * - style="background:#"
 * Frigid Rivulet
 * Water/Ice
 * Winden
 * 20
 * data-sort-value="55.6520"|55-65
 * - style="background:#"
 * Fruity Grotto
 * FG
 * Grass
 * Exbel
 * 10
 * data-sort-value="10.1505"|10-15
 * - style="background:#"
 * Gritty Burrow
 * Gritty/GB
 * Ground
 * Exbel
 * 15
 * data-sort-value="40.5015"|40-50
 * - style="background:#"
 * Glitter Cavern
 * GC
 * Rock/Electric/Fairy
 * Winden
 * 36
 * data-sort-value="20.4036"|20-40
 * - style="background:#"
 * Happiness Lake
 * HL
 * Water
 * Exbel
 * 8
 * data-sort-value="11.1408"|11-14
 * - style="background:#"
 * Harmonic Tower
 * HT
 * Varies
 * Exbel
 * 99
 * data-sort-value="12.4099"|12-40
 * - style="background:#"
 * Honeydrop Meadow
 * Honeydrop/HDM
 * Bug
 * Exbel
 * 27
 * data-sort-value="21.3127"|21-31
 * - style="background:#"
 * Iceberg Cavern
 * Caverns/IC
 * Ice/Water
 * Tanren
 * 7-10
 * data-sort-value="40.5010"|40-50
 * - style="background:#"
 * Iceberg Frigid Waters
 * Waters/IFW
 * Water
 * Tanren
 * 34
 * data-sort-value="60.7034"|60-70
 * - style="background:#"
 * Iceberg Adrift
 * Adrift/IA
 * Ice/Water
 * Tanren
 * 42
 * data-sort-value="70.8542"|70-85
 * - style="background:#"
 * Inferno Volcano
 * IV
 * Fire/Ground/Rock
 * Archford
 * 60
 * data-sort-value="65.8060"|65-80
 * - style="background:#"
 * Island Garden
 * IG
 * Grass
 * Exbel
 * 13
 * data-sort-value="10.2313"|10-23
 * - style="background:#"
 * Jailbreak Tunnel
 * Jailbreak/JT
 * Poison
 * Exbel
 * 12
 * data-sort-value="8.2012"|8-20
 * - style="background:#"
 * Lake of Acuity
 * Acuity
 * Water
 * Winden
 * 25
 * data-sort-value="40.4025"|40
 * - style="background:#"
 * Lake of Valor
 * Valor
 * Water
 * Archford
 * 25
 * data-sort-value="40.4025"|40
 * - style="background:#"
 * Lake of Verity
 * Verity
 * Water
 * Tanren
 * 25
 * data-sort-value="40.4025"|40
 * - style="background:#"
 * Loch Lenile Cavern
 * Lenile/LLC
 * Water
 * Exbel
 * 38
 * data-sort-value="40.5028"|40-50
 * - style="background:#"
 * Lucent Burrow
 * LB
 * Water/Ice
 * Winden
 * 10
 * data-sort-value="55.7010"|55-70
 * - style="background:#"
 * Lush Archipelago
 * Lush/LA
 * Bug/Grass
 * Archford
 * 30
 * data-sort-value="50.6030"|50-60
 * - style="background:#"
 * Archipelago Thicket
 * AT
 * Bug/Grass
 * Archford
 * 25
 * data-sort-value="60.7025"|60-70
 * - style="background:#"
 * Marowak Training Dojo
 * MTD
 * Varies
 * Exbel
 * 5/9/13
 * data-sort-value="5.1005"|5-10 25-30 35-40
 * - style="background:#"
 * Mineral Cavern
 * MC
 * Water
 * Exbel
 * 8
 * data-sort-value="24.308"|24-30
 * - style="background:#"
 * Mt. Barricade
 * Mt. Barr/Barr
 * Rock/Ground
 * Exbel
 * 30
 * data-sort-value="35.5530"|35-55
 * - style="background:#"
 * Mt. Moon
 * MM
 * Fairy/Psychic/Normal
 * Archford
 * 60
 * data-sort-value="65.8060"|65-80
 * - style="background:#"
 * Mt. Skylift
 * Skylift
 * Flying
 * Exbel
 * 36
 * data-sort-value="25.4036"|25-40
 * - style="background:#"
 * Mt. Stormhold
 * Stormhold
 * Ice/Flying
 * Winden
 * 29
 * data-sort-value="50.6529"|50-65
 * - style="background:#"
 * Murky Trench
 * Murky/MT
 * Ghost/Water
 * Archford
 * 12
 * data-sort-value="55.6512"|55-65
 * - style="background:#"
 * Mysterious Jungle
 * MJ
 * Grass/Bug
