Moves/Self

Self moves will only hit the user, and in few cases also affect anyone the user is on top of.


 * Normal
 * 30
 * No
 * Increases the user's Defense stat by 2 stages.
 * Increases the user's Defense stat by 2 stages.


 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.
 * Increases the user's movement speed by 1 stage.


 * Normal
 * 30
 * No
 * Increases the user's Special Defense stat by 2 stages.
 * Increases the user's Special Defense stat by 2 stages.


 * Normal
 * 30
 * No
 * Gives the user the Aqua Ring status.
 * Gives the user the Aqua Ring status.


 * Normal
 * 25
 * No
 * Increases the user's movement speed by 1 stage and halves their weight.
 * Increases the user's movement speed by 1 stage and halves their weight.


 * style="white-space:nowrap"|
 * Normal
 * 10
 * No
 * Gives the user the Baneful Bunker status.


 * Normal
 * 30
 * No
 * Increases the user's Defense stat by 2 stages.
 * Increases the user's Defense stat by 2 stages.


 * Normal
 * 16
 * No
 * Halves the user's HP and maximizes its Attack stat.
 * Halves the user's HP and maximizes its Attack stat.


 * Normal
 * 30
 * No
 * Increases the user's Attack and Defense stats by 1 stage.
 * Increases the user's Attack and Defense stats by 1 stage.


 * Normal
 * 30
 * Yes
 * Increases the user's Special Attack and Special Defense stats by 1 stage.
 * Increases the user's Special Attack and Special Defense stats by 1 stage.


 * Normal
 * 30
 * No
 * Increases the user's Special Defense stat by 1 stage. If an Electric-type move is used the next turn, its power will be doubled.
 * Increases the user's Special Defense stat by 1 stage. If an Electric-type move is used the next turn, its power will be doubled.


 * Normal
 * 15
 * No
 * Increases the user's Attack, Defense, and Accuracy stats by 1 stage.
 * Increases the user's Attack, Defense, and Accuracy stats by 1 stage.


 * Normal
 * 30
 * No
 * The user's type will change to the type of each move it uses.
 * The user's type will change to the type of each move it uses.


 * Normal
 * 30
 * No
 * The user's type will change to a random type that resists the type of a move it gets hit by.
 * The user's type will change to a random type that resists the type of a move it gets hit by.


 * Normal
 * 30
 * No
 * Increases the user's Defense and Special Defense stat by 1 stage.
 * Increases the user's Defense and Special Defense stat by 1 stage.


 * Normal
 * 10
 * No
 * Increases the user's Defense by 3 stages.
 * Increases the user's Defense by 3 stages.


 * Long
 * 20
 * Yes
 * Gives the user the Counter status.
 * Gives the user the Counter status.


 * Normal
 * 20
 * No
 * Curses the target when used by a Ghost-type. Increases the user's Attack and Defense stats and lowers its Speed stat by 1 when used by any other type.
 * Curses the target when used by a Ghost-type. Increases the user's Attack and Defense stats and lowers its Speed stat by 1 when used by any other type.


 * Long
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage. Using Defense Curl will double the power of the moves Ice Ball and Rollout.
 * Increases the user's Defense stat by 1 stage. Using Defense Curl will double the power of the moves Ice Ball and Rollout.


 * Very long
 * 10
 * No
 * Gives the user the Destiny Bond status.
 * Gives the user the Destiny Bond status.


 * Very long
 * 12
 * No
 * Gives the user the Protect status.
 * Gives the user the Protect status.


 * Normal
 * 25
 * No
 * Increases the user's Evasion stat by 1 stage.
 * Increases the user's Evasion stat by 1 stage.


 * Normal
 * 30
 * No
 * Increases the user's Attack and Speed stats by 1 stage.
 * Increases the user's Attack and Speed stats by 1 stage.


 * Normal
 * 18
 * No
 * The user will survive at 1 HP if it takes damage that exceeds its max HP until it gets hit three times or moves.
 * The user will survive at 1 HP if it takes damage that exceeds its max HP until it gets hit three times or moves.


 * Normal
 * 30
 * No
 * Gives the user the Focus Energy status.
 * Gives the user the Focus Energy status.


 * Normal
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage. Increases by 2 stages when in sunny weather.
 * Increases the user's Attack and Special Attack stats by 1 stage. Increases by 2 stages when in sunny weather.


 * Normal
 * 12
 * No
 * Gives the user the Grudge status.
 * Gives the user the Grudge status.


 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Increases the user's Defense stat by 1 stage.


 * Normal
 * 25
 * No
 * Increases the user's Attack and Accuracy stats by 1 stage.
 * Increases the user's Attack and Accuracy stats by 1 stage.


 * Normal
 * 40
 * No
 * Increases the user's Attack by 1 stage.
 * Increases the user's Attack by 1 stage.


 * Normal
 * 30
 * No
 * Restores HP of the user by 1/6 of its max HP for 5-8 turns. The user will be unable to move or switch out for the duration.
 * Restores HP of the user by 1/6 of its max HP for 5-8 turns. The user will be unable to move or switch out for the duration.


 * Normal
 * 25
 * No
 * Increases the user's Defense stat by 2 stages.
 * Increases the user's Defense stat by 2 stages.


 * Normal
 * 16
 * No
 * Gives the user the King's Shield status. Triggers the Ability Stance Change.
 * Gives the user the King's Shield status. Triggers the Ability Stance Change.


 * Normal
 * 15
 * No
 * Gives the user the Laser Focus status.
 * Gives the user the Laser Focus status.


 * Normal
 * 10
 * No
 * Gives the user a sure shot.
 * Gives the user a sure shot.


