Moves/Special

Special moves have question marks instead of grid tiles to mark their range.

! style="background:#" data-sort-type="text" |Name ! style="background:#" data-sort-type="text" |Cooldown ! style="background:#" data-sort-type="number" |PP ! style="background:#" data-sort-type="text" |Pierce ! style="background:#" data-sort-type="text" |Effect
 * - style="background:#"
 * Assist
 * Normal
 * 30
 * Varies
 * Uses a move from a random ally on the map.
 * - style="background:#"
 * Copycat
 * Normal
 * 30
 * Varies
 * Uses the move that was last used against the user.
 * - style="background:#"
 * Gravity
 * Normal
 * 10
 * Nullifies the Ability Levitate and Flying-type Ground immunity. Prevents the moves Bounce, Fly, Splash, Magnet Rise, Jump Kick, High Jump Kick, Telekinesis, and Sky Drop from being used. The accuracy of all moves is doubled.
 * - style="background:#"
 * Hail
 * Normal
 * 18
 * Changes the weather to hail.
 * - style="background:#"
 * Magic Room
 * Normal
 * 16
 * The items of all targets on the floor lose their effects.
 * - style="background:#"
 * Me First
 * Normal
 * 22
 * Varies
 * Uses a move from a random enemy on the map.
 * - style="background:#"
 * Mirror Move
 * Normal
 * 30
 * Varies
 * Uses the move that was last used against the user.
 * - style="background:#"
 * Nature Power
 * Normal
 * 25
 * Varies
 * Turns into a move depending on the environment of the dungeon.
 * - style="background:#"
 * Rain Dance
 * Normal
 * 12
 * Changes the weather to rain.
 * - style="background:#"
 * Sandstorm
 * Normal
 * 18
 * Changes the weather to sandstorm.
 * - style="background:#"
 * Sleep Talk
 * Normal
 * 18
 * Varies
 * Uses a random move that the user has. Can only be used while asleep.
 * - style="background:#"
 * Spikes
 * Normal
 * 30
 * Sets a Spike Trap on the user's tile if possible.
 * - style="background:#"
 * Stealth Rock
 * Normal
 * 30
 * Sets a Stealth Rock Trap on the user's tile if possible.
 * - style="background:#"
 * Sticky Web
 * Normal
 * 25
 * Sets a Slow Trap on the user's tile if possible.
 * - style="background:#"
 * Sunny Day
 * Normal
 * 12
 * Changes the weather to sun.
 * - style="background:#"
 * Toxic Spikes
 * Normal
 * 30
 * Sets a Toxic Spikes Trap on the user's tile if possible.
 * - style="background:#"
 * Trick Room
 * Normal
 * 10
 * Swaps the Speed and Defense stats of all Pokémon on the floor.
 * - style="background:#"
 * style="white-space:nowrap"|Wonder Room
 * Normal
 * 16
 * Turns all Pokémon's Physical moves Special and Special moves Physical.
 * }
 * Trick Room
 * Normal
 * 10
 * Swaps the Speed and Defense stats of all Pokémon on the floor.
 * - style="background:#"
 * style="white-space:nowrap"|Wonder Room
 * Normal
 * 16
 * Turns all Pokémon's Physical moves Special and Special moves Physical.
 * }
 * Turns all Pokémon's Physical moves Special and Special moves Physical.
 * }