Moves/Line of Sight

Line of sight moves hit in a line directly in front of the user.


 * Accelerock
 * 4
 * Normal
 * 40
 * No
 * No
 * Inflicts damage.


 * Acrobatics
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the user is not holding an item.


 * Aerial Ace
 * 4
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. Never misses.


 * Aeroblast
 * 8
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Has an increased critical hit rate.


 * Anchor Shot
 * 8
 * Normal
 * 24
 * No
 * No
 * Inflicts damage and immobilizes the target.


 * Aqua Jet
 * 4
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage.


 * Arm Thrust
 * 2
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.


 * Aromatic Mist
 * 5
 * Slow
 * 25
 * No
 * No
 * Increases the Special Defense stat of allies by 1 stage. Never misses.


 * Astonish
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. May make the target cringe.


 * Aura Sphere
 * 10
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Never misses. Cannot affect targets with Bulletproof.


 * Aurora Beam
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May lower the user's Attack stat by 1 stage.


 * Baby-Doll Eyes
 * 3
 * Normal
 * 30
 * No
 * No
 * Lowers the target's Attack stat by 1 stage.


 * Beak Blast
 * 5
 * Normal
 * 25
 * No
 * No
 * The user charges and inflicts damage on its next move. Cannot affect targets with Bulletproof.


 * Belch
 * 6
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage if the user has eaten a Berry.


 * Bind
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Blaze Kick
 * 1
 * Normal
 * 13
 * Yes
 * No
 * Inflicts damage. May burn the target. Has an increased critical hit rate.


 * Block
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Immobilizes the target.


 * Bolt Beak
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts Damage.


 * Bone Club
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.


 * Bone Rush
 * 2
 * Very short
 * 50
 * Yes
 * Yes
 * Inflicts damage.


 * Bonemerang
 * 8
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage twice.


 * Brave Bird
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/3 of its max HP.


 * Brick Break
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Removes the target's Light Screen, Reflect, or Aurora Veil.


 * Bubble
 * 5
 * Normal
 * 45
 * Yes
 * No
 * Inflicts damage. May lower the target's Speed stat by 1 stage.


 * Bubble Beam
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May lower the target's Speed stat by 1 stage.


 * Bug Bite
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage with a chance to consume one of the target's edible items.


 * Bullet Punch
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.


 * Bullet Seed
 * 8
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.


 * Charge Beam
 * 5
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May increase the user's Special Attack stat by 1 stage.


 * Charm
 * 3
 * Normal
 * 30
 * Yes
 * No
 * Lowers the target's Attack stat by 2 stages.


 * Chip Away
 * 1
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. Ignores the target's Defense and Evasion stat changes.


 * Clamp
 * 1
 * Normal
 * 28
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Comet Punch
 * 2
 * Very short
 * 50
 * Yes
 * Yes
 * Inflicts damage.


 * Confide
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Lowers the target's Special Attack stat by 1 stage. Never misses.


 * Constrict
 * 1
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. May lower the target's Speed stat by 1 stage.


 * Covet
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. Steals the target's held item, or de-equips if it is a player.


 * Crabhammer
 * 3
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.


 * Crush Grip
 * 1
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the target's remaining HP is.


 * Dizzy Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May confuse the target.


 * Double Kick
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage twice.


 * Double Slap
 * 1
 * Very short
 * 50
 * Yes
 * Yes
 * Inflicts damage.


 * Double-Edge
 * 4
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/4 of the damage dealt.


 * Dragon Ascent
 * 5
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage and lowers the user's Defense and Special Defense stats by 1 stage.


 * Dragon Breath
 * 10
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. May paralyze the target.


 * style="white-space:nowrap"|Dragon Hammer
 * 3
 * Normal
 * 24
 * No
 * Yes
 * Inflicts damage.


 * Dragon Pulse
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage


 * Dragon Rage
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts 40 damage, even if the target would be immune.


 * Dragon Rush
 * 5
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May make the target cringe.


 * Drain Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.


 * Drill Peck
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.


 * Drill Run
 * 3
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.


 * Dynamic Punch
 * 2
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage and confuses the target.