 * Archford
 * 60
 * data-sort-value="60.8060"|60-80
 * - style="background:#"
 * Mystic Coven
 * MC
 * Ghost/Psychic
 * Tanren
 * 50
 * data-sort-value="50.6550"|50-65
 * - style="background:#"
 * Pebble Cave
 * PC
 * Normal/Ground/Dark
 * Exbel
 * 5
 * data-sort-value="1.0505"|1-5
 * - style="background:#"
 * Pitch-Black Abyss
 * PBA
 * Dark/Poison
 * Exbel
 * 1
 * data-sort-value="12.9901"|12-100
 * - style="background:#"
 * Razed Fields
 * RF
 * Water/Flying
 * Exbel
 * 1
 * data-sort-value="100.9901"|100
 * - style="background:#"
 * Risen Derelict
 * RD
 * Water/Ice/Poison
 * Winden
 * 60
 * data-sort-value="65.7560"|65-75
 * - style="background:#"
 * Rocky Ravine
 * RR/RoR
 * Grass/Ground
 * Tanren
 * 35
 * data-sort-value="50.6035"|50-60
 * - style="background:#"
 * Rocky Shoreline
 * RS
 * Water
 * Tanren
 * 40
 * data-sort-value="50.6040"|50-60
 * - style="background:#"
 * Rustic Savannah
 * Rustic/RS
 * Electric/Normal
 * Tanren
 * 28
 * data-sort-value="40.5028"|40-50
 * - style="background:#"
 * Sandy Shallows
 * Sandy/SS/SaSh
 * Water
 * Archford
 * 30
 * data-sort-value="35.4530"|35-45
 * - style="background:#"
 * Sauna Cavern
 * Sauna/SC
 * Fire/Rock
 * Winden
 * 23
 * data-sort-value="26.3023"|26-30
 * - style="background:#"
 * Sauna Cavern Depths
 * Deep SC/SC Depths
 * Rock
 * Winden
 * 7
 * data-sort-value="30.4007"|30-40
 * - style="background:#"
 * Sea Crevice
 * SC
 * Ice/Water
 * Tanren
 * 21
 * data-sort-value="40.5021"|40-50
 * - style="background:#"
 * Seafloor Ruins
 * SFR
 * Water
 * Archford
 * 21
 * data-sort-value="60.7021"|60-70
 * - style="background:#"
 * Eastern Seafloor Ruins
 * East SFR
 * Water
 * Archford
 * 60
 * data-sort-value="70.8060"|70-80
 * - style="background:#"
 * Central Seafloor Ruins
 * Central SFR
 * Water
 * Archford
 * 60
 * data-sort-value="80.9960"|80-100
 * - style="background:#"
 * Western Seafloor Ruins
 * West SFR
 * Water
 * Archford
 * 60
 * data-sort-value="70.8060"|70-80
 * - style="background:#"
 * Seafoam Cove
 * Seafoam/SC
 * Water/Bug
 * Exbel
 * 15
 * data-sort-value="10.1515"|10-15
 * - style="background:#"
 * Seaside Cavern
 * Seaside/SC
 * Water
 * Exbel
 * 5
 * data-sort-value="1.0505"|1-5
 * - style="background:#"
 * Scorched Grasslands
 * Scorched/SG
 * Fire/Grass
 * Archford
 * 50
 * data-sort-value="60.6550"|60-65
 * - style="background:#"
 * Sentimental Aquifer
 * SA
 * Water
 * Exbel
 * 60
 * data-sort-value="60.7060"|60-70
 * - style="background:#"
 * Sentimental Aquifer Depths
 * SAD
 * Psychic
 * Exbel
 * 1
 * data-sort-value="70.7001"|70
 * - style="background:#"
 * Shimmering Seabed
 * SS/SSB/ShS/Shimmering
 * Water
 * Archford
 * 60
 * data-sort-value="60.8060"|60-80
 * - style="background:#"
 * Sky Fortress
 * SF
 * Varies
 * Winden
 * 99
 * data-sort-value="70.8099"|70-80
 * - style="background:#"
 * Snowveil Den
 * Snowveil/SD
 * Ice/Steel
 * Winden
 * 25
 * data-sort-value="45.5525"|45-55
 * - style="background:#"
 * Snowveil Lair
 * Snowveil/SL
 * Ice/Steel
 * Winden
 * 10
 * data-sort-value="55.6010"|55-60
 * - style="background:#"
 * Sour Root Cave
 * SRC
 * Bug
 * Exbel
 * 10
 * data-sort-value="3.1705"|3-17
 * - style="background:#"
 * Southern Sea
 * SS
 * Water
 * Exbel
