Moves/Line of Sight

Line of sight moves hit in a line directly in front of the user.

! style="background-color:#" data-sort-type="text" |Name ! style="background-color:#" data-sort-type="number" |Range ! style="background-color:#" data-sort-type="text" |Cooldown ! style="background-color:#" data-sort-type="number" |PP ! style="background-color:#" data-sort-type="text" |Glide ! style="background-color:#" data-sort-type="text" |Pierce ! style="background-color:#" data-sort-type="text" |Effect
 * - style="background:#"
 * Accelerock
 * 4
 * Normal
 * 40
 * No
 * No
 * Inflicts damage.
 * - style="background:#"
 * Acrobatics
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the user is not holding an item.
 * - style="background:#"
 * Aerial Ace
 * 4
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Aeroblast
 * 8
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Anchor Shot
 * 8
 * Normal
 * 24
 * No
 * No
 * Inflicts damage and immobilizes the target.
 * - style="background:#"
 * Aqua Jet
 * 4
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Arm Thrust
 * 2
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Aromatic Mist
 * 5
 * Slow
 * 25
 * No
 * No
 * Increases the Special Defense stat of allies by 1 stage. Never misses.
 * - style="background:#"
 * Astonish
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Aura Sphere
 * 10
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Never misses. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Aurora Beam
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May lower the user's Attack stat by 1 stage.
 * - style="background:#"
 * Baby-Doll Eyes
 * 3
 * Normal
 * 30
 * No
 * No
 * Lowers the target's Attack stat by 1 stage.
 * - style="background:#"
 * Beak Blast
 * 5
 * Normal
 * 25
 * No
 * No
 * The user charges and inflicts damage on its next move. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Belch
 * 6
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage if the user has eaten a Berry.
 * - style="background:#"
 * Bind
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * - style="background:#"
 * Blaze Kick
 * 1
 * Normal
 * 13
 * Yes
 * No
 * Inflicts damage. May burn the target. Has an increased critical hit rate.
 * - style="background:#"
 * Block
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Immobilizes the target.
 * - style="background:#"
 * Bone Club
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Bone Rush
 * 2
 * Very short
 * 50
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Bonemerang
 * 8
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage twice.
 * - style="background:#"
 * Brave Bird
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/3 of its max HP.
 * - style="background:#"
 * Brick Break
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Removes the target's Light Screen, Reflect, or Aurora Veil.
 * - style="background:#"
 * Bubble
 * 5
 * Normal
 * 45
 * Yes
 * No
 * Inflicts damage. May lower the target's Speed stat by 1 stage.
 * - style="background:#"
 * Bubble Beam
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May lower the target's Speed stat by 1 stage.
 * - style="background:#"
 * Bug Bite
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage with a chance to consume one of the target's edible items.
 * - style="background:#"
 * Bullet Punch
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Bullet Seed
 * 8
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Charge Beam
 * 5
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May increase the user's Special Attack stat by 1 stage.
 * - style="background:#"
 * Charm
 * 3
 * Normal
 * 30
 * Yes
 * No
 * Lowers the target's Attack stat by 2 stages.
 * - style="background:#"
 * Chip Away
 * 1
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. Ignores the target's Defense and Evasion stat changes.
 * - style="background:#"
 * Clamp
 * 1
 * Normal
 * 28
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * - style="background:#"
 * Comet Punch
 * 2
 * Very short
 * 50
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Confide
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Special Attack stat by 1 stage. Never misses.
 * - style="background:#"
 * Constrict
 * 1
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. May lower the target's Speed stat by 1 stage.
 * - style="background:#"
 * Covet
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. Steals the target's held item, or de-equips if it is a player.
 * - style="background:#"
 * Crabhammer
 * 3
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Crush Grip
 * 1
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the target's remaining HP is.
 * - style="background:#"
 * Dizzy Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May confuse the target.
 * - style="background:#"
 * Double Kick
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage twice.
 * - style="background:#"
 * Double Slap
 * 1
 * Very short
 * 50
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Double-Edge
 * 4
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/4 of the damage dealt.
 * - style="background:#"
 * Dragon Ascent
 * 5
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage and lowers the user's Defense and Special Defense stats by 1 stage.
 * - style="background:#"
 * Dragon Breath
 * 10
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. May paralyze the target.
 * - style="background:#"
 * style="white-space:nowrap"|Dragon Hammer
 * 3
 * Normal
 * 24
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Dragon Pulse
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage
 * - style="background:#"
 * Dragon Rage
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts 40 damage, even if the target would be immune.
 * - style="background:#"
 * Dragon Rush
 * 5
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Drain Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
 * - style="background:#"
 * Drill Peck
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Drill Run
 * 3
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Dynamic Punch
 * 2
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage and confuses the target.