 * Electro Ball
 * 8
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is increased the more Speed the user has than the target. Cannot affect targets with Bulletproof.


 * Endeavor
 * 1
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage to make the target's HP equal to the user's remaining HP.


 * Energy Ball
 * 10
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage. Cannot affect targets with Bulletproof.


 * Extreme Speed
 * 5
 * Normal
 * 15
 * Yes
 * No
 * Inflicts damage.


 * Facade
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the user is inflicted with a non-volatile status condition.


 * Fake Out
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage and makes the target cringe. Misses targets 2 tiles in front of the user.


 * False Surrender
 * 3
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Never misses.


 * Fell Stinger
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Increases the user's Attack stat by 3 stages if the target faints.


 * Final Gambit
 * 2
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage equal to the user's HP and reduces it to 1.


 * Fire Spin
 * 4
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Flame Burst
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage on the target and adjacent targets.


 * Flame Charge
 * 4
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage and increases the user's Speed stat by 1 stage.


 * Flame Wheel
 * 2
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage. May burn the target.


 * Flamethrower
 * 10
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May burn the target.


 * Flare Blitz
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/6 of the damage dealt. May burn the target.


 * Flash Cannon
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage.


 * Fleur Cannon
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage and lowers the user's Special Attack stat by 2 stages.


 * Flip Turn
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage and launches the user away from the direction used.


 * Fly
 * 4
 * Normal
 * 25
 * Yes
 * No
 * The user charges and inflicts damage on its next move. The user is invulnerable while charging.


 * Focus Blast
 * 10
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage. Cannot affect targets with Bulletproof.


 * Focus Punch
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * The user charges and inflicts damage on its next move. Fails if the user is hit while charging.


 * Force Palm
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May paralyze the target.


 * Foresight
 * 10
 * Normal
 * 40
 * No
 * Yes
 * Exposes the target, making moves bypass increased Evasion and Normal- or Fighting-type immunity. Never misses.


 * Foul Play
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. Damage is increased the more Attack the target has.


 * Frustration
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage.


 * Fury Attack
 * 1
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.


 * Glare
 * 5
 * Normal
 * 30
 * No
 * Yes
 * Paralyzes the target.


 * Grass Whistle
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Puts the target to sleep.


 * Grassy Glide
 * 5
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage.


 * Guard Split
 * 3
 * Normal
 * 16
 * No
 * No
 * Adds the user's defense stats with the target's and shares the total between them equally. Never misses.


 * Guard Swap
 * 6
 * Normal
 * 18
 * No
 * No
 * Swaps the Defense and Special Defense stat changes of the user and target. Never misses.


 * Guillotine
 * 1
 * Normal
 * 15
 * Yes
 * Yes
 * Faints the target, unless it has Sturdy.


 * Gunk Shot
 * 10
 * Normal
 * 12
 * Yes
 * Yes
 * Inflicts damage. May poison the target.


 * Gyro Ball
 * 3
 * Normal
 * 15
 * Yes
 * Yes
 * Inflicts damage. Power is increased the less Speed the user has than the target. Cannot affect targets with Bulletproof.


 * Hammer Arm
 * 3
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage and lowers the user's Speed stat by 3 stages.


 * Head Charge
 * 4
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/4 of the damage dealt.


 * Head Smash
 * 3
 * Normal
 * 12
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/4 of the damage dealt.


 * Headbutt
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. May make the target cringe.


 * Heart Stamp
 * 2
 * Normal
 * 30
 * No
 * No
 * Inflicts damage. May make the target cringe.


 * Heat Crash
 * 3
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage. Power is increased the heavier the user is.


 * Heavy Slam
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Power is increased the heavier the user is.


 * Hex
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is doubled if the target is inflicted with a non-volatile status condition.


 * High Horsepower
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.


 * High Jump Kick
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Launches the user towards the direction used and inflicts damage. The user takes recoil damage equal to 1/4 of its max HP if it misses.


 * Hold Back
 * 1
 * Short
 * 35
 * No
 * Yes
 * Inflicts damage. If this move would cause the target to faint, it is left at 1 HP instead.


 * Horn Attack
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage.


