Moves/Spray

Spray moves affect targets in a cone in front of the user. Spray moves with a range of no more than two tiles can usually glide. Spray moves will suffer a decrease in power and accuracy the bigger the range is.

! style="background:#" data-sort-type="text" |Name ! style="background:#" data-sort-type="text" |Range ! style="background:#" data-sort-type="text" |Cooldown ! style="background:#" data-sort-type="number" |PP ! style="background:#" data-sort-type="text" |Glide ! style="background:#" data-sort-type="text" |Pierce ! style="background:#" data-sort-type="text" |Effect
 * - style="background:#"
 * Absorb
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
 * - style="background:#"
 * Acid
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * - style="background:#"
 * Acid Spray
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Special Defense stat by 2 stages. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * After You
 * 5
 * Normal
 * 25
 * Yes
 * No
 * Makes the target use one of the moves it currently knows.
 * - style="background:#"
 * Air Cutter
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Air Slash
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Ancient Power
 * 4
 * Normal
 * 18
 * No
 * No
 * Inflicts damage. May increase all of the user's stats by 1 stage.
 * - style="background:#"
 * Apple Acid
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * - style="background:#"
 * Aqua Tail
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Assurance
 * 1
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is doubled if the user takes damage before using it.
 * - style="background:#"
 * Attract
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Infatuates the target if it is the opposite gender. Cannot affect targets with Oblivious or no gender.
 * - style="background:#"
 * Avalanche
 * 5
 * Normal
 * 18
 * No
 * Yes
 * The user charges and inflicts damage on their next move. The attack unleashes automatically and inflicts double damage if the user is hit while charging.
 * - style="background:#"
 * Barrage
 * 4
 * Very short
 * 50
 * No
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.


 * - style="background:#"
 * Baton Pass
 * 5
 * Normal
 * 30
 * No
 * No
 * Gives the target the user's stat changes, volatile status conditions, and cosmetic effects.
 * - style="background:#"


 * - style="background:#"
 * Bide
 * 1
 * Normal
 * 18
 * No
 * Yes
 * The user charges and inflicts damage on their next move. The damage inflicted is equal to double the user received while charging.
 * - style="background:#"
 * Body Slam
 * 1
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. May paralyze the target.
 * - style="background:#"
 * Bounce
 * 2
 * Normal
 * 15
 * Yes
 * No
 * The user becomes semi-invulnerable and inflicts damage on their next move. May paralyze the target.
 * - style="background:#"
 * Breaking Swipe
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Attack stat by 1 stage.
 * - style="background:#"
 * Brine
 * 2
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the target is at 50% or less HP.
 * - style="background:#"
 * Burn Up
 * 3
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage and burns out the user.
 * - style="background:#"
 * Captivate
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Special Attack stat by 2 stages if it is the opposite gender. Cannot affect targets with Oblivious or no gender.
 * - style="background:#"
 * Circle Throw
 * 1
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage and launches the target away from the direction used.
 * - style="background:#"
 * Confuse Ray
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Confuses the target.
 * - style="background:#"
 * Confusion
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. May confuse the target.
 * - style="background:#"
 * Cross Chop
 * 2
 * Normal
 * 14
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Cross Poison
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May poison the target. Has an increased critical hit rate.
 * - style="background:#"
 * Crush Claw
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May lower the target's Defense stat by 1 stage.
 * - style="background:#"
 * Disable
 * 1
 * Normal
 * 20
 * No
 * No
 * Seals the target's last used move.
 * - style="background:#"
 * Disarming Voice
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Dive
 * 1
 * Normal
 * 20
 * After charging
 * Yes
 * The user charges and inflicts damage on their next move. The user is invulnerable while charging. Can only be charged on water tiles.
 * - style="background:#"
 * Double Hit
 * 1
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Dragon Claw
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Dragon Tail
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage and launches the target away from the direction used.
 * - style="background:#"
 * Draining Kiss
 * 1
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Restores HP of the user by 75% of the damage inflicted.
 * - style="background:#"
 * Dream Eater
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% the damage inflicted. Can only be used on targets that are asleep.
 * - style="background:#"
 * Dual Chop
 * 1
 * Very short
 * 40
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Dual Wingbeat
 * 2
 * Short
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Eerie Impulse
 * 5
 * Normal
 * 25
 * No
 * Yes
 * May lower the target's Special Attack stat by 2 stages.
 * - style="background:#"
 * Egg Bomb
 * 3
 * Normal
 * 18
 * No
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Electroweb
 * 3
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Speed stat by 1 stage.
 * - style="background:#"
 * Ember
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Encore
 * 2
 * Normal
 * 12
 * Yes
 * No
 * Gives the target an encore.
 * - style="background:#"
 * Entrainment
 * 2
 * Normal
 * 25
 * No
 * No
 * Gives the target the same Abilities as the user.
 * - style="background:#"
 * Extrasensory
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Fairy Wind
 * 4
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * False Swipe
 * 1
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. If this move would cause the target to faint, it is left at 1 HP instead.
 * - style="background:#"
 * Feint
 * 2
 * Normal
 * 18
 * Yes
 * No
 * Inflicts damage. Ignores moves that protect the target.
 * - style="background:#"
 * Feint Attack
 * 2
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Fire Blast
 * 4
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Fire Lash
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage and lowers the target's Defense stat by 1 stage.
 * - style="background:#"
 * First Impression
 * 3
 * Normal
 * 18
 * No
 * No
 * Inflicts damage. Misses targets on a tile directly in front of the user.
 * - style="background:#"
 * Flatter
 * 2
 * Normal
 * 25
 * No
 * No
 * Increases the target's Special Attack stat by 1 stage and confuses them.