 * - style="background:#"
 * Electro Ball
 * 8
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is increased the more Speed the user has than the target. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Endeavor
 * 1
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage to make the target's HP equal to the user's remaining HP.
 * - style="background:#"
 * Energy Ball
 * 10
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Extreme Speed
 * 5
 * Normal
 * 15
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Facade
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the user is inflicted with a non-volatile status condition.
 * - style="background:#"
 * Fake Out
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage and makes the target cringe. Misses targets 2 tiles in front of the user.
 * - style="background:#"
 * False Surrender
 * 3
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Fell Stinger
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Increases the user's Attack stat by 3 stages if the target faints.
 * - style="background:#"
 * Final Gambit
 * 2
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage equal to the user's HP and reduces it to 1.
 * - style="background:#"
 * Fire Spin
 * 4
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * - style="background:#"
 * Flame Burst
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage on the target and adjacent targets.
 * - style="background:#"
 * Flame Charge
 * 4
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage and increases the user's Speed stat by 1 stage.
 * - style="background:#"
 * Flame Wheel
 * 2
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Flamethrower
 * 10
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Flare Blitz
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/6 of the damage dealt. May burn the target.
 * - style="background:#"
 * Flash Cannon
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * - style="background:#"
 * Fleur Cannon
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage and lowers the user's Special Attack stat by 2 stages.
 * - style="background:#"
 * Flip Turn
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage and launches the user away from the direction used.
 * - style="background:#"
 * Fly
 * 4
 * Normal
 * 25
 * Yes
 * No
 * The user charges and inflicts damage on its next move. The user is invulnerable while charging.
 * - style="background:#"
 * Focus Blast
 * 10
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Focus Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * The user charges and inflicts damage on its next move. Fails if the user is hit while charging.
 * - style="background:#"
 * Force Palm
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May paralyze the target.
 * - style="background:#"
 * Foresight
 * 10
 * Normal
 * 40
 * No
 * Yes
 * Exposes the target, making moves bypass increased Evasion and Normal- or Fighting-type immunity. Never misses.
 * - style="background:#"
 * Foul Play
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Damage is increased the more Attack the target has.
 * - style="background:#"
 * Frustration
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Fury Attack
 * 1
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Glare
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Paralyzes the target.
 * - style="background:#"
 * Grass Whistle
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep.
 * - style="background:#"
 * Grassy Glide
 * 5
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Guard Split
 * 3
 * Normal
 * 16
 * No
 * No
 * Adds the user's defense stats with the target's and shares the total between them equally. Never misses.
 * - style="background:#"
 * Guard Swap
 * 6
 * Normal
 * 18
 * No
 * No
 * Swaps the Defense and Special Defense stat changes of the user and target. Never misses.
 * - style="background:#"
 * Guillotine
 * 1
 * Normal
 * 15
 * Yes
 * Yes
 * Faints the target, unless it has Sturdy.
 * - style="background:#"
 * Gunk Shot
 * 10
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage. May poison the target.
 * - style="background:#"
 * Gyro Ball
 * 3
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage. Power is increased the less Speed the user has than the target. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Hammer Arm
 * 3
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage and lowers the user's Speed stat by 3 stages.
 * - style="background:#"
 * Head Charge
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/4 of the damage dealt.
 * - style="background:#"
 * Head Smash
 * 3
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/4 of the damage dealt.
 * - style="background:#"
 * Headbutt
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Heart Stamp
 * 2
 * Normal
 * 30
 * No
 * No
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Heat Crash
 * 3
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage. Power is increased the heavier the user is.
 * - style="background:#"
 * Heavy Slam
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Power is increased the heavier the user is.
 * - style="background:#"
 * Hex
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is doubled if the target is inflicted with a non-volatile status condition.
 * - style="background:#"
 * High Horsepower
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * High Jump Kick
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Launches the user towards the direction used and inflicts damage. The user takes recoil damage equal to 1/4 of its max HP if it misses.
 * - style="background:#"
 * Hold Back
 * 1
 * Short
 * 35
 * No
 * Yes
 * Inflicts damage. If this move would cause the target to faint, it is left at 1 HP instead.
 * - style="background:#"
 * Horn Attack
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Horn Drill
 * 1
 * Normal
 * 15
 * Yes
 * Yes
 * Faints the target, unless it has Sturdy.
 * - style="background:#"
 * Horn Leech
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
 * - style="background:#"
 * Hydro Cannon
 * 12
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Hydro Pump
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Hyper Beam
 * 10
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Hypnosis
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Puts the target to sleep.
 * - style="background:#"
 * Ice Beam
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May freeze the target.