 * Horn Drill
 * 1
 * Normal
 * 15
 * Yes
 * Yes
 * Faints the target, unless it has Sturdy.


 * Horn Leech
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Restores HP of the user by 50% of the damage inflicted.


 * Hydro Cannon
 * 12
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage.


 * Hydro Pump
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage.


 * Hyper Beam
 * 10
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage.


 * Hypnosis
 * 2
 * Normal
 * 30
 * No
 * Yes
 * Puts the target to sleep.


 * Ice Beam
 * 10
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May freeze the target.


 * Ice Hammer
 * 3
 * Normal
 * 15
 * No
 * Yes
 * Inflicts damage and lowers the user's Speed stat by 1 stage.


 * Ice Shard
 * 6
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.


 * Icicle Spear
 * 8
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage.


 * Iron Head
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.


 * Jump Kick
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Launches the user towards the direction used and inflicts damage. The user takes recoil damage equal to 1/4 of its max HP if it misses.


 * Karate Chop
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Has an increased critical hit rate.


 * Leech Life
 * 5
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Restores HP of the user by 50% the damage inflicted.


 * Lick
 * 1
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. May paralyze the opponent.


 * Liquidation
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage.


 * Low Kick
 * 2
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage. Power is increased the heavier the target is.


 * Mach Punch
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.


 * Magical Leaf
 * 5
 * Normal
 * 35
 * No
 * Yes
 * Inflicts damage. Never misses.


 * Mean Look
 * 10
 * Normal
 * 15
 * No
 * Yes
 * Immobilizes the target.


 * Mega Kick
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage.


 * Mega Punch
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage.


 * Megahorn
 * 2
 * Normal
 * 16
 * Yes
 * Yes
 * Inflicts damage.


 * Metal Sound
 * 4
 * Normal
 * 40
 * No
 * Yes
 * Lowers the target's Special Defense stat by 2 stages. Cannot affect targets with Soundproof or be used when silenced.


 * Meteor Beam
 * 8
 * Normal
 * 18
 * No
 * Yes
 * The user charges, increasing its Special Attack stat by 1 stage, and inflicts damage on its next move.


 * Meteor Mash
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. May increase the user's Attack stat by 1 stage.


 * Metronome
 * 1
 * Normal
 * 22
 * No
 * Varies
 * Randomly selects and uses any move.


 * Mirror Shot
 * 6
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage.


 * Mist Ball
 * 5
 * Normal
 * 10
 * No
 * Yes
 * Inflicts damage. May lower the target's Special Attack stat by 1 stage. Cannot affect targets with Bulletproof.


 * Moonblast
 * 8
 * Normal
 * 18
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Attack stat by 1 stage.


 * Mud Shot
 * 5
 * Normal
 * 30
 * Yes
 * No
 * Inflicts damage and lowers the target's Accuracy stat by 1 stage.


 * Mud-Slap
 * 3
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage and lowers the target's Accuracy stat by 1 stage.


 * Oblivion Wing
 * 8
 * Normal
 * 16
 * No
 * Yes
 * Inflicts damage. Restores HP of the user by 75% of the damage inflicted.


 * Octazooka
 * 10
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. May lower the target's Accuracy stat by 1 stage. Cannot affect targets with Bulletproof.


 * Parting Shot
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Lowers the target's Attack and Special Attack stat and launches the user away from the direction used. Cannot affect targets with Soundproof or be used when silenced.


 * Pay Day
 * 4
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage. The target drops Poké equal to the user and target's level halved (rounded down) if it faints.


 * Peck
 * 1
 * Normal
 * 50
 * Yes
 * Yes
 * Inflicts damage.


 * Phantom Force
 * 3
 * Normal
 * 20
 * After charging
 * Yes
 * The user charges and inflicts damage on its next move. The user is invulnerable while charging. This move will bypass the effects of protective moves.


 * Pin Missile
 * 5
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage.


 * Play Nice
 * 4
 * Normal
 * 30
 * No
 * No
 * Lowers the target's Attack stat by 1 stage. Never misses.


 * Pluck
 * 2
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage with a chance to consume one of the target's edible items.


 * Poison Sting
 * 3
 * Normal
 * 50
 * Yes
 * No
 * Inflicts damage. May poison the target.