 * - style="background:#"
 * Flying Press
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Deals both Fighting-type and Flying-type damage.
 * - style="background:#"
 * Follow Me
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Makes the user the center of attention. Never misses.
 * - style="background:#"
 * Forest's Curse
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Changes the target's type to Grass.
 * - style="background:#"
 * Freeze-Dry
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May freeze the target. Is super effective against Water-type Pokémon.
 * - style="background:#"
 * Frenzy Plant
 * 2
 * Long
 * 12
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Frost Breath
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage. Always lands a critical hit.
 * - style="background:#"
 * Fury Cutter
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Fury Swipes
 * 2
 * Very short
 * 45
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Future Sight
 * 2
 * Normal
 * 18
 * No
 * No
 * Inflicts 50 damage on the target after it takes two turns.
 * - style="background:#"
 * Gastro Acid
 * 4
 * Normal
 * 18
 * No
 * No
 * Disables the target's Abilities.
 * - style="background:#"
 * Gear Grind
 * 2
 * Very short
 * 40
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Giga Drain
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
 * - style="background:#"
 * Giga Impact
 * 2
 * Long
 * 12
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Glaciate
 * 6
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage. Lowers the target's Speed stat by 1 stage.
 * - style="background:#"
 * Grass Knot
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is increased the heavier the target is.
 * - style="background:#"
 * Grav Apple
 * 4
 * Normal
 * 20
 * No
 * No
 * Inflicts damage. Lowers the target's Defense stat by 1 stage.
 * - style="background:#"
 * Heart Swap
 * 6
 * Normal
 * 28
 * No
 * No
 * Swaps the stat changes of the user and target. Never misses.
 * - style="background:#"
 * Ice Ball
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage up to 5 times, locking the user into the move until missing. Power is doubled on every consecutive hit. PP is only consumed for the first hit. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Icicle Crash
 * 4
 * Normal
 * 16
 * No
 * No
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Icy Wind
 * 4
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Speed stat by 1 stage.
 * - style="background:#"
 * Imprison
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Seals a random move of the target.
 * - style="background:#"
 * Incinerate
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Destroys one of the target's edible items.
 * - style="background:#"
 * Iron Tail
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. May lower the target's Defense stat by 1 stage.
 * - style="background:#"
 * Kinesis
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Lowers the target's Accuracy stat by 1 stage.
 * - style="background:#"
 * Knock Off
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. De-equips the target's held item if it is a player.
 * - style="background:#"
 * Land's Wrath
 * 2
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Last Resort
 * 2
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage if the user has any moves with no PP left. Power is increased the more moves that do not have PP. Does no damage if it is the only move the user knows.
 * - style="background:#"
 * Leafage
 * 1
 * Normal
 * 45
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Leaf Blade
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Leech Seed
 * 3
 * Normal
 * 18
 * No
 * No
 * Inflicts Leech Seed on the target.
 * - style="background:#"
 * Leer
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Lowers the target's Defense stat by 1 stage.
 * - style="background:#"
 * Lovely Kiss
 * 1
 * Normal
 * 18
 * No
 * No
 * Puts the target to sleep.
 * - style="background:#"
 * Low Sweep
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Speed stat by 1 stage.
 * - style="background:#"
 * Lunge
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Lowers the target's Attack stat by 1 stage.
 * - style="background:#"
 * Magnet Bomb
 * 2
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. Never misses. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Mega Drain
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
 * - style="background:#"
 * Metal Claw
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. May increase the user's Attack stat by 1 stage.
 * - style="background:#"
 * Mud Bomb
 * 3
 * Normal
 * 20
 * No
 * No
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Multi-Attack
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage. The type of the move will match the user's type.
 * - style="background:#"
 * Mystical Fire
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Natural Gift
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. The type and power of the move changes depending on the berry held by the user.
 * - style="background:#"
 * Needle Arm
 * 1
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Night Slash
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Nightmare
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Inflicts a nightmare on the target.
 * - style="background:#"
 * Nuzzle
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage and paralyzes the target.
 * - style="background:#"
 * Origin Pulse
 * 6
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Payback
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Power is doubled once the user gets hit by the target.
 * - style="background:#"
 * Photon Geyser
 * 3
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage. The move becomes Physical or Special depending on which of the user's attacking stats is higher. Never misses.
 * - style="background:#"
 * Play Rough
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May lower the target's Attack stat by 1 stage.
 * - style="background:#"
 * Poison Gas
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Poisons the target.
 * - style="background:#"
 * Poison Jab
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May poison the target.
 * - style="background:#"
 * Poison Tail
 * 2
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. May poison the target. Has an increased critical hit rate.
 * - style="background:#"
 * Pollen Puff
 * 5
 * Normal
 * 18
 * No
 * No
 * Inflicts damage. If the target is an ally, restores HP by 50% of the user's max HP. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Power Gem
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Power Trip
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage. Power is increased for each positive stat change the user has.
 * - style="background:#"
 * Power Whip
 * 2
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Precipice Blades
 * 6
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Present
