Status Condition

Status conditions are effects or states that can be given to a Pokémon. These conditions can be afflicted by moves, Abilities, Orbs, traps and other items, or certain tiles when stepped on. Some are harmful and bad, while others are harmless or beneficial.

Pokémon can have immunities to certain or all bad status conditions through the use of moves, Abilities, Gems, family items, scarves, berries, and other held and consumable items. A Pokémon's status condition can be healed through most of the same methods.

Non-volatile
Non-volatile status conditions are bad conditions that will stay with the afflicted Pokémon until properly healed, like by eating a Berry that heals the respective condition, through using moves like Refresh, Heal Bell, etc. The non-voltaile status condition of a Pokémon will also be shown in the team panel. A Pokémon may only have one non-volatile status condition at a time.

Pokémon with Hydration, Shed Skin or Natural Cure can heal their non-volatile status condition without items. Pokémon cannot be afflicted with non-volatile status conditions if they have the Comatose Ability.

Burn
A Pokémon that is afflicted with a burn will have its Attack stat halved and lose 1/16 of its max HP when it takes a turn. Lava tiles, burning water such as the water found in Sauna Cavern, or a Flame Trap will burn a Pokémon who is not immune to it if traveled over. Pokémon who hold a or eat a  can also inflict the status condition on themselves when they pass a turn. If the Pokémon is capable of traveling on water tiles, stepping onto one will heal its burn if it has one. Pokémon that are Fire-type or have the Ability Water Bubble or Water Veil are unable to be burned. Pokémon with the Ability Guts will not be affected by the Attack reduction if burned. Pokémon with the Ability Heatproof don't take damage from being burned.

Freeze
When a Pokémon is frozen, it will be unable to move or act, but can still be switched out by another team member. An afflicted Pokémon has a 1/3 chance to become unfrozen every turn, or will be unfrozen when hit by a Fire-type move. Tiles such as the water found in Deep Winden Forest or a Freeze Trap can freeze a Pokémon who is not immune to it if traveled over. Pokémon who hold a or eat a  can also inflict the status condition on themselves when they pass a turn. Pokémon that are Ice-type, have the Ability Magma Armor or are in sunny weather are unable to be frozen.

Paralysis
When paralyzed, a Pokémon will have a 1/5 chance to fail to use attacks or items and is unable to run using 🇧🇹 inside of dungeons. s will inflict paralysis on every enemy Pokémon that is nearby the user. Tiles such as the water found in Voltaic Rainforest or a Static Trap can paralyze a Pokémon who is not immune to it if traveled over. Pokémon who hold a or eat a  can also inflict the status condition on themselves when they pass a turn. Pokémon that are Electric-type or have the Ability Limber are unable to be paralyzed.

Poison
Poisoned Pokémon will take damage every 5 tiles they've moved. An afflicted Pokémon will not take damage from using moves or items. If a Pokémon is poisoned, it will not take damage if another team member moves around the floor/map. Tiles such as the water found in Caustic Sewers or a Poison Trap can poison a Pokémon who is not immune to it if traveled over. Pokémon who hold a can also inflict the status condition on themselves when they pass a turn. Pokémon that are Poison- or Steel-type or have the Ability Immunity are unable to be poisoned, but Pokémon with Corrosion are still able to poison Poison- and Steel-types. Pokémon that have Poison Heal as one of their Abilities can still get poisoned, but will regenerate HP faster instead of losing it.

Sleep
Sleeping Pokémon will be unable to move or act, but can still be switched out by another team member. An afflicted Pokémon is able to wake up by passing turns. How many turns sleep lasts depends on how the condition was caused. s will inflict sleep on every enemy Pokémon that is nearby the user. Being asleep makes Pokémon vulnerable to the moves Dream Eater, Nightmare, and the Ability Bad Dreams, but able to use the moves Sleep Talk and Snore. Pokémon who hold a, eat a or use the move Rest can also inflict the status condition on themselves. Stepping on a Slumber Trap can inflict sleep on a Pokémon. Pokémon that have the Ability Insomnia, Vital Spirit, are under the effects of Sweet Veil, or have been hit with Uproar can not be put asleep.

Volatile
Volatile status conditions will typically only last for a given amount of steps or turns, or unless properly treated with a consumable item that cures bad status conditions. Unlike non-volatile status conditions, volatile ones will always wear off upon changing floors or maps, on top of their initial duration.

Volatile status conditions are categorized into bad volatile and passive volatile conditions.

Trivia

 * Pokémon such as Zangoose who have an Ability that benefits from a status and an Ability preventing it allow the respective status to bypass the immunity.
 * In certain dungeons, Pokémon can spawn already afflicted with a non-volatile status condition (excluding sleep). For example, it is possible to find Pokémon in Winden Forest that are frozen.