Traps

Traps are a type of Tile that are usually dangerous to the player when stepped on in dungeons. There are many types and each one has its own effects, and each of those effects happens somewhat randomly. Traps are found in most dungeons and are invisible until they are stepped on or revealed, using a normal attack on the tile in front, through the Gummi effect, or a See-Trap Orb.

Traps typically spawn only in rooms but in some dungeons they can spawn in hallways as well. The varieties of traps found in a dungeon can differ between dungeons.

Chestnut Trap
This trap, when stepped on, drops chestnuts onto the player's head and causes them to lose 15 HP every time they step on the tile. This only affects the player stepping on the trap. Pokémon with Magic Guard or Levitate can not be harmed by this trap.

Explosion Trap
Similar to the Self Destruct Trap, this trap also explodes and does damage around a certain radius. Only this one will damage Pokémon within a 2-tile radius and halves the HP of all Pokémon hit. As with the Self Destruct Trap, it will not go off if a Pokémon with Damp is present on the map or floor.

Grimy Trap
This is one of the most hated traps the game, as it can ultimately end up ruining the journey for the player if stepped on. By stepping on this, edible food items such as apples, bananas, and berries can become Grimy Food (in the case of berries, Grimy Berry). Eating this Grimy Food will restore a very small amount of belly, and will inflict harm, ranging from stat reductions to status effects. This trap only affects the player stepping on it.

Grudge Trap
This trap will spawn Pokémon with the Grudge status, which will deplete the PP of the finishing move used against the Pokémon. Like Summon Traps, it disappears when triggered.

Gust Trap
This trap will send the player stepping on it flying in any direction until they hit a wall. Pokémon with "Suction Cup" Ability won't be blown away

Mud Trap
Stepping on a Mud Trap makes mud splash up at the player and it lowers any one of the Pokémon's stats, including evasion and accuracy (Keep in mind that stat drops below 0 counts as 0.) Stepping on this trap multiple times will destroy the trap.

Pitfall Trap
This trap will send the player one story down. In dungeons where the dungeon is deeper going down, this moves the player forward one floor. In dungeons where the dungeon is deeper going up, this moves the player down one floor. In the case of the latter, going onto the next floor will reunite them with their teammates if in a party.

Poison Trap
Players stepping on this will be afflicted with the "Poisoned" status, making them take damage with every step they take. Steel and Poison-type Pokémon will not be affected. Pokémon with Leaf Guard or other Poison-immune abilities will not be affected.

PP Zero Trap
Pokémon that step on this will have one of their moves' PP dropped down the zero. The move selected is random.

Random Trap
This trap is very unique, because it can become any trap! A random trap effect is drawn and unleashed on all players on the floor. This will not work, however, if there is a Pokémon with the Ability Damp on the floor.

Seal Trap
Stepping on this trap will have one of the Pokémon's moves sealed. A sealed move can not be used so long as the player remains on the floor or map. Lum berries, Heal Seeds and the move Healing Wish will get rid of the sealing. Pokemon with Leaf Guard or other status-immune abilities will not be affected.

Self Destruct Trap
Stepping on this trap causes an explosion in which all Pokémon within a 1-tile radius will take damage. It takes half of the player's HP and does some damage to wild Pokémon with the exception of Fire-types, who will only take half the damage. If a Pokémon with Damp is present on the map or floor, then the trap will not go off.

Shocker Trap
This trap gives the player a "Shocker" status, allowing the player to hit allies if they are in the range of a move.

Slow Trap
Pokémon stepping on this tile will have their movement speed slowed, not allowing the Pokémon to be able to sprint or run. This trap can stack up to three times. The effect wears off upon changing floors or maps.

Slumber Trap
Pokémon treading over this will be put to sleep for a random amount of turns, ranging from two through ten turns. This trap will fail if the player has Insomnia, Vital Spirit, or other abilities with sleep-immune effects.

Spin Trap
Pokémon on this trap will become Confused and move in random directions and sometimes take damage when trying to use moves. The confusion is only temporary, however. Pokémon with the abilities Own Tempo, Leaf Guard, or other status-immune abilities will not be affected.

Spikes
Stepping on this Trap will cause the player to take damage. How much of your HP it will take is random on each Spikes tile, but there are 3 variants. It can also be created using the move "Spikes".

Stealth Rocks Trap
This trap does damage depending on the Pokémon's weakness to the Rock-type. It will take 12% of your HP if neutral to it, 25% if weak, and 50% if 4x weak.

Sticky Trap
When a player steps on a Sticky Trap, a random item in their inventory will become Sticky. The item will cease to be Sticky once the player uses a Cleanse Orb, talks to Lickilicky, or stores the stickied item. Until then, the sticky item will not work. If the item is equipped to the player, it will be unremovable until it is cleaned.

Summon Trap
Stepping on this will spawn Pokémon found on the floor to this trap. It disappears after triggering.

Toxic Spikes
Stepping on this trap will cause the Pokémon to become Poisoned or Badly Poisoned and take damage. Poison-types are immune to the effect. It can also be created using the move "Toxic Spikes".

Trip Trap
The Pokémon stepping on this will trip and end up dropping their held item on the ground of the tile. Pokémon holding stickied items or undroppable items (ex: Mystery Eggs) will not drop their held items.

Warp Trap
Stepping on one of these will warp the player to a random location of the floor. It can be used multiple times. Pokémon with Suction Cup will not be affected.

Usable Traps
Items that can be found in Tanren Chambers can be used to lay traps. They are one time use items and can be stacked (Max: 100), they effect the enemy and can only be used in dungeons. Each of these traps are similar to the traps that are found normally in dungeons. Not all Traps found in dungeons have a Usable Trap counterpart.

All usable traps can be encountered in Tanren Chambers.

Trivia

 * If a player and an enemy Pokémon step on a trap at the same time, both will suffer the effects.
 * Grudge Traps used to give all enemy Pokémon on the floor the Grudge status.
 * Traps were able to be revealed by clicking. This was changed however to attacking (the same was done to invisible items).