 * Pound
 * 1
 * Normal
 * 45
 * Yes
 * Yes
 * Inflicts damage.


 * Power Split
 * 3
 * Normal
 * 16
 * No
 * No
 * Adds the user's attack stats with the target's and shares the total between them equally. Never misses.


 * Power Swap
 * 6
 * Normal
 * 16
 * No
 * No
 * Swaps the Attack and Special Attack stat changes of the user and target. Never misses.


 * Power-Up Punch
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage and increases the user's Attack stat by 1 stage.


 * Prismatic Laser
 * 10
 * Long
 * 14
 * No
 * Yes
 * Inflicts damage.


 * Psybeam
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May confuse the target.


 * Psywave
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage based on the user's level.


 * Pursuit
 * 2
 * Normal
 * 40
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the target is facing the same direction as the user.


 * Quick Attack
 * 4
 * Normal
 * 40
 * Yes
 * No
 * Inflicts damage.


 * Razor Leaf
 * 8
 * Normal
 * 40
 * No
 * No
 * Inflicts damage. Has an increased critical hit rate.


 * Return
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage.


 * Revenge
 * 2
 * Normal
 * 18
 * Yes
 * Yes
 * Inflicts damage. Power is doubled once the user gets hit by the target.


 * Rock Blast
 * 4
 * Very short
 * 45
 * Yes
 * No
 * Inflicts damage. Cannot affect targets with Bulletproof.


 * Rock Climb
 * 2
 * Short
 * 20
 * Yes
 * No
 * Inflicts damage. May confuse the target.


 * Rock Smash
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage. May lower the target's Defense stat by 1 stage.


 * Rock Wrecker
 * 10
 * Long
 * 12
 * No
 * Yes
 * Inflicts damage. Cannot affect targets with Bulletproof.


 * Rollout
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage up to 5 times, locking the user into the move until missing. Power is doubled on every consecutive hit. PP is only consumed for the first hit.


 * Scale Shot
 * 4
 * Short
 * 45
 * Yes
 * Yes
 * Inflicts damage. May lower the user's Defense stat by 1 stage and increase the user's Speed stat by 1 stage.


 * Scary Face
 * 3
 * Normal
 * 20
 * No
 * No
 * Lowers the target's movement speed for 5 turns and Speed stat by 2 stages.


 * Scratch
 * 1
 * Normal
 * 45
 * Yes
 * Yes
 * Inflicts damage.


 * Screech
 * 4
 * Normal
 * 40
 * Yes
 * Yes
 * Lowers the target's Defense stat by 2 stages. Cannot affect targets with Soundproof or be used when silenced.


 * Seismic Toss
 * 1
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage equal to the user's level.


 * Shadow Ball
 * 10
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. May lower the target's Special Defense stat by 1 stage. Cannot affect targets with Bulletproof.


 * Shadow Sneak
 * 2
 * Normal
 * 35
 * Yes
 * No
 * Inflicts damage.


 * Shock Wave
 * 8
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Never misses.


 * Signal Beam
 * 10
 * Normal
 * 25
 * No
 * Yes
 * Inflicts damage. May confuse the target.


 * Simple Beam
 * 6
 * Normal
 * 25
 * No
 * Yes
 * Changes the target's Ability to Simple. Never misses.


 * Sketch
 * 1
 * Normal
 * 1
 * No
 * No
 * Copies the moves currently known by the target.


 * Skitter Smack
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage and lowers the target's Special Attack stat by 1 stage.


 * Skull Bash
 * 2
 * Normal
 * 18
 * No
 * Yes
 * The user charges, increasing its Defense stat by 1 stage, and inflicts damage on its next move.


 * Sky Attack
 * 5
 * Normal
 * 12
 * No
 * No
 * The user charges and inflicts damage on its next move.


 * Sky Drop
 * 2
 * Normal
 * 20
 * Yes
 * Yes
 * The user takes itself and the target into the air, and inflicts damage on its next move.


 * Sky Uppercut
 * 2
 * Normal
 * 28
 * Yes
 * Yes
 * Inflicts damage.


 * Sludge
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May poison the target.


