Traps

Traps are a type of tile in dungeons that are usually dangerous to the player when stepped on. There are many types and each one has its own effects. Traps are invisible until they are stepped on or revealed, using a normal attack on the tile in front, through the Gummi effect, or a See-Trap Orb. Traps can be avoided if the active Pokémon holds a Trap Scarf, or destroyed with a Trapbust Orb, using the move Defog, or using the move Rapid Spin next to one. All traps have a chance of not activating when stepped on.

Traps typically spawn only in rooms. They cannot spawn on tiles other than the floor, in front of hallways, or in Monster Houses. The varieties of traps found will differ between dungeons.

Traps

 * [[File:ChestnutTrap.png]]
 * Chestnut Trap
 * Drops chestnuts onto the Pokémon's head and causes them to lose 15 HP every time they step on the trap.


 * [[File:ExplosionTrap.png]]
 * Explosion Trap
 * Causes an explosion that deals half of the maximum HP of all Pokémon within its 2-tile radius. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.


 * [[File:FlameTrap.png]]
 * Flame Trap
 * Burns the Pokémon, making them take damage when they make an action and reducing their Attack. Fire-type Pokémon, Pokémon with Water Bubble or other status immunity Abilities, items or effects will not be affected.


 * [[File:FreezeTrap.png]]
 * Freeze Trap
 * Freezes the Pokémon, making them unable to do anything for a random amount of turns. Ice-type Pokémon, Pokémon with Magma Armor or other status immunity Abilities, items or effects will not be affected.


 * [[File:GrimyTrap.png]]
 * Grimy Trap
 * Edible food items such as apples, bananas, and Berries will become Grimy Food (in the case of Berries, Grimy Berry). It may grime only one or multiple food items. Eating Grimy Food will restore a smaller amount of Belly and will inflict harm, from stat reduction to status effects. Gummis and frozen items cannot become grimy.


 * [[File:GrudgeTrap.png]]
 * Grudge Trap
 * Spawns five Pokémon with the Grudge status, which will deplete the PP of the last move used when the Pokémon is defeated. Like Summon Traps, it disappears when triggered.


 * [[File:GustTrap.png]]
 * Gust Trap
 * Sends the Pokémon stepping on it flying in any direction until they hit a wall. Pokémon that are holding an Iron Ball or have the Ability Suction Cups will not be affected.


 * [[File:MudTrap.png]]
 * Mud Trap
 * Makes mud splash up at the Pokémon, lowering any one of its stats. Stepping on this trap multiple times will destroy it.


 * [[File:PitfallTrap.png]]
 * Pitfall Trap
 * The Pokémon takes 10 damage and is sent a floor down, or forward in dungeons where the floors descend. In the case of the latter, going onto the next floor will reunite a player with their teammates if in a party.


 * [[File:PoisonTrap.png]]
 * Poison Trap
 * Poisons the Pokémon, making them take damage with every few steps they take. Steel- and Poison-type Pokémon will not be affected. Pokémon with Immunity or other status immunity Abilities, items or effects will not be affected.


 * [[File:PP-ZeroTrap.png]]
 * PP-Zero Trap
 * Completely depletes the PP of a randomly selected move.


 * [[File:RandomTrap.png]]
 * Random Trap
 * Random Traps will draw the effect of a different trap, based on a list of which it can pull specified by the dungeon. Random Traps will affect all players on the floor.


 * [[File:SealTrap.png]]
 * Seal Trap
 * Seals one of a Pokémon's moves. A sealed move cannot be used so long as the player remains on the floor or map. Lum Berries, Healing Wish, and other various items will get rid of the sealing. Pokémon with status immunity Abilities or items will not be affected.


 * [[File:SelfdestructTrap.png]]
 * Selfdestruct Trap
 * Causes an explosion that deals a quarter of the maximum HP of Pokémon within its 1-tile radius. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.


 * [[File:ShockerTrap.png]]
 * Shocker Trap
 * Shocks a Pokémon, which allows the its moves to affect both allies and enemies, even if it normally wouldn't. The status wears off after a certain amount of turns. Pokémon with status immunity Abilities or items will not be affected.