 * - style="background:#"
 * Ice Hammer
 * 3
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage and lowers the user's Speed stat by 1 stage.
 * - style="background:#"
 * Ice Shard
 * 6
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Icicle Spear
 * 8
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Iron Head
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Jump Kick
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Launches the user towards the direction used and inflicts damage. The user takes recoil damage equal to 1/4 of its max HP if it misses.
 * - style="background:#"
 * Karate Chop
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Leech Life
 * 5
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Restores HP of the user by 50% the damage inflicted.
 * - style="background:#"
 * Lick
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. May paralyze the opponent.
 * - style="background:#"
 * Liquidation
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Low Kick
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. Power is increased the heavier the target is.
 * - style="background:#"
 * Mach Punch
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Magical Leaf
 * 5
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Mean Look
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Immobilizes the target.
 * - style="background:#"
 * Mega Kick
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Mega Punch
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Megahorn
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Metal Sound
 * 4
 * Normal
 * 40
 * No
 * Yes
 * Lowers the target's Special Defense stat by 2 stages. Cannot affect targets with Soundproof or be used when silenced.
 * - style="background:#"
 * Meteor Beam
 * 8
 * Normal
 * 18
 * No
 * Yes
 * The user charges, increasing its Special Attack stat by 1 stage, and inflicts damage on its next move.
 * - style="background:#"
 * Meteor Mash
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May increase the user's Attack stat by 1 stage.
 * - style="background:#"
 * Metronome
 * 1
 * Normal
 * 22
 * No
 * Varies
 * Randomly selects and uses any move.
 * - style="background:#"
 * Mirror Shot
 * 6
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.
 * - style="background:#"
 * Mist Ball
 * 5
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Attack stat by 1 stage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Moonblast
 * 8
 * Normal
 * 18
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Mud Shot
 * 5
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage and lowers the target's Accuracy stat by 1 stage.
 * - style="background:#"
 * Mud-Slap
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage and lowers the target's Accuracy stat by 1 stage.
 * - style="background:#"
 * Oblivion Wing
 * 8
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage. Restores HP of the user by 75% of the damage inflicted.
 * - style="background:#"
 * Octazooka
 * 10
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Parting Shot
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Lowers the target's Attack and Special Attack stat and launches the user away from the direction used. Cannot affect targets with Soundproof or be used when silenced.
 * - style="background:#"
 * Pay Day
 * 4
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. The target drops Poké equal to the user and target's level halved (rounded down) if it faints.
 * - style="background:#"
 * Peck
 * 1
 * Normal
 * 50
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Phantom Force
 * 3
 * Normal
 * 20
 * After charging
 * Yes
 * The user charges and inflicts damage on its next move. The user is invulnerable while charging. This move will bypass the effects of protective moves.
 * - style="background:#"
 * Pin Missile
 * 5
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Play Nice
 * 4
 * Normal
 * 30
 * No
 * No
 * Lowers the target's Attack stat by 1 stage. Never misses.
 * - style="background:#"
 * Pluck
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage with a chance to consume one of the target's edible items.
 * - style="background:#"
 * Poison Sting
 * 3
 * Normal
 * 50
 * Yes
 * No
 * Inflicts damage. May poison the target.
 * - style="background:#"
 * Pound
 * 1
 * Normal
 * 45
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Power Split
 * 3
 * Normal
 * 16
 * No
 * No
 * Adds the user's attack stats with the target's and shares the total between them equally. Never misses.
 * - style="background:#"
 * Power Swap
 * 6
 * Normal
 * 16
 * No
 * No
 * Swaps the Attack and Special Attack stat changes of the user and target. Never misses.
 * - style="background:#"
 * Power-Up Punch
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage and increases the user's Attack stat by 1 stage.
 * - style="background:#"
 * Prismatic Laser
 * 10
 * Long
 * 14
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Psybeam
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May confuse the target.
 * - style="background:#"
 * Psywave
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage based on the user's level.
 * - style="background:#"
 * Pursuit
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the target is facing the same direction as the user.
 * - style="background:#"
 * Quick Attack
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Razor Leaf
 * 8
 * Normal
 * 40
 * No
 * No
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Return
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Revenge
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage. Power is doubled once the user gets hit by the target.
 * - style="background:#"
 * Rock Blast
 * 4
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Rock Climb
 * 2
 * Short
 * 20
 * Yes
 * No
 * Inflicts damage. May confuse the target.
 * - style="background:#"
 * Rock Smash
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May lower the target's Defense stat by 1 stage.
 * - style="background:#"
 * Rock Wrecker
 * 10
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Rollout
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage up to 5 times, locking the user into the move until missing. Power is doubled on every consecutive hit. PP is only consumed for the first hit.
