Template:Infobox Dungeon/doc

Description
This infobox template is used on dungeon pages.

Please see the dungeon template as well, which provides the format and structure of dungeon pages. This is just for the infobox on them.

Depending on the region, use Infobox Dungeon/Exbel, Infobox Dungeon/Winden, Infobox Dungeon/Tanren, Infobox Dungeon/Undercity, or Infobox Dungeon/Archford, to change the color of the infobox.

TemplateData
{	"description": "Base infobox for dungeons.", "format": "block", "params": { "name": { "label": "Dungeon name", "description": "The name of the dungeon. On a subpage or a page labelled with a PMU version make sure to add a value.", "default": "", "type": "string" },		"image": { "label": "Image", "description": "An image of the entrance to the dungeon.", "type": "wiki-file-name", "suggested": true },		"caption": { "label": "Image caption", "description": "Caption for the image, if no gallery is used. On a subpage or a page labelled with a PMU version make sure to add a value.", "type": "string", "default": "Entrance to " },		"floors": { "label": "Floors", "description": "The amount of floors the dungeon has.", "type": "string", "default": "???", "suggested": true },		"random": { "label": "Random", "description": "If the dungeon floors are randomized or not.", "type": "string", "default": "???", "suggested": true, "suggestedvalues": [ "Yes", "No" ]		},		"weather1": { "label": "Weather", "description": "The natural weather that can be present in the dungeon. If Pokémon with weather Abilities spawn in it, do not account for them and only mention it on the page (add Category:Weather by Ability). Uses Template:WeatherIcon syntax (generally, you can simply use the names of the weather).", "type": "string", "default": "???", "suggested": true },		"weather2": { "label": "Weather 2", "type": "string" },		"weather3": { "label": "Weather 3", "type": "string" },		"weather4": { "label": "Weather 4", "type": "string" },		"weather5": { "label": "Weather 5", "type": "string" },		"weather6": { "label": "Weather 6", "type": "string" },		"weather7": { "label": "Weather 7", "type": "string" },		"weather8": { "label": "Weather 8", "type": "string" },		"weather9": { "label": "Weather 9", "type": "string" },		"weather10": { "label": "Weather 10", "type": "string" },		"boss": { "label": "Boss", "description": "If there are bosses or a boss in the dungeon.", "type": "string", "default": "???", "suggested": true, "suggestedvalues": [ "Yes", "No" ]		},		"secretroom": { "label": "Secret Room", "description": "If the dungeon has Secret Rooms or not.", "type": "string", "default": "???", "suggested": true, "suggestedvalues": [ "Yes", "No" ]		},		"sealedchamber": { "label": "Sealed chamber", "description": "If the dungeon contains a sealed chamber or not. If a dungeon has more than one sealed chamber, separate each with a comma .", "type": "string", "default": "???", "suggested": true, "suggestedvalues": [ "(B)#F", "No" ]		},		"monsterhouse": { "label": "Monster House", "description": "If the dungeon can spawn Monster Houses or not.", "type": "string", "default": "???", "suggested": true, "suggestedvalues": [ "Yes", "No" ]		},		"levelrange": { "label": "Level range", "description": "Level range usually specifies a guesstimated range or the level(s) an average player could do the dungeon between possibly running for the first time, and being fully prepared and skilled. Pay Day can be used to get actual levels if so desired. Do not include recruits and bosses. If a boss level is known it can be included under the actual header on the page.", "type": "string", "default": "?? to ??", "suggested": true },		"track1floor": { "label": "Track floor", "description": "The floors or map which a song track plays.", "type": "string", "suggested": true, "suggestedvalues": [ "(B)#F", " "			]		},		"track2floor": { "label": "Track floor 2", "type": "string" },		"track3floor": { "label": "Track floor 3", "type": "string" },		"track4floor": { "label": "Track floor 4", "type": "string" },		"track5floor": { "label": "Track floor 5", "type": "string" },		"track6floor": { "label": "Track floor 6", "type": "string" },		"track7floor": { "label": "Track floor 7", "type": "string" },		"track8floor": { "label": "Track floor 8", "type": "string" },		"track9floor": { "label": "Track floor 9", "type": "string" },		"track10floor": { "label": "Track floor 10", "type": "string" },		"track11floor": { "label": "Track floor 11", "type": "string" },		"track12floor": { "label": "Track floor 12", "type": "string" },		"track13floor": { "label": "Track floor 13", "type": "string" },		"track14floor": { "label": "Track floor 14", "type": "string" },		"track15floor": { "label": "Track floor 15", "type": "string" },		"track1name": { "label": "Track name", "description": "The name of a song track. Refer to the Music folder in the game client for names or use the command /mapmusic.", "type": "string", "suggested": true, "example": "Series Name) Song Name"		},		"track2name": {			"label": "Track name 2",			"type": "string"		},		"track3name": {			"label": "Track name 3",			"type": "string"		},		"track4name": {			"label": "Track name 4",			"type": "string"		},		"track5name": {			"label": "Track name 5",			"type": "string"		},		"track6name": {			"label": "Track name 6",			"type": "string"		},		"track7name": {			"label": "Track name 7",			"type": "string"		},		"track8name": {			"label": "Track name 8",			"type": "string"		},		"track9name": {			"label": "Track name 9",			"type": "string"		},		"track10name": {			"label": "Track name 10",			"type": "string"		},		"track11name": {			"label": "Track name 11",			"type": "string"		},		"track12name": {			"label": "Track name 12",			"type": "string"		},		"track13name": {			"label": "Track name 13",			"type": "string"		},		"track14name": {			"label": "Track name 14", "type": "string" },		"track15name": { "label": "Track name 15", "type": "string" }	} }

Further Notes

 * If you don't know the song names used, don't use the track parameters.
 * For entrance file names, if the map name is specific/unique, use that.
 * ''Example: The file used in the sample below,
 * If the map name uses an outskirts name (e.g. "Exbel Plains") or literally uses " Entrance" (e.g. "Rocky Shoreline Entrance"), format the name as.
 * Example: 
 * For dungeons that have an overworld entrance to an inside map entrance, replace "|image =" with this code.
 * image =