 * 2
 * Normal
 * 25
 * No
 * No
 * Inflicts damage with a base power of 40, 80, or 120, or restores the target's HP by 80.
 * - style="background:#"
 * Psych Up
 * 5
 * Normal
 * 18
 * Yes
 * No
 * Copies the target's stat changes, overwriting any the user already had. Never misses.
 * - style="background:#"
 * Psychic
 * 4
 * Normal
 * 20
 * No
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.
 * - style="background:#"
 * Psycho Cut
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Psycho Shift
 * 5
 * Normal
 * 10
 * No
 * No
 * Cures the status condition of the user and inflicts the target with it.
 * - style="background:#"
 * Psyshock
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Damage is based off the user's Special Attack and the target's Defense.
 * - style="background:#"
 * Punishment
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Power is increased for each positive stat change the target has.
 * - style="background:#"
 * Purify
 * 2
 * Normal
 * 30
 * No
 * No
 * Cures the status condition of the target and restores HP of the user by 50%. Never misses.
 * - style="background:#"
 * Pyro Ball
 * 5
 * Normal
 * 16
 * No
 * No
 * Inflicts damage.
 * - style="background:#"
 * Quash
 * 1
 * Normal
 * 25
 * No
 * Yes
 * Makes the target cringe.
 * - style="background:#"
 * Razor Shell
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May lower the target's Defense stat by 1 stage.
 * - style="background:#"
 * Razor Wind
 * 7
 * Normal
 * 18
 * No
 * Yes
 * The user charges and inflicts damage on their next move.
 * - style="background:#"
 * Reflect Type
 * 4
 * Normal
 * 25
 * No
 * No
 * The user's type changes to match the target's. Never misses.
 * - style="background:#"
 * Retaliate
 * 1
 * Normal
 * 18
 * Yes
 * No
 * Inflicts damage. Power is doubled if an ally of the user fainted that floor.
 * - style="background:#"
 * Roar
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Launches the target away from the direction used.
 * - style="background:#"
 * Rock Throw
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Rock Tomb
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Lowers the target's Speed stat by 1 stage.
 * - style="background:#"
 * Role Play
 * 6
 * Normal
 * 18
 * No
 * No
 * Gives the user the same Abilities as the target. Never misses.
 * - style="background:#"
 * Rolling Kick
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Sacred Fire
 * 2
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Sacred Sword
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Ignores changes to the target's Defense and Evasion stats.
 * - style="background:#"
 * Sand Attack
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Lowers the Target's Accuracy stat by 1 stage.
 * - style="background:#"
 * Scald
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * style="white-space:nowrap"|Scorching Sands
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May burn the target.
 * - style="background:#"
 * Secret Power
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Effect changes depending on the environment of the dungeon.
 * - style="background:#"
 * Secret Sword
 * 1
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage. Damage is based off the target's Defense.
 * - style="background:#"
 * Seed Bomb
 * 4
 * Normal
 * 20
 * No
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Shadow Bone
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May lower the target's Defense stat by 1 stage.
 * - style="background:#"
 * Shadow Claw
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Shadow Punch
 * 1
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Skill Swap
 * 6
 * Normal
 * 18
 * No
 * No
 * Swaps the Abilities of the user and target. Never misses.
 * - style="background:#"
 * Slam
 * 1
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage.
 * - style="background:#"
 * Slash
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Sludge Bomb
 * 5
 * Normal
 * 20
 * No
 * No
 * Inflicts damage. May poison the target. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Smack Down
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage and grounds the target.
 * - style="background:#"
 * Smog
 * 2
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. May poison the target.
 * - style="background:#"
 * Smokescreen
 * 4
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Accuracy stat by 1 stage.
 * - style="background:#"
 * Snarl
 * 5
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage and lowers the target's Special Attack stat by 1 stage. Cannot affect targets with Soundproof or be used when silenced.
 * - style="background:#"
 * Soak
 * 5
 * Normal
 * 25
 * No
 * No
 * Changes the target's type to Water. Never misses.
 * - style="background:#"
 * Solar Blade
 * 2
 * Normal
 * 18
 * No
 * Yes
 * The user charges and inflicts damage on their next move. Charging is skipped if the user is in sun.
 * - style="background:#"
 * Spark
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May paralyze the target.
 * - style="background:#"
 * Spirit Break
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage and lowers the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Spit Up
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage if the user used Stockpile. Power is increased depending on how many times the user stockpiled.
 * - style="background:#"
 * Steel Wing
 * 2
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. May increase the user's Defense stat by 1 stage.
 * - style="background:#"
 * Stone Edge
 * 4
 * Normal
 * 15
 * No
 * No
 * Inflicts damage. Has an increased critical hit rate.
 * - style="background:#"
 * Struggle
 * 1
 * Normal
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/8 of their max HP. This move is used when the user has no available moves with PP.
 * - style="background:#"
 * Struggle Bug
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage and lowers the target's Special Attack stat by 1 stage.
 * - style="background:#"
 * Superpower
 * 2
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage and lowers the user's Attack and Defense stat by 1 stage.
 * - style="background:#"
 * Sweet Kiss
 * 1
 * Normal
 * 18
 * No
 * No
 * Confuses the target.
 * - style="background:#"
 * Swift
 * 2
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Tail Slap
 * 2
 * Very short
 * 45
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Tail Whip
 * 2
 * Normal
 * 40
 * No
 * Yes
 * Lowers the target's Defense stat by 1 stage.
 * - style="background:#"
 * Taunt
 * 4
 * Normal
 * 30
 * No
 * No
 * Taunts the target, making them unable to use status moves.
 * - style="background:#"
 * Telekinesis
 * 5
 * Normal
 * 25
 * No
 * Yes
 * Causes the target to float, making moves against them always hit and giving them Ground-type immunity. Never misses.
 * Causes the target to float, making moves against them always hit and giving them Ground-type immunity. Never misses.