 * - style="background:#"
 * Scale Shot
 * 4
 * Short
 * 45
 * Yes
 * Yes
 * Inflicts damage. May lower the user's Defense stat by 1 stage and increase the user's Speed stat by 1 stage.
 * - style="background:#"
 * Scary Face
 * 3
 * Normal
 * 20
 * No
 * No
 * Lowers the target's movement speed for 5 turns and Speed stat by 2 stages.
 * - style="background:#"
 * Scratch
 * 1
 * Normal
 * 45
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Screech
 * 4
 * Normal
 * 40
 * Yes
 * Yes
 * Lowers the target's Defense stat by 2 stages. Cannot affect targets with Soundproof or be used when silenced.
 * - style="background:#"
 * Seismic Toss
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage equal to the user's level.
 * - style="background:#"
 * Shadow Ball
 * 10
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Shadow Sneak
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Shock Wave
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Signal Beam
 * 10
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May confuse the target.
 * - style="background:#"
 * Simple Beam
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Changes the target's Ability to Simple. Never misses.
 * - style="background:#"
 * Sketch
 * 1
 * Normal
 * 1
 * No
 * No
 * Copies the moves currently known by the target.
 * - style="background:#"
 * Skitter Smack
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage and lowers the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Skull Bash
 * 2
 * Normal
 * 18
 * No
 * Yes
 * The user charges, increasing its Defense stat by 1 stage, and inflicts damage on its next move.
 * - style="background:#"
 * Sky Attack
 * 5
 * Normal
 * 12
 * No
 * No
 * The user charges and inflicts damage on its next move.
 * - style="background:#"
 * Sky Drop
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * The user takes itself and the target into the air, and inflicts damage on its next move.
 * - style="background:#"
 * Sky Uppercut
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Sludge
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May poison the target.
 * - style="background:#"
 * Smart Strike
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Smelling Salts
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is doubled if the target is paralyzed, curing the paralysis.
 * - style="background:#"
 * Solar Beam
 * 10
 * Normal
 * 18
 * No
 * Yes
 * The user charges and inflicts damage on its next move. Charging is skipped if the user is in sun.
 * - style="background:#"
 * Sonic Boom
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Inflicts 20 damage.
 * - style="background:#"
 * Spectral Thief
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Spike Cannon
 * 8
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Spirit Shackle
 * 8
 * Normal
 * 20
 * No
 * No
 * Inflicts damage and immobilizes the target.
 * - style="background:#"
 * Steamroller
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Steel Beam
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts Damage. User takes 20% of it's Max HP.
 * - style="background:#"
 * Stomp
 * 1
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Storm Throw
 * 1
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Always lands a critical hit.
 * - style="background:#"
 * Strength
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * String Shot
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Lowers the target's movement speed for 5 turns and Speed stat by 1 stage.
 * - style="background:#"
 * Submission
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/8 of the damage dealt.
 * - style="background:#"
 * Sucker Punch
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts damage. Misses targets on a tile directly in front of the user.
 * - style="background:#"
 * Supersonic
 * 4
 * Normal
 * 30
 * No
 * Yes
 * Confuses the target.
 * - style="background:#"
 * Swagger
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Increases the target's Attack stat by 2 stages and confuses them.
 * - style="background:#"
 * Tackle
 * 1
 * Normal
 * 45
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Take Down
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/8 of the damage dealt.
 * - style="background:#"
 * Thief
 * 3
 * Normal
 * 40
 * No
 * No
 * Inflicts damage. Steals the target's held item, or de-equips if it is a player.
 * - style="background:#"
 * Throat Chop
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage and silences the target.
 * - style="background:#"
 * Trop Kick
 * 2
 * Normal
 * 24
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Twineedle
 * 8
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage twice. May poison the target.
 * - style="background:#"
 * U-turn
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage and launches the user away from the direction used.
 * - style="background:#"
 * Volt Tackle
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/6 of the damage dealt. May paralyze the target.
 * - style="background:#"
 * Wake-Up Slap
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the target is asleep, waking them up.
 * - style="background:#"
 * Water Gun
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Water Pulse
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May confuse the target.
 * - style="background:#"
 * Water Shuriken
 * 6
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Wild Charge
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/8 of the damage dealt.
 * - style="background:#"
 * Will-o-Wisp
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Burns the target.
 * - style="background:#"
 * Wood Hammer
 * 3
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/6 of the damage dealt.
 * - style="background:#"
 * Wrap
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.
 * - style="background:#"
 * Wring Out
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the target's remaining HP is.
 * - style="background:#"
 * Zap Cannon
 * 8
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May paralyze the target. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Zen Headbutt
 * 3
 * Normal
 * 30
 * Yes
 * No
 * May make the target cringe.
 * }