Traps

Traps are a type of tile in dungeons that are usually dangerous to the player when stepped on. There are many types and each one has its own effects. Traps are invisible until they are stepped on or revealed, using a normal attack on the tile in front, through the Gummi effect, or a See-Trap Orb. Traps can be avoided if the active Pokémon holds a Trap Scarf.

Traps typically spawn only in rooms, and they cannot spawn on tiles other than the floor, in front of hallways, or in Monster Houses. The varieties of traps found in a dungeon can differ between dungeons.

Chestnut Trap
This trap, when stepped on, drops chestnuts onto the player's head and causes them to lose 15 HP every time they step on the tile. Pokémon with the Magic Guard Ability can not be harmed by this trap.

Explosion Trap
Similar to the Selfdestruct Trap, this trap also explodes and does damage around a certain radius. Only this one will damage Pokémon within a 2-tile radius and halves the HP of all Pokémon hit. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.

Grimy Trap
By stepping on this, edible food items such as apples, bananas, and berries can become Grimy Food (in the case of berries, Grimy Berry). Eating this Grimy Food will restore a very small amount of belly, and will inflict harm, ranging from stat reductions to status effects.

Grudge Trap
This trap will spawn Pokémon with the Grudge status, which will deplete the PP of the last move used when the Pokémon is defeated. Like Summon Traps, it disappears when triggered.

Gust Trap
This trap will send the player stepping on it flying in any direction until they hit a wall. Pokémon with Suction Cups Ability won't be blown away.

Mud Trap
Stepping on a Mud Trap makes mud splash up at the player and it lowers any one of the Pokémon's stats, including evasion and accuracy (Keep in mind that stat drops below 0 counts as 0.) Stepping on this trap multiple times will destroy the trap.

Pitfall Trap
This trap will send the player one story down. In dungeons where the dungeon is deeper going down, this moves the player forward one floor. In dungeons where the dungeon is deeper going up, this moves the player down one floor. In the case of the latter, going onto the next floor will reunite them with their teammates if in a party.

Poison Trap
Players stepping on this will be afflicted with the "Poisoned" status, making them take damage with every few steps they take. Steel- and Poison-type Pokémon will not be affected. Pokémon with Leaf Guard or other Poison-immune Abilities or items will not be affected.

PP Zero Trap
Pokémon that step on this will have one of their moves' PP dropped down the zero. The move selected is random.

Random Trap
This trap is very unique, because it can become any trap! A random trap effect is drawn and unleashed on all players on the floor. This will not work, however, if there is a Pokémon with the Ability Damp on the floor.

Seal Trap
Stepping on this trap will have one of the Pokémon's moves sealed. A sealed move can not be used so long as the player remains on the floor or map. Lum berries, Heal Seeds and the move Healing Wish will get rid of the sealing. Pokemon with Leaf Guard or other status-immune Abilities or items will not be affected.

Selfdestruct Trap
Stepping on this trap causes an explosion in which all Pokémon within a 1-tile radius will take damage. It takes half of the player's HP and does some damage to wild Pokémon with the exception of Fire-types, who will only take half the damage. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.

Shocker Trap
This trap gives the active Pokémon the "Shocker" status, which allows the its moves to affect both allies and enemies, even if it normally wouldn't. The status wears off after a certain amount of steps.

Slow Trap
Pokémon stepping on this tile will have their movement speed slowed, not allowing the Pokémon to be able to sprint or run. This trap can stack up to three times. The effect wears off upon changing floors or maps.

Slumber Trap
Pokémon treading over this will be put to sleep for a random amount of turns, ranging from two through ten turns. This trap will fail if the player has Insomnia, Vital Spirit, or other Abilities or items with sleep-immune effects.

Spin Trap
Pokémon on this trap will become Confused and move in random directions and sometimes take damage when trying to use moves. The confusion is only temporary, however. Pokémon with the Abilities Own Tempo, Leaf Guard, or other status-immune Abilities will not be affected.

Spikes
Stepping on this trap will cause the player to take damage. How much of your HP it will take is random on each Spikes tile, but there are 3 variants. It can also be created using the move "Spikes".

Stealth Rock Trap
This trap does damage depending on the Pokémon's weakness to the Rock-type. It will take 12% of your HP if neutral to it, 25% if weak, and 50% if 4x weak. It can also be created using the move "Stealth Rock".

Sticky Trap
When a player steps on a Sticky Trap, a random item in their inventory will become Sticky. The item will cease to be Sticky once the player uses a Cleanse Orb, talks to Lickilicky, or stores the stickied item. Until then, the sticky item will not work. If the item is equipped to the player, it will be unremovable until it is cleaned.

Summon Trap
Stepping on this will spawn 5 Pokémon found on the floor randomly around the current floor. It disappears after triggering.

Toxic Spikes
Stepping on this trap will cause the Pokémon to become Poisoned or Badly Poisoned and take damage. Poison-types are immune to the effect. It can also be created using the move "Toxic Spikes".

Trip Trap
The Pokémon stepping on this will trip and end up dropping their held item on the ground of the tile. Pokémon holding a stickied item or undroppable item (ex: Mystery Eggs) will not drop their held item.

Warp Trap
Stepping on one of these will warp the player to a random location of the floor. It can be used multiple times. Pokémon with the Ability Suction Cups will not be affected.

Wonder Tile
If the player has any kind of lowered or raised stat, such as Attack or Evasion, stepping on this tile will restore the stat to its original state. Be careful not to use this tile if you've just used a move like Dragon Dance. They appear commonly, and some dungeons spawn them hidden.

Usable Traps
Some traps have item counterparts that can be found in Tanren Chambers and other certain dungeons. They can be stacked (max: 100), and using them lays a trap on the tile the player is standing on if permitted. They are one time use and will still be consumed if used under conditions where a trap cannot be laid. Only enemy Pokémon can activate traps put down by a player. Not all traps have a usable item counterpart.

Trivia

 * If a player and an enemy Pokémon step on a trap at the same time, both will suffer the effects.
 * Grudge Traps used to give all enemy Pokémon on the floor the Grudge status.
 * Traps were able to be revealed by clicking. This was changed however to attacking (the same was done to hidden items).