Moves

Moves are attacks or skills that Pokémon can use in combat. Pokémon have access to four move slots that can be filled with moves based on the Pokémon's learn-set. Move effects in PMU are similar to the move mechanics of the Pokémon Mystery Dungeon games, however, some moves have been changed in PMU to adapt to the online and real-time aspect of the game. A move can be used by holding its corresponding key ('W', 'A', 'S', or 'D',) and then pressing 'F'.

Categories
PMU moves follow the main series categorization and learnset, with moves having the same 3 categories: physical, special, or status. Typically physical and special moves deal damage, while status moves affect the users team. A full list of categorized moves can externally be found here, or on the wiki here.

Variables
Like the main series, all moves have factors that can differ between each other. Some of these factors are unique to PMU.


 * Range - how far a move can hit
 * Cool-down - how long until another move can be used, sometimes called move attack speed
 * Glide - whether the move can be used while moving
 * Pierce - whether a move can go through enemies
 * PP - the maximum amount of times the move can be used without item help.

Types of range
The different categories of move ranges are:
 * Area of Effect - move hits around you (square formation)
 * Line of Sight - move hits in front of you (line formation)
 * Spray - move hits in a cone in front of you (triangle formation)
 * Self - move affects only you
 * Floor - affects the floor, range is shown as question marks
 * Broken - effects not implemented in the game.

Trivia

 * Unlike in PMD, Pokémon are able to move while using moves such as Bounce, Dig, Dive, Fly, and Phantom Force.