 * Smart Strike
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Never misses.


 * Smelling Salts
 * 2
 * Normal
 * 20
 * Yes
 * No
 * Inflicts damage. Power is doubled if the target is paralyzed, curing the paralysis.


 * Solar Beam
 * 10
 * Normal
 * 18
 * No
 * Yes
 * The user charges and inflicts damage on its next move. Charging is skipped if the user is in sun.


 * Sonic Boom
 * 3
 * Normal
 * 30
 * No
 * Yes
 * Inflicts 20 damage.


 * Spectral Thief
 * 4
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage.


 * Spike Cannon
 * 8
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.


 * Spirit Shackle
 * 8
 * Normal
 * 20
 * No
 * No
 * Inflicts damage and immobilizes the target.


 * Steamroller
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.


 * Steel Beam
 * 8
 * Normal
 * 15
 * No
 * Yes
 * Inflicts Damage. User takes 20% of it's Max HP.


 * Stomp
 * 1
 * Normal
 * 35
 * Yes
 * Yes
 * Inflicts damage. May make the target cringe.


 * Storm Throw
 * 1
 * Normal
 * 18
 * No
 * Yes
 * Inflicts damage. Always lands a critical hit.


 * Strength
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Inflicts damage.


 * String Shot
 * 4
 * Normal
 * 20
 * Yes
 * No
 * Lowers the target's movement speed for 5 turns and Speed stat by 1 stage.


 * Submission
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/8 of the damage dealt.


 * Sucker Punch
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts damage. Misses targets on a tile directly in front of the user.


 * Supersonic
 * 4
 * Normal
 * 30
 * No
 * Yes
 * Confuses the target.


 * Swagger
 * 1
 * Normal
 * 25
 * Yes
 * Yes
 * Increases the target's Attack stat by 2 stages and confuses them.


 * Tackle
 * 1
 * Normal
 * 45
 * Yes
 * No
 * Inflicts damage.


 * Take Down
 * 2
 * Normal
 * 30
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/8 of the damage dealt.


 * Thief
 * 3
 * Normal
 * 40
 * No
 * No
 * Inflicts damage. Steals the target's held item, or de-equips if it is a player.


 * Throat Chop
 * 2
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage and silences the target.


 * Trop Kick
 * 2
 * Normal
 * 24
 * No
 * Yes
 * Inflicts damage.


 * Twineedle
 * 8
 * Normal
 * 25
 * Yes
 * No
 * Inflicts damage twice. May poison the target.


 * U-turn
 * 2
 * Normal
 * 20
 * No
 * Yes
 * Inflicts damage and launches the user away from the direction used.


 * Volt Tackle
 * 4
 * Normal
 * 16
 * Yes
 * No
 * Inflicts damage. The user takes recoil damage equal to 1/6 of the damage dealt. May paralyze the target.


 * Wake-Up Slap
 * 1
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. Power is doubled if the target is asleep, waking them up.


 * Water Gun
 * 5
 * Normal
 * 40
 * No
 * Yes
 * Inflicts damage.


 * Water Pulse
 * 10
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. May confuse the target.


 * Water Shuriken
 * 6
 * Very short
 * 50
 * Yes
 * No
 * Inflicts damage.


 * Wild Charge
 * 4
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/8 of the damage dealt.


 * Will-o-Wisp
 * 4
 * Normal
 * 25
 * No
 * Yes
 * Burns the target.


 * Wood Hammer
 * 3
 * Normal
 * 20
 * Yes
 * Yes
 * Inflicts damage. The user takes recoil damage equal to 1/6 of the damage dealt.


 * Wrap
 * 1
 * Normal
 * 30
 * No
 * Yes
 * Inflicts damage. Traps the target and inflicts damage each turn while trapped.


 * Wring Out
 * 1
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. Power is increased the higher the target's remaining HP is.


 * Zap Cannon
 * 8
 * Normal
 * 12
 * No
 * Yes
 * Inflicts damage. May paralyze the target. Cannot affect targets with Bulletproof.


 * Zen Headbutt
 * 3
 * Normal
 * 30
 * Yes
 * No
 * May make the target cringe.
 * }