 * - style="background:#"
 * Thousand Waves
 * 4
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage and immobilizes the target.
 * - style="background:#"
 * Thunder
 * 4
 * Normal
 * 18
 * No
 * No
 * Inflicts damage. May paralyze the target. Never misses if the target is in rain.
 * - style="background:#"
 * Thunder Shock
 * 3
 * Normal
 * 40
 * No
 * No
 * Inflicts damage. May paralyze the target.
 * - style="background:#"
 * Thunder Wave
 * 2
 * Normal
 * 32
 * No
 * Yes
 * Paralyzes the target.
 * - style="background:#"
 * Tickle
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Lowers the target's Attack and Defense stat by 1 stage.
 * - style="background:#"
 * Torment
 * 2
 * Normal
 * 25
 * No
 * Yes
 * Torments the target, preventing them from using a move more than twice in a row.
 * - style="background:#"
 * Toxic
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Poisons the target.
 * - style="background:#"
 * Tri Attack
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May burn, paralyze, or freeze the target.
 * - style="background:#"
 * Trick-or-Treat
 * 5
 * Normal
 * 30
 * Yes
 * No
 * Changes the target's type to Ghost.


 * - style="background:#"
 * Trump Card
 * 2
 * Normal
 * 8
 * No
 * Yes
 * Inflicts damage. Power is increased the lower PP the move has left. Never misses.
 * - style="background:#"
 * Vacuum Wave
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Venoshock
 * 3
 * Normal
 * 20
 * No
 * No
 * Inflicts damage. Power is doubled if the target is poisoned.
 * - style="background:#"
 * Vice Grip
 * 1
 * Normal
 * 40
 * No
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Vine Whip
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Vital Throw
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Never misses.
 * - style="background:#"
 * Waterfall
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.
 * - style="background:#"
 * Weather Ball
 * 5
 * Normal
 * 18
 * No
 * No
 * Inflicts damage. Power is doubled and type changes when used in a weather other than clear. Cannot affect targets with Bulletproof.
 * - style="background:#"
 * Whirlwind
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Launches the target away from the direction used.
 * - style="background:#"
 * Wide Slash
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Wing Attack
 * 2
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Worry Seed
 * 6
 * Normal
 * 18
 * No
 * No
 * Changes the target's Ability to Insomnia.
 * - style="background:#"
 * X-Scissor
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage.
 * - style="background:#"
 * Yawn
 * 2
 * Normal
 * 18
 * No
 * Yes
 * Causes the target to become drowsy. Never misses.
 * - style="background:#"
 * Zing Zap
 * 2
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage. May make the target cringe.
 * }