 * 38
 * data-sort-value="30.4538"|30-45
 * - style="background:#"
 * Spectral Thicket
 * ST
 * Dark/Ghost/Psychic
 * Winden
 * 70
 * data-sort-value="75.9070"|75-90
 * - style="background:#"
 * Stark Volcanic Woods
 * Stark/SVW
 * Fire/Grass/Ground
 * Archford
 * 60
 * data-sort-value="40.5560"|40-55
 * - style="background:#"
 * Starlit Lagoon
 * Starlit/SL
 * Water/Psychic
 * Archford
 * 60
 * data-sort-value="60.7560"|60-75
 * - style="background:#"
 * Sunken Gardens
 * SG
 * Grass/Water
 * Tanren
 * 40
 * data-sort-value="45.6040"|45-60
 * - style="background:#"
 * Sunny Hillside
 * Hillside/SH
 * Fire/Grass
 * Exbel
 * 6
 * data-sort-value="3.1506"|3-15
 * - style="background:#"
 * Sunrise Temple
 * Sunrise/ST
 * Ground/Fire
 * Tanren
 * 28
 * data-sort-value="35.4528"|35-45
 * - style="background:#"
 * Tanren Chambers
 * TC
 * Varies
 * Tanren
 * 99
 * data-sort-value="70.9099"|70-90
 * - style="background:#"
 * Tanren Mansion
 * TM/Mansion
 * Ghost
 * Tanren
 * 40
 * data-sort-value="35.6540"|35-65
 * - style="background:#"
 * Tanren Courtyard
 * Courtyard
 * Ghost/Poison
 * Tanren
 * 25
 * data-sort-value="35.5525"|35-55
 * - style="background:#"
 * Tanren Basement
 * Basement
 * Ghost
 * Tanren
 * 20
 * data-sort-value="35.5520"|35-55
 * - style="background:#"
 * Tanren Graveyard
 * TG
 * Ghost
 * Tanren
 * 35
 * data-sort-value="35.4535"|35-45
 * - style="background:#"
 * Tanren Mines
 * TM/Mines
 * Ground/Poison
 * Tanren
 * 42
 * data-sort-value="50.6542"|50-65
 * - style="background:#"
 * Tanren Mines Depths
 * TM Depths
 * Ground/Poison
 * Tanren
 * 14
 * data-sort-value="60.6514"|60-65
 * - style="background:#"
 * Tanren Training Dojo
 * TTD
 * Fighting/Ground
 * Tanren
 * 36
 * data-sort-value="50.7036"|50-70
 * - style="background:#"
 * Tanren Tunnel
 * TT
 * Ground/Poison
 * Exbel
 * 10
 * data-sort-value="22.3010"|22-30
 * - style="background:#"
 * Thunderstorm Forest
 * Thunderstorm/TSF
 * Electric
 * Exbel
 * 10
 * data-sort-value="20.2510"|20-25
 * - style="background:#"
 * Far Thunderstorm Forest
 * Far TSF
 * Electric
 * Exbel
 * 10
 * data-sort-value="30.4010"|30-40
 * - style="background:#"
 * Tiny Grotto
 * TG
 * Grass
 * Exbel
 * 5
 * data-sort-value="1.0505"|1-5
 * - style="background:#"
 * Undercity Catacombs
 * UC
 * Ghost/Ground
 * Undercity
 * 30
 * data-sort-value="50.6030"|50-60
 * - style="background:#"
 * Verdure Bluff
 * Verdure/VB
 * Grass/Ground/Poison
 * Tanren
 * 40
 * data-sort-value="50.6040"|50-60
 * - style="background:#"
 * Voltaic Rainforest
 * Voltaic/VR
 * Electric/Bug/Grass
 * Archford
 * 50
 * data-sort-value="65.7550"|65-75
 * - style="background:#"
 * Wildfire Hills
 * Fire
 * Exbel
 * 20
 * data-sort-value="20.2520"|20-25
 * - style="background:#"
 * Winden Forest
 * WF
 * Ice
 * Winden
 * 18
 * data-sort-value="23.3518"|23-35
 * - style="background:#"
 * Deep Winden Forest
 * Deep WF
 * Ice
 * Winden
 * 10
 * data-sort-value="30.3510"|30-35
 * - style="background:#"
 * Winden Pass
 * WP
 * Ice
 * Winden
 * 10
 * data-sort-value="18.2510"|18-25
 * - style="background:#"
 * Winden Training Dojo
 * WTD
 * Fighting/Ice
 * Winden
 * 30
 * data-sort-value="30.4530"|30-45
 * }
 * data-sort-value="30.4530"|30-45
 * }