 * Normal
 * 25
 * No
 * Gives the user the Magic Coat status.
 * Gives the user the Magic Coat status.


 * Normal
 * 20
 * No
 * Gives the user the Magnet Rise status.
 * Gives the user the Magnet Rise status.


 * Normal
 * 40
 * Yes
 * Increases the user's Attack stat by 1 stage.
 * Increases the user's Attack stat by 1 stage.


 * Long
 * 16
 * No
 * Gives the user the Metal Burst status.
 * Gives the user the Metal Burst status.


 * Normal
 * 12
 * No
 * Gives the user a sure shot.
 * Gives the user a sure shot.


 * Normal
 * 18
 * No
 * Increases the user's Evasion stat by 2 stages. The moves Body Slam, Stomp, Dragon Rush, Steamroller, Heat Crash, and Flying Press will have their power doubled and never miss against a Pokémon that used Minimize.
 * Increases the user's Evasion stat by 2 stages. The moves Body Slam, Stomp, Dragon Rush, Steamroller, Heat Crash, and Flying Press will have their power doubled and never miss against a Pokémon that used Minimize.


 * Normal
 * 40
 * No
 * Moves affect targets as if they were exposed.
 * Moves affect targets as if they were exposed.


 * Long
 * 20
 * No
 * Gives the user the Mirror Coat status.
 * Gives the user the Mirror Coat status.


 * Long
 * 30
 * No
 * Increases the user's Special Attack stat by 2 stages.
 * Increases the user's Special Attack stat by 2 stages.


 * Normal
 * 16
 * No
 * Swaps the user's Attack and Special Attack stats with its Defense and Special Defense stats.
 * Swaps the user's Attack and Special Attack stats with its Defense and Special Defense stats.


 * Very long
 * 16
 * No
 * Gives the user the Protect status.
 * Gives the user the Protect status.


 * Normal
 * 30
 * No
 * Increases the user's Special Attack, Special Defense, and Speed stats by 1 stage.
 * Increases the user's Special Attack, Special Defense, and Speed stats by 1 stage.


 * Normal
 * 30
 * Yes
 * The user will become enraged.
 * The user will become enraged.


 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.
 * Restores HP of the user by 50% of its max HP.


 * Normal
 * 18
 * No
 * A Grimy Food or Grimy Berry held by the user will be turned back into the original item it was if applicable.
 * A Grimy Food or Grimy Berry held by the user will be turned back into the original item it was if applicable.


 * Normal
 * 16
 * No
 * The user will go to sleep for 3 turns, fully restoring its HP and curing any non-volatile status conditions.
 * The user will go to sleep for 3 turns, fully restoring its HP and curing any non-volatile status conditions.


 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.
 * Increases the user's movement speed by 1 stage.


 * Normal
 * 18
 * No
 * The user roosts, restoring 50% of its max HP and losing its Flying type. Cannot be used on tiles other than the ground.
 * The user roosts, restoring 50% of its max HP and losing its Flying type. Cannot be used on tiles other than the ground.


 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 1 stage.
 * Increases the user's Attack stat by 1 stage.


 * Normal
 * 25
 * No
 * Increases the user's Attack, Special Attack, and Speed stats by 2 stages. Lowers the user's Defense and Special Defense stats by 1 stage.
 * Increases the user's Attack, Special Attack, and Speed stats by 2 stages. Lowers the user's Defense and Special Defense stats by 1 stage.


 * Normal
 * 16
 * No
 * Increases the user's Speed stat by 2 stages and Attack stat by 1 stage.
 * Increases the user's Speed stat by 2 stages and Attack stat by 1 stage.


 * Normal
 * 16
 * No
 * Restores HP of the user by 75% in sandstorm and 50% otherwise.
 * Restores HP of the user by 75% in sandstorm and 50% otherwise.


 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.
 * Restores HP of the user by 50% of its max HP.


 * Normal
 * 16
 * No
 * Gives the user the Snatch status.
 * Gives the user the Snatch status.


 * Normal
 * 16
 * No
 * Gives the user the Spiky Shield status.
 * Gives the user the Spiky Shield status.


 * Normal
 * 35
 * Yes
 * The user will stockpile energy, up to 3 times, increasing its Defense and Special Defense each time. At least 1 stockpile is needed to use the moves Swallow and Spit Up.
 * The user will stockpile energy, up to 3 times, increasing its Defense and Special Defense each time. At least 1 stockpile is needed to use the moves Swallow and Spit Up.


 * Normal
 * 16
 * No
 * Takes 1/4 of the user's HP, creating a Substitute.
 * Takes 1/4 of the user's HP, creating a Substitute.


 * Normal
 * 20
 * No
 * Restores HP of the user if it used Stockpile. Restores more HP depending on how many times the user stockpiled.
 * Restores HP of the user if it used Stockpile. Restores more HP depending on how many times the user stockpiled.


 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 2 stages.
 * Increases the user's Attack stat by 2 stages.


 * Normal
 * 15
 * No
 * Restores HP of the user depending on the weather.
 * Restores HP of the user depending on the weather.


 * Normal
 * 30
 * No
 * Increases the user's Special Attack stat by 3 stages.
 * Increases the user's Special Attack stat by 3 stages.


 * Normal
 * 25
 * No
 * Teleports the user and targets on the same tile to a random ground tile on the floor.
 * Teleports the user and targets on the same tile to a random ground tile on the floor.


 * Normal
 * 15
 * No
 * Makes a wish upon the user and allies on the same tile.
 * Makes a wish upon the user and allies on the same tile.


 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.
 * Increases the user's Defense stat by 1 stage.


 * Long
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
 * }
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