Moves/Self

Self moves will affect only the user, and in few cases also anyone the user is on top of.


 * Acid Armor
 * Normal
 * 30
 * No
 * Increases the user's Defense stat by 2 stages.


 * Agility
 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.


 * Amnesia
 * Normal
 * 30
 * No
 * Increases the user's Special Defense stat by 2 stages.


 * Aqua Ring
 * Normal
 * 30
 * No
 * Increases the user's HP recovery when moving and restores 1/30 of the user's max HP when it takes a turn.


 * Autotomize
 * Normal
 * 25
 * No
 * Increases the user's movement speed by 1 stage.


 * style="white-space:nowrap"|Baneful Bunker
 * Normal
 * 10
 * No
 * Protects the user from all moves until hit. Poisons the target if hit by a move that makes contact. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.


 * Barrier
 * Normal
 * 30
 * No
 * Increases the user's Defense stat by 2 stages.


 * Belly Drum
 * Normal
 * 16
 * No
 * Halves the user's HP and maximizes its Attack stat.


 * Bulk Up
 * Normal
 * 30
 * No
 * Increases the user's Attack and Defense stats by 1 stage.


 * Calm Mind
 * Normal
 * 30
 * Yes
 * Increases the user's Special Attack and Special Defense stats by 1 stage.


 * Charge
 * Normal
 * 30
 * No
 * Increases the user's Special Defense stat by 1 stage. If an Electric-type move is used the next turn, its power will be doubled.


 * Coil
 * Normal
 * 15
 * No
 * Increases the user's Attack, Defense, and Accuracy stats by 1 stage.


 * Conversion
 * Normal
 * 30
 * No
 * The user's type will change to the type of each move it uses.


 * Conversion 2
 * Normal
 * 30
 * No
 * The user's type will change to a random type that resists the type of a move it gets hit by.


 * Cosmic Power
 * Normal
 * 30
 * No
 * Increases the user's Defense and Special Defense stat by 1 stage.


 * Cotton Guard
 * Normal
 * 10
 * No
 * Increases the user's Defense by 3 stages.


 * Counter
 * Long
 * 20
 * Yes
 * Puts a counter up until hit, inflicting double the damage taken from a physical move back to the attacker.


 * Curse
 * Normal
 * 20
 * No
 * Curses the target when used by a Ghost-type. Increases the user's Attack and Defense stats and lowers its Speed stat by 1 when used by any other type.


 * Defense Curl
 * Long
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage. Using Defense Curl will double the power of the moves Ice Ball and Rollout.


 * Destiny Bond
 * Very long
 * 10
 * No
 * The user will counter received damage until it gets hit three times or moves.


 * Detect
 * Very long
 * 12
 * No
 * Protects the user from all moves until hit. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.


 * Double Team
 * Normal
 * 25
 * No
 * Increases the user's Evasion stat by 1 stage.


 * Dragon Dance
 * Normal
 * 30
 * No
 * Increases the user's Attack and Speed stats by 1 stage.


 * Endure
 * Normal
 * 18
 * No
 * The user will survive at 1 HP if it takes damage that exceeds its max HP until it gets hit three times or moves.


 * Focus Energy
 * Normal
 * 30
 * No
 * Increases the user's critical hit rate.


 * Growth
 * Normal
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage. Increases by 2 stages when in sunny weather.


 * Grudge
 * Normal
 * 12
 * No
 * Gives the user the Grudge status.


 * Harden
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.


 * Hone Claws
 * Normal
 * 25
 * No
 * Increases the user's Attack and Accuracy stats by 1 stage.


 * Howl
 * Normal
 * 40
 * No
 * Increases the user's Attack by 1 stage.


 * Ingrain
 * Normal
 * 30
 * No
 * Restores HP of the user by 1/6 of its max HP for 5-8 turns. The user will be unable to move or switch out for the duration.


 * Iron Defense
 * Normal
 * 25
 * No
 * Increases the user's Defense stat by 2 stages.


 * King's Shield
 * Normal
 * 16
 * No
 * Protects the user from all non-status moves until hit. Lowers the target's Attack stat by 2 stages if hit by a move that makes contact. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection. Triggers the Ability Stance Change.


 * Laser Focus
 * Normal
 * 15
 * No
 * The user's next move will always land a critical hit until it takes a turn.


 * Lock-On
 * Normal
 * 10
 * No
 * The user's moves will never miss for 3 turns.


 * Magic Coat
 * Normal
 * 25
 * No
 * Status moves will be reflected back to the attacker for 5 turns.


 * Magnet Rise
 * Normal
 * 20
 * No
 * Causes the user to float, making moves against them always hit, giving them Ground-type immunity, and ungrounding them.