 * [[File:SlowTrap.png]]
 * Slow Trap
 * Slows the movement speed of a Pokémon, not allowing it to be able to run. This trap can stack up to three times. The effect wears off upon changing floors.


 * [[File:SlumberTrap.png]]
 * Slumber Trap
 * Puts the Pokémon to sleep for four turns. Pokémon with Insomnia, Vital Spirit, Sweet Veil, or other status immunity Abilities, items or effects will not be affected.


 * [[File:SpinTrap.png]]
 * Spin Trap
 * Confuses the Pokémon, causing it to move in random directions and sometimes damage themselves when trying to use moves. The confusion is only temporary, however. Pokémon with Own Tempo or other status immunity Abilities, items or effects will not be affected.


 * [[File:SpikesTrap.png]]
 * Spikes Trap
 * Causes the Pokémon to take damage equal to 1/8 of their HP. Each Spikes Trap will have that damage multiplied by 1, 2, 3 or 4. Spikes Traps can also be created using the move "Spikes". Pokémon that are Flying-type or have the Ability Levitate will not be affected.


 * [[File:SpringTrap.png]]
 * Spring Trap
 * Opposite of the Pitfall Trap and sends the player one story up.


 * [[File:StaticTrap.png]]
 * Static Trap
 * Paralyzes the Pokémon, making it unable to run and sometimes fail to use moves. Electric-type Pokémon will not be affected. Pokémon with Limber or other status immunity Abilities, items or effects will not be affected.


 * [[File:StealthRockTrap.png]]
 * style="white-space:nowrap;"|Stealth Rock Trap
 * Deals damage depending on the Pokémon's weakness to the Rock-type. It will take 12% of your HP if neutral to it, 25% if weak, and 50% if 4x weak. It can also be created using the move "Stealth Rock".


 * [[File:StickyTrap.png]]
 * Sticky Trap
 * A random item in the player's inventory will become sticky. The item will cease to be sticky once the player uses a Cleanse Orb, talks to Lickilicky, or stores the stickied item. Until then, the sticky item will not work. If the item is held by a Pokémon, it will be unremovable until it is cleaned.


 * [[File:SummonTrap.png]]
 * Summon Trap
 * Spawns five Pokémon found on the floor randomly around the current floor and disappears after triggering.


 * [[File:ToxicSpikesTrap.png]]
 * Toxic Spikes Trap
 * Causes the Pokémon to become poisoned or badly poisoned and take 10 damage. Steel- and Poison-types are immune to the effect. It can also be created using the move "Toxic Spikes". Pokémon with status immunity Abilities or items will not be poisoned. This trap can be avoided in the same circumstances Spikes Traps can.


 * [[File:TripTrap.png]]
 * Trip Trap
 * Pokémon who step on this trap will trip and drop their held item on the tile, being unable to move or switch until they get up by making an action. Pokémon holding a stickied item, undroppable item (e.g. Mystery Eggs) or have an Ability such as Sticky Hold will not drop their held item.


 * [[File:WarpTrap.png]]
 * Warp Trap
 * Warps the Pokémon to a random location on the floor. Pokémon that are holding an Iron Ball or have the Ability Suction Cups will not be affected.


 * [[File:WonderTile.png]]
 * Wonder Tile
 * Restores any kind of lowered or raised stat, such as Attack or evasion, to its original state. Be careful not to use this trap if you've just used a move like Dragon Dance. They appear commonly, and some dungeons spawn them hidden.
 * }

Usable Traps
Some traps have item counterparts that can be found in Tanren Chambers and other certain dungeons. They can be stacked, and using them lays a trap on the tile the player is standing on if permitted. They are one time use and will still be consumed if used under conditions where a trap cannot be laid. Only enemy Pokémon can activate traps put down by a player. Not all usable traps are available.


 * }

Trivia

 * If a player steps on a trap at the same time as an enemy Pokémon, the trap affects the enemy Pokémon as well. Normally, enemy Pokémon will be unaffected by traps, unless they're placed by a player.
 * If a player and an enemy Pokémon manage to step on a trap at the same time, both will suffer the effects.
 * Grudge Traps used to give all enemy Pokémon on the floor the Grudge status.
 * Traps were able to be revealed by clicking. This was changed however to attacking (the same was done to hidden items).