 * Meditate
 * Normal
 * 40
 * Yes
 * Increases the user's Attack stat by 1.


 * Metal Burst
 * Long
 * 16
 * No
 * Puts a counter up until the user moves or gets hit, inflicting double the damage taken from a move to Pokémon within 4 tiles.


 * Mind Reader
 * Normal
 * 12
 * No
 * The user's moves will never miss for 3 turns.


 * Minimize
 * Normal
 * 18
 * No
 * Increases the user's Evasion stat by 2 stages. The moves Body Slam, Stomp, Dragon Rush, Steamroller, Heat Crash, and Flying Press will have their power doubled and never miss against a Pokémon that used Minimize.


 * Miracle Eye
 * Normal
 * 40
 * No
 * Moves affect targets as if they were exposed, making them bypass increased Evasion and Psychic-type immunity.


 * Mirror Coat
 * Long
 * 20
 * No
 * Puts a counter up until hit, inflicting double the damage taken from a special move back to the attacker.


 * Nasty Plot
 * Long
 * 30
 * No
 * Increases the user's Special Attack stat by 2 stages.


 * Power Trick
 * Normal
 * 16
 * No
 * Swaps the user's Attack and Special Attack stats with its Defense and Special Defense stats.


 * Protect
 * Very long
 * 16
 * No
 * Protects the user from all moves until hit. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.


 * Quiver Dance
 * Normal
 * 30
 * No
 * Increases the user's Special Attack, Special Defense, and Speed stats by 1 stage.


 * Rage
 * Normal
 * 30
 * Yes
 * The user will be enraged for the next 10 times it is attacked, increasing its Attack stat by 1 stage each time it is hit.


 * Recover
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.


 * Recycle
 * Normal
 * 18
 * No
 * A Grimy Food or Grimy Berry held by the user will be turned back into the original item it was if applicable.


 * Rest
 * Normal
 * 16
 * No
 * The user will go to sleep for 3 turns, fully restoring its HP and curing any non-volatile status conditions.


 * Rock Polish
 * Normal
 * 15
 * No
 * Increases the user's movement speed by 1 stage.


 * Roost
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP, and losing its Flying type for 1 turn. Cannot be used on tiles other than the ground.


 * Sharpen
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 1 stage.


 * Shell Smash
 * Normal
 * 25
 * No
 * Increases the user's Attack, Special Attack, and Speed stats by 2 stages. Lowers the user's Defense and Special Defense stats by 1 stage.


 * Shift Gear
 * Normal
 * 16
 * No
 * Increases the user's Speed stat by 2 stages and Attack stat by 1 stage.


 * Shore Up
 * Normal
 * 16
 * No
 * Restores HP of the user by 75% in sandstorm and 50% otherwise.


 * Slack Off
 * Normal
 * 18
 * No
 * Restores HP of the user by 50% of its max HP.


 * Snatch
 * Normal
 * 16
 * No
 * If an opponent uses a status move within 10 tiles, while Snatch is active, the effect will be stolen by the user.


 * Spiky Shield
 * Normal
 * 16
 * No
 * Protects the user from all moves until hit. Inflicts damage equal to 1/8 of the attacker's HP if hit by a move that makes contact. The moves Feint, Shadow Force, Hyperspace Hole, and Hyperspace Fury will bypass the protection.


 * Stockpile
 * Normal
 * 35
 * Yes
 * The user will stockpile energy, up to 3 times, increasing its Defense and Special Defense each time. At least 1 stockpile is needed to use the moves Swallow and Spit Up.


 * Substitute
 * Normal
 * 16
 * No
 * Takes 1/4 of the user's HP, creating a substitute that will take the effects and damage of moves for it until the substitute gets destroyed.


 * Swallow
 * Normal
 * 20
 * No
 * Restores HP of the user if it used Stockpile. Restores more HP depending on how many times the user stockpiled.


 * Swords Dance
 * Normal
 * 30
 * No
 * Increases the user's Attack stat by 2 stages.


 * Synthesis
 * Normal
 * 15
 * No
 * Restores HP of the user depending on the weather.


 * Tail Glow
 * Normal
 * 30
 * No
 * Increases the user's Special Attack stat by 3 stages.


 * Teleport
 * Normal
 * 25
 * No
 * Teleports the user and targets on the same tile to a random ground tile on the floor.


 * Wish
 * Normal
 * 15
 * No
 * Makes a Wish upon the user and allies on the same tile. When two hits are taken, Wish will restore HP of the afflicted Pokémon by 50% of its max HP.


 * Withdraw
 * Normal
 * 40
 * Yes
 * Increases the user's Defense stat by 1 stage.


 * Work Up
 * Long
 * 30
 * No
 * Increases the user's Attack and Special Attack stats by 